XCOM 2
[WOTC] Universal Enemy Compatibility Patch
24개 중 1~10개 표시 중
< 1  2  3 >
업데이트: 2025년 1월 27일 오전 2시 50분

Version 1.2:

-Added support for Requiem Legion's new Muton Elite
-Added support for the new ADVENT Commando Captain mod
-Added support for the new Fallen Archon mod

업데이트: 2024년 11월 23일 오전 7시 53분

Version 1.1.6:

-Fixed a minor issue with ExaltedPurgePriests showing up 2 FLs earlier as Followers before Leaders.

업데이트: 2024년 11월 22일 오후 2시 41분

Version 1.1.5:

-Updated various force levels for Requiem Legion enemies that have had their force levels changed during rebalancing.

업데이트: 2024년 11월 1일 오전 9시 11분

Version 1.1.4:

-Fixed an issue where Shieldbursters had been lumped together with Shieldbearers.
--Shieldbearers are now in AdventTroops as (usually) follower-only units
--The Shieldbearers group is now a leader-only group for variant Shieldbursters (and similar units) meant to be leader-only.

These changes will result in shieldbearer weights going unchanged, but seeing less Shieldbursters and, more importantly, never seeing two shield bursters in one group. It will also prevent Shieldbursters from spawning alongside more dangerous, leader-only enemy types.

업데이트: 2024년 10월 28일 오후 5시 28분

Version 1.1.3:

-Fixed an oversight with FL progression for Muton Destroyers as follower.

업데이트: 2024년 10월 28일 오전 11시 05분

Version 1.1.2:

-Added support for the new AHW Heavy Mechtoids
-Fixed a FL typo from the previous update
-Mnior changes to Terror Leader FLs.

업데이트: 2024년 10월 15일 오전 10시 10분

Version 1.1.1:

1) Changed Fireborn's tanks to only spawn in DefaultLeaders as it originally did instead of allowing it any cross-compatibility. I don't like this solution, but it keeps coming up as an enemy that shouldn't be appearing in various edge cases, and at least like this UECP isn't causing problems.

업데이트: 2024년 10월 4일 오후 2시 51분

Version 1.1 Change Notes:

1) Added native support for potential Faction units (like Mass Effect enemies) and Psuedo-basegame units (like neonate vipers)
-This is handled by XComUECP.ini which allows for enemies to be unloaded based on active mods, made by EvilBob. Huge thanks to him and Tedster for their work on this.

2) Reworked Ambush missions to use only Advent and MEC units since they become awful under the strain of all the enemy mods.
-Removed Assaults, Mutons, Codexes, Archons, Priests, and Drones from NoCC Leaders and Followers to make the mission type bearable.
-Removed AssaultLeaders, MECLeaders, LWSMECLeaders from InitialRNFLeaders to match vanilla (only used captains). This is an unrelated error in UECP contributing to the same problem.

3) Added support for Requiem Enemies that were added since the last update
-This includes Altars, Seekers, Mechapedes, MutonM1 variants, and Navigators. Nivens, Heavy/Floaters, Cyberdiscs, Gunships, and Incubators were already supported.

업데이트: 2024년 7월 8일 오후 1시 02분

Version 1.0.1:

Fixed a dupliate array entry in LWSMecFollowers

업데이트: 2024년 7월 5일 오후 3시 04분

Version 1.0.1:

-Added commented-out support for the new Advent Hunter Revamped's leader units. The Discussions Page and Readme have both been updates with better instructions for how to enable these units (as well as other Psuedo-Basegame units) since I cannot natively support them currently.