XCOM 2
[WOTC] Universal Enemy Compatibility Patch
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更新:1月27日 @ 2時50分
更新者:Rather Incoherent

Version 1.2:

-Added support for Requiem Legion's new Muton Elite
-Added support for the new ADVENT Commando Captain mod
-Added support for the new Fallen Archon mod

更新:2024年11月23日 @ 7時53分
更新者:Rather Incoherent

Version 1.1.6:

-Fixed a minor issue with ExaltedPurgePriests showing up 2 FLs earlier as Followers before Leaders.

更新:2024年11月22日 @ 14時41分
更新者:Rather Incoherent

Version 1.1.5:

-Updated various force levels for Requiem Legion enemies that have had their force levels changed during rebalancing.

更新:2024年11月1日 @ 9時11分
更新者:Rather Incoherent

Version 1.1.4:

-Fixed an issue where Shieldbursters had been lumped together with Shieldbearers.
--Shieldbearers are now in AdventTroops as (usually) follower-only units
--The Shieldbearers group is now a leader-only group for variant Shieldbursters (and similar units) meant to be leader-only.

These changes will result in shieldbearer weights going unchanged, but seeing less Shieldbursters and, more importantly, never seeing two shield bursters in one group. It will also prevent Shieldbursters from spawning alongside more dangerous, leader-only enemy types.

更新:2024年10月28日 @ 17時28分
更新者:Rather Incoherent

Version 1.1.3:

-Fixed an oversight with FL progression for Muton Destroyers as follower.

更新:2024年10月28日 @ 11時05分
更新者:Rather Incoherent

Version 1.1.2:

-Added support for the new AHW Heavy Mechtoids
-Fixed a FL typo from the previous update
-Mnior changes to Terror Leader FLs.

更新:2024年10月15日 @ 10時10分
更新者:Rather Incoherent

Version 1.1.1:

1) Changed Fireborn's tanks to only spawn in DefaultLeaders as it originally did instead of allowing it any cross-compatibility. I don't like this solution, but it keeps coming up as an enemy that shouldn't be appearing in various edge cases, and at least like this UECP isn't causing problems.

更新:2024年10月4日 @ 14時51分
更新者:Rather Incoherent

Version 1.1 Change Notes:

1) Added native support for potential Faction units (like Mass Effect enemies) and Psuedo-basegame units (like neonate vipers)
-This is handled by XComUECP.ini which allows for enemies to be unloaded based on active mods, made by EvilBob. Huge thanks to him and Tedster for their work on this.

2) Reworked Ambush missions to use only Advent and MEC units since they become awful under the strain of all the enemy mods.
-Removed Assaults, Mutons, Codexes, Archons, Priests, and Drones from NoCC Leaders and Followers to make the mission type bearable.
-Removed AssaultLeaders, MECLeaders, LWSMECLeaders from InitialRNFLeaders to match vanilla (only used captains). This is an unrelated error in UECP contributing to the same problem.

3) Added support for Requiem Enemies that were added since the last update
-This includes Altars, Seekers, Mechapedes, MutonM1 variants, and Navigators. Nivens, Heavy/Floaters, Cyberdiscs, Gunships, and Incubators were already supported.

更新:2024年7月8日 @ 13時02分
更新者:Rather Incoherent

Version 1.0.1:

Fixed a dupliate array entry in LWSMecFollowers

更新:2024年7月5日 @ 15時04分
更新者:Rather Incoherent

Version 1.0.1:

-Added commented-out support for the new Advent Hunter Revamped's leader units. The Discussions Page and Readme have both been updates with better instructions for how to enable these units (as well as other Psuedo-Basegame units) since I cannot natively support them currently.