Garry's Mod
ReAgdoll
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更新:2023年9月18日 @ 5時39分

- Fixed issue where combine legs would pull backwards
- Cleaned up the code a bit
- Now ragdolls will trigger blunt sounds whenever they break a bone (if they arent dead of course)
- Tweaked the priority for shooting ragdolls, hopefully npcs should stop putting ragdolls as top priority

更新:2023年9月17日 @ 15時44分

jesus christ i did a big nono

-Fixed bugs that were wrecking havoc

更新:2023年9月17日 @ 14時13分

- Ragdolls are now valid targets for NPCS! this can be turned off and on
- Added drowning reaction, to trigger it your must die by the dmgtype DMG_DROWN (16384)

更新:2023年9月16日 @ 16時05分

Apparently i am stupid (i mean not really apparently its downright obvious BUT STILL-)

-Potentially fixed VJBASE incompatibility issue where upon killing an npc the error "attempt to call method 'SentenceStop' (a nil value)"

更新:2023年9月16日 @ 15時58分

-Hopefully a fix for crashing.

-Fixed bug where characters wouldn't stop holding their wounds if killed prematurely.

-Changed algorithm so now character's stiff time upon being killed by bullets will be based on their deathtime (characters will stay stiff for a tenth of their time dying where as before it was set to a hard 3 seconds, for shotgun reactions the time is kept to be 2 seconds over the character's die time, half that doesn't keep them from moving though!).

更新:2023年9月16日 @ 13時13分

- HOPEFULLY fixed weird crashes
- Tweaked hold wounds a little bit

更新:2023年9月16日 @ 9時44分

-Tweaked Reactions some, hopefully theyre a bit more stable

-Formatted the categories inside reagdoll menu

-Fixed issue where dead ragdolls would play fire reactions when lit on fire, now it only happens when they are alive

-Fixed Issue where deathfaces would just look blank

-Hopefully a fix for bad argument #1 to 'TranslatePhysBoneToBone' (number expected, got nil)

-Redid the code for Hold Wound

更新:2023年9月15日 @ 8時03分

-Now ReAgdoll is compatible with vfire!

更新:2023年9月15日 @ 7時38分

- Fixed some minor issues.

更新:2023年9月14日 @ 7時32分

-Hopefully fixed [ReAgdoll] lua/includes/extensions/entity.lua:240: bad argument #3 to 'SetFunc' (number expected, got nil) error.

-Removed redundant check for sandbox on build utilities menu, should be working more consistently now.

-ReAgdoll is indeed compatible with Ragmod! to fix the double ragdoll issue you just have to disable "Enable ReAgdoll for Players".

-Added proper description for "Enable ReAgdoll for Players" check box
"By disabling ReAgdoll for players, ReAgdoll wont spawn its own physical ragdoll, turn this off if you run into issues of dual ragdolls".

Yet again I cant stress this enough, thank you all so much for the continued positive bug reports and support!