Ravenfield

Ravenfield

Caribbean Blue
Visar 1–10 av 14 poster
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Uppdatering: 8 okt, 2023 @ 19:34

Optimization
- Removed more mesh colliders that weren't really doing anything
- Removed various props that were sunken into the ground
- Tweaked occluder to include a few props that weren't labeled properly

Gameplay
- Added an alternative flank route to the Castle Rock flag via ladders
- Removed Santa Laura AT gun.
- Added Machinegun to Santa Laura.
- Added AT gun to the Old Fort.
- Cleared some of the taller grass that obscured vision too much.
- Added an addition flank route to the fort.
- Added water landing zone closer to the ruins .
- Added an additional path for bots to take betwwen points.
- Added a one way path from Santa Laura to the Shanty town to hopefull help with preventing the red team from being locked down too hard.
- Additional flank added to Whalebone.
- Added an additional landing zone to Santa Laura.

Visual
- Lowered various floating grasses.
- Texture painting touch ups.
- Post Processing enableld.
- Gave additional detailing to terrain geo to make it look a bit better.
- Moved some plants and bushes around to make a few areas feel a bit less sparse.
- Hid the collider mesh on the wall near Ruins.
- Hid the collider meshes that were visible in town.
- Added more crabs.

Uppdatering: 1 okt, 2023 @ 11:37

Hopefully should fix the crashing issue

Uppdatering: 27 sep, 2023 @ 11:10

Uppdatering: 24 sep, 2023 @ 11:33

Uppdatering: 23 sep, 2023 @ 12:26

Fixed a major typo, more detailing

Uppdatering: 23 sep, 2023 @ 12:12

Fixed a major typo, more detailing

Uppdatering: 18 sep, 2023 @ 17:13

Optimization
- Removed various mesh colliders map

Visuals
- updated the flags to use cloth physics
- additional detailing

Uppdatering: 16 sep, 2023 @ 17:46

Optimization
- Removed various mesh colliders around the Fort.
- Removed various mesh colliders around the Ruins.
- Added capsule colliders. Meshes may have slight invisible wall issues, but this is a lot better than a hard performance impace.

Gameplay
- Added collision barriers to a few pits where the player could get stuck in.

Uppdatering: 15 sep, 2023 @ 23:01

Optimization
- Replaced mesh colliders on hundred of props
- Removed mesh colliders on various small props that had it for some reason.
- Swapped to primatives for collision in various areas.
- Removed props that weren't standing out too well anyways.

Gameplay
- Removed the funny bullet barrier that ran down the center of the map.
- Added more cover in various spots.

Visual
- Small detailing touch ups
- More foliage cover on the lower island, as parts of it were still a bit bare.

Uppdatering: 10 sep, 2023 @ 14:01

Optimization
- Adjusted Occlusion culling for various props.
- Removed mesh colliders on more props

Gameplay
- Bots no longer launch themselves over the rocks at shipwreck.

Visual
- Small detailing touch ups
- Adjusted the sea foam color once again.