Ravenfield

Ravenfield

Caribbean Blue
1-10 van 14 items weergegeven
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Update: 8 okt 2023 om 19:34

Optimization
- Removed more mesh colliders that weren't really doing anything
- Removed various props that were sunken into the ground
- Tweaked occluder to include a few props that weren't labeled properly

Gameplay
- Added an alternative flank route to the Castle Rock flag via ladders
- Removed Santa Laura AT gun.
- Added Machinegun to Santa Laura.
- Added AT gun to the Old Fort.
- Cleared some of the taller grass that obscured vision too much.
- Added an addition flank route to the fort.
- Added water landing zone closer to the ruins .
- Added an additional path for bots to take betwwen points.
- Added a one way path from Santa Laura to the Shanty town to hopefull help with preventing the red team from being locked down too hard.
- Additional flank added to Whalebone.
- Added an additional landing zone to Santa Laura.

Visual
- Lowered various floating grasses.
- Texture painting touch ups.
- Post Processing enableld.
- Gave additional detailing to terrain geo to make it look a bit better.
- Moved some plants and bushes around to make a few areas feel a bit less sparse.
- Hid the collider mesh on the wall near Ruins.
- Hid the collider meshes that were visible in town.
- Added more crabs.

Update: 1 okt 2023 om 11:37

Hopefully should fix the crashing issue

Update: 27 sep 2023 om 11:10

Update: 24 sep 2023 om 11:33

Update: 23 sep 2023 om 12:26

Fixed a major typo, more detailing

Update: 23 sep 2023 om 12:12

Fixed a major typo, more detailing

Update: 18 sep 2023 om 17:13

Optimization
- Removed various mesh colliders map

Visuals
- updated the flags to use cloth physics
- additional detailing

Update: 16 sep 2023 om 17:46

Optimization
- Removed various mesh colliders around the Fort.
- Removed various mesh colliders around the Ruins.
- Added capsule colliders. Meshes may have slight invisible wall issues, but this is a lot better than a hard performance impace.

Gameplay
- Added collision barriers to a few pits where the player could get stuck in.

Update: 15 sep 2023 om 23:01

Optimization
- Replaced mesh colliders on hundred of props
- Removed mesh colliders on various small props that had it for some reason.
- Swapped to primatives for collision in various areas.
- Removed props that weren't standing out too well anyways.

Gameplay
- Removed the funny bullet barrier that ran down the center of the map.
- Added more cover in various spots.

Visual
- Small detailing touch ups
- More foliage cover on the lower island, as parts of it were still a bit bare.

Update: 10 sep 2023 om 14:01

Optimization
- Adjusted Occlusion culling for various props.
- Removed mesh colliders on more props

Gameplay
- Bots no longer launch themselves over the rocks at shipwreck.

Visual
- Small detailing touch ups
- Adjusted the sea foam color once again.