Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
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Update: Oct 3 @ 11:26pm

2025/OCT/04 Rhox
- Changed method of locking Empire RoR into event-restricted locking, rather than removing them from the pool since the latter stopped working at a certain point. (You'll need a new campaign start if you want the locking)

Update: Sep 24 @ 10:17am

2025/SEP/25 Rhox
- Changed below things for the IEE to meet the new changes
-- IEE trade route
-- Dauphine starting position and starting enemy
-- Mission localization

Update: Sep 2 @ 3:15am

2025/SEP/02 Rhox
- Deleted some of the vanilla overriding art things (Might have effect on the mod, report if there is)
- Adjusted the script and DB to the IEE change

Update: Jun 18 @ 6:15am

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Update: Jun 17 @ 5:35am

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Update: Mar 27 @ 1:08am

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Update: Feb 19 @ 4:28pm

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working

Update: Feb 14 @ 8:34pm

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: Feb 5 @ 4:45pm

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: Jan 9 @ 12:42am

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance