Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
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Update: 3 okt om 23:26

2025/OCT/04 Rhox
- Changed method of locking Empire RoR into event-restricted locking, rather than removing them from the pool since the latter stopped working at a certain point. (You'll need a new campaign start if you want the locking)

Update: 24 sep om 10:17

2025/SEP/25 Rhox
- Changed below things for the IEE to meet the new changes
-- IEE trade route
-- Dauphine starting position and starting enemy
-- Mission localization

Update: 2 sep om 3:15

2025/SEP/02 Rhox
- Deleted some of the vanilla overriding art things (Might have effect on the mod, report if there is)
- Adjusted the script and DB to the IEE change

Update: 18 jun om 6:15

2025/Jun/18 Rhox
- Fixed the issue of Empire culture factions' outpost building causing CTD. Sorry for the trouble

Update: 17 jun om 5:35

2025/Jun/17 Rhox
Empty update to just show people that it's updated. (Or some of the things I forgot during hotfix incident)

Update: 27 mrt om 1:08

2025/Mar/27 Rhox
- Some tables' schema was updated. I haven't tested anything besides that, so please report bugs you see in the Modding Den Discord

Update: 19 feb om 16:28

2025/FEB/20 Rhox
- Fixed the issue of the ovn_dekuypers_network_tor_elithis trade node not working

Update: 14 feb om 20:34

2025/FEB/15 Rhox
- Added DLC lock to Egmond and Mundvard (Base TW1) Allowing players to play some culture without DLC wasn't Mixu or my intention. It was an oversight. (They had separate culture for a while)

Update: 5 feb om 16:45

2025/FEB/06 Rhox
- Added campaign restraint to the Fooger caravan campign group member

Update: 9 jan om 0:42

2024/JAN/09 Rhox
- Fixed the issue of Mundvard missing tunneling stance