Team Fortress 2

Team Fortress 2

Bilgewater
Mostrando 1-9 de 9 aportaciones
Actualización: 22 AGO a las 12:32

- Reverted the lenght of the Sniper Tower to normal.

- Adjusted the upper area on Spiral near Tires to block a sight-line.

- Raised the roof on point C so that players don't need to jump to get into the building.

- Made the angle of the roof on point C slightly shallower.

- Adjusted the rock near point C to vastly nerf a sniping sight-line.

- Minor adjustments to the ground-level area in front of the roof in point C.

- Some pick-up adjustments near Tires and in the areas between points B and C.

- Reduced time added when capturing points A and B by 20 seconds (From 4 minutes to 3 minutes and 40 seconds).

- Reworked RED's spawn points when defending C and D.

- Slight modifications to the spawn points in BLU's second spawn room.

- Slightly brightened some areas of the map.

- Minor lighting/shadowing fixes throughout the map.

- Minor optimizations regarding some props.

- Minor clipping fixes.

Actualización: 20 ABR a las 11:58

- Slightly extended the lenght of the Sniper tower near last in order to block a humongous sight-line.

- Changed some geometry and details in the revamped boiler room in order to nerf some sight-lines.

- Added some props to the back/side of the chicken-wire room to nerf a sniping spot.

- Changed the ammo pick-up in the spiral room near last for a health pack.

- Added a small architectural reference to cp_pipeline.

- Small clipping changes in a few areas of the map.

- Fixed some odd light/shadow spots around the map (except for the ones I couldn't).

- Standardized the color of the lights throughout the map.

- Packed the nav file properly this time (I hope)

Actualización: 31 DIC 2024 a las 16:42

General fixes/optimizations.

Actualización: 24 DIC 2024 a las 8:34

- Reworked Boiler Room to make rotating easier for the BLU team.
- Reworked the area around RED's shutterdoor on B to make it easier to defend.
- Reworked Sniper's nest on C point to remove unfair sniping spots and for easier visibility into it from the outside.
- Reworked part of the area behind B point for something more interesting gameplay-wise.
- Remade the sightline blocker on B for something more visually appealing.
- Added a much needed weenie to C point.
- Dunglified some previously unchunky flumpston areas.
- Minor optimization and detailing updates around the map.
- Very few props outside of the play area will be rendered for players on lower Direct X Levels.

Actualización: 22 AGO 2024 a las 10:05

Actualización: 4 MAY 2024 a las 14:24

- Remade the shortcut in the Chicken Wire Room to something more interesting gameplay-wise.

- Moved the stairs at B to face C so RED has easier access to the elevated area when defending B.

- BLU spawn positions in their first spawnroom will now update depending on where the payload is.

- Added a hole to Sniper Tower that allows players to access the Spiral at D more easily.

- Changed some geometry near the final capture point so players can sneak about more easily.

- Elevated the terrain/floor in some places.

- Catwalk at A is no longer accessible.

- Moved some clutter to out of the way.

- Reduced number of objects.

- Adjusted player clipping throughout the map.

- Some optimization for lower DX levels.

Actualización: 10 SEP 2023 a las 20:28

Some adjustments to props and visleafs

Actualización: 7 SEP 2023 a las 13:12

Actualización: 22 AGO 2023 a las 15:00