Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machine Refuelled
Hiển thị 31-40 trong 40 mục
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Cập nhật: 11 Thg09, 2023 @ 10:49am

This is largely an update to the Slab Revolver of all things, alongside bringing another unique mechanic to the Shotgun.

Changes:
Sharpshooter:
Damage Multiplier Decreased

Coins:
Damage Multiplier for Marksman shots decreased

Slab Revolver:
Super Meter Cost 1 > 2
Can now Ricoshot
New Visuals
Startup 7f > 9f

Shotgun:
New Mechanic: Pump Charge - by pumping the shotgun you can buff its damage, range and hitstun for a shot. Overpumping will cause an explosion. Pump Charge also buffs the speed of a launched Core Eject projectile

Fixed a visual bug vs Senator

Cập nhật: 5 Thg09, 2023 @ 1:43pm

Removed weapons changing stances naturally
Now you can only use a weapon's moves in the correct stance (no more shotgunning people out of the sky while you're holding a revolver)

Overhauled weapon swapping system - now you can only use a weapon's moves while that weapon is equipped, but switching weapons is way more freeform.
Now Machine changes weapons with a handy UI, just select which weapon you want!

Cập nhật: 2 Thg09, 2023 @ 5:26am

New Move: WEDDING CRASHER

Tweaked Machine's Momentum mechanics, making momentum less of an issue when grounded and not sliding. Everything should work the same when sliding or in the air though.
Overhauled coin logic to be a bit more consistent and hopefully less laggy
There are now two ways to Fistful of Dollar:
- If you hit a coin with the ordinary Feedback parry, it will be launched towards your opponent as if it were any other projectile.
- However, if you punch a projectile with the Feedbacker Jab it will become a Ricoshot, just as if you had shot it with Marksman

Feedbacker Jab now has a 2 frame Projectile Parry window during its active frames. This is way tighter than the regular Feedback parry, but will send projectiles back at your opponent way faster.
Fireworks is now a dragging move with more hits and a full-body hitbox, but is more affected by DI. This may require some more tweaks
Kneecapper has been changed so that the hit cancel window is now later, meaning you actually have to take the backwards movement from it. This leads into some pretty cool looking Kneecapper > Boost Dash > Iron Hail combos though.
Iron Hail now kills your momentum - this change is so it actually works.

Boost Dash and Stomp now reset your stored momentum,
Stomp's momentum storage is now based on time spent in the air. This means if you can somehow make Machine stay in the air longer, slam storage should be possible (I'll add wall interactions with this later)

Stomp now has a hitbox on the fall and a hitbox on the landing, These are pretty small hitboxes, but can lead to some cool combo extensions.

Hitstun on Slab Revolver has been increased.

Projectile spawn distances for Marksman, Piercer and Core Eject have been brought back, so there's less instances where you're shooting through people.
Due to this Marksman is now essentially a 4 frame jab. As such I've reduced the hitstun on Marksman's shot.

A lot of bugs have also been squashed - largely to do with the parry and the coins, though I'm sure there's plenty more that have been created.

Cập nhật: 26 Thg08, 2023 @ 7:18am

Fixed an issue where Machine would be invisible when Waiting in Revolver Stance
Fixed an issue where Machine couldn't act out of Whiff Cancel

Tweaked some cancels

Cập nhật: 26 Thg08, 2023 @ 6:48am

Sharpshooter no longer increases the amounts of bullets spawned, only adding punch-through and the bounces alongside a stacking damage boost. This is to *hopefully* fix some of the inconsistency issues with the coins.
Tweaked some of the back-end coin logic.
NEW MOVE: Kneecapper - A quick low shot which also lets the Machine retreat.
NEW MOVE: Clay Pigeon - an anti-air shotgun blast which switches Machine to the Shotgun Stance
NEW MOVE: Fireworks - A two hitting combo extender from Shotgun Stance
NEW MOVE: Core Eject - Lob an explosive projectile from your shotgun. When hit by a Marksman shot or a Coin Ricochet the explosion is amplified. CAUTION: Can hit yourself.
NEW MOVE: Weapon Swap - Lets you swap weapons.
I've restored Machine's ability to double jump.
Slide now just over doubles your Sadness Distance Penalty, meaning you can't use Slide to completely disengage as easily

Blood quantity has been halved, but the amount of meter gained per blood drop has been doubled. This should combat some of the lag people have been encountering.

Cập nhật: 15 Thg08, 2023 @ 9:04am

Slide now only has a hitbox once per slide.

Cập nhật: 15 Thg08, 2023 @ 8:57am

Fixed an issue causing coins to spawn at an x value of -800

Cập nhật: 14 Thg08, 2023 @ 11:54am

I missed the Velocity Forward multipliers in the 25% meter cut. That's now accounted for

Cập nhật: 14 Thg08, 2023 @ 11:45am

All moves have had their meter gain cut by 75%
New core mechanic - BLOOD IS FUEL - damaging an enemy causes them to bleed. Collecting blood increases your Super Meter. Every 100 damage causes a blood droplet to spawn, up to a max of 8 droplets per hit. This means rapid hits are going to be more efficient and producing blood than slower, heavier hits. The numbers on this mechanic are going to be in flux for a while as I figure out the balance here.


MARKSMAN - Now starts in 4f, hitstun significantly reduced - My idea for this is similar to Megaman in Smash, an annoying "Ew ow stop it" kinda projectile.
RICOSHOT - Scaling reduced to hopefully reduce one-shots
THROW COIN - Coins can now bounce off walls
FEEDBACK - Scaling reduced to hopefully reduce one-shots
FEEDBACKER JAB - Now resets momentum on hit to make combos more consistent
KNUCKLE BLASTER - Now resets both player and opponent momentum on hit
IRON HAIL - Widened hitboxes
SHARPSHOOTER - Bullets buffed by Sharpshooter now ricochet off walls
Fixed some jump inconsistencies
When his melee attacks are parried, Machine now loses all of its momentum, meaning it can be properly parried.

Cập nhật: 13 Thg08, 2023 @ 1:12pm

Initial Version
Base revolver moveset implemented, alongside unique movement systems and Feedbacker and Knuckle Blaster arms.