Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Machine Refuelled
กำลังแสดง 1-10 จาก 40 รายการ
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อัปเดต: 28 ก.ย. @ 9: 09am

god damn it I shouldn't drop updates while ill

อัปเดต: 28 ก.ย. @ 9: 07am

for some reason the last zip I uploaded didn't actually upload

อัปเดต: 28 ก.ย. @ 9: 02am

Removed reversible properties from most projectile moves
Removed initial hitboxes from We Didn't Start the Fire and Sent to Destroy
Heavy Day no longer resets y momentum
Feedback iasa 15 > 20
Knuckleblaster Down Variant no longer guard breaks (it was kinda mean that it was a hidden timing)
Marksman Hitstun Removed
Whiplash active hitbox removed.
More than doubled the size of the We Didn't Start the Fire oil spill because if robot can have a huge carpet of fire out why can't we

Fixed a bunch of oil related bugs

อัปเดต: 9 ส.ค. @ 3: 35am

Altered Whiplash logic:
*Hopefully* shouldn't desync replays now, there was a bug where in combos during replays the move was still using Stamina, causing the player to not have enough stamina in replays when they would in game.
Also now launches you faster against further away opponents.

Coins are also round again now so where to shoot is more clear.

อัปเดต: 13 ก.ค. @ 12: 50am

The downward vairant of Bella Donna is now its own move, Nightshade, as it was a bit too distinct to be within another move. It still cannot be interrupted from Bella Donna though.

Altered Feedback Parry logic to capture more weird edge case projectiles (Like Cowboy's Gun?????? smh ivy) and hopefully reduce crashing.
Increased coin generation delay 120t/coin > 180t/coin. Will continue to tweak until we find the sweetspot.
Slightly increased delay between ricoshot triggering and firing.
Added an extra step to the ricoshot logic to hopefully alleviate some issues where coins can be redirected after the ricoshot triggers (it should lock the direction when the bullet hits)
Added someone who was missed in the credits page

อัปเดต: 12 ก.ค. @ 2: 00pm

Added an extra check to the hitboxes for projectile collision, hopefully to alleviate some of the Feedbacker Parry crashes

อัปเดต: 5 ก.ค. @ 4: 10am

no change notes

อัปเดต: 5 ก.ค. @ 3: 33am

more bugfixes

อัปเดต: 5 ก.ค. @ 1: 06am

Redid rocket logic, homing should feel different now but hopefully in a good way? Also rockets *should* break a little less.
Also redid a bunch of coin logic to hopefully reduce the amount of processing per tick (and therefore the lag) and hopefully catch some of the stupid prediction bullshit

อัปเดต: 3 ก.ค. @ 2: 35am

Tweaked Extra State Variables on a bunch of projectiles - should hopefully help some of the replay and prediction issues.
Please report replay issues that occur with as much detail as possible (video is best of course) so I can crack them all

Replay issues aren't surprising due to the complexity of the character, best I can do is fix things as they crop up