Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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更新于:2023 年 11 月 17 日 下午 6:04
作者:That207Guy

- small sound adjustments for engine sounds
- reduced accuracy a bit more at distance for humans

更新于:2023 年 11 月 16 日 上午 7:04
作者:That207Guy

- fixed all semi auto snipers
- reworked some more conquest maps
- fixed operation citadel maps not appearing
- lowered max speed a bit for some vehicles

更新于:2023 年 11 月 15 日 下午 6:42
作者:That207Guy

- fixed AI using ATGMs (AI will basically almost never miss now, so watch out)
- increased range on ATGMs to 1000m to match MBTs range
- reworked LOD, and optimized the mod significantly
- reworked a bunch of sounds like vehicle interior, walking/running, breathe/voices ect


Watch out for enemy ATGMs, they are quite deadly now. Same goes for friendly AI too though. I reworked atgms completely, and now have 0 gravity. Before, they had x3.5 gravity and the AI would fight this and miss almost every shot. AI will also not shoot atgms unless there is a clear and clean shot, they shouldn't waste as much ammo now.

更新于:2023 年 11 月 14 日 上午 9:39
作者:That207Guy

- added Chakal's "Operation Citadel" map to the Russia region in Conquest
- added Chakal's "July 1943 (winter)" map to the Russia region in Conquest (renamed it "Kursk (Winter)")
- reworked Thundering Fields, Trench Warfare, France, Berlin, and NYC maps in Conquest

- reworked some of the difficulty settings to balance things out a bit more (not a huge difference)
- increased enemy spawn time for attacking missions, and lowered it for defense missions

Huge shoutout to Chakal16 for letting us use his maps! :thumbsup: :thumbsup:

更新于:2023 年 11 月 12 日 上午 11:54
作者:That207Guy

- fixed a few wierd sound bugs
- added EMD's "Normandy" 4v4 map to battle zones mode (will soon be added to conquest)
- removed any remaining AT grenades other breeds might've carried

更新于:2023 年 11 月 11 日 上午 8:42
作者:That207Guy

- lowered running speed for all soldiers
- fixed tigers floating in mid air on the russia campaign
- lowered accuracy for AI soldiers (extremely small amount)
- increased accuracy for DC
- significantly increased chances of AI taking cover when in danger

更新于:2023 年 11 月 9 日 上午 9:04
作者:That207Guy

- changed vehicle radio "inform" range to 800m for both user and AI (these were 75m/50m before, and could explain the strange behavior some vehicles were having)

- removed all anti tank grenades from the mod (was not realistic)

- removed all gravity from RPG7/RPG2/RPG29 weapons

更新于:2023 年 11 月 8 日 上午 6:28
作者:That207Guy

- removed "europe" from map rotation
- removed "monastery" from map rotation
- removed "fields" from map rotation

- fixed thundering fields conquest map
- fixed france conquest map

更新于:2023 年 11 月 7 日 下午 4:02
作者:That207Guy

- hotfix

更新于:2023 年 11 月 7 日 下午 3:38
作者:That207Guy

MAJOR UPDATE

- changed region "Ostfront" to "Russia" (adds maps from CWA (if activated) and MC to conquest map rotation, and removes all small vanilla maps, as well as modernized the ones the were selected.

- changed region "Talivosta" to "Europe" (adds all CWA and and MC maps to conquest map rotation (with much more to come)

- removed the ability to play short, medium, long, and very long durations on conquest, and changed their names to (DONT USE)

- changed "unlimited button" name to "WW3"

- changed up late US Marines skin to more historically accurate ones


This is gonna break all conquest saves, but will be well worth it. A quick little tip when creating a new conquest, be sure to hover over the region buttons to read them if your confused which one is which.