Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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更新于:9 月 30 日 下午 7:39
作者:That207Guy

- reworked all MBTs weight, top (road) speed, horsepower, and track performance values to real life
- added a new T90A model, the previous one had volume holes causing issues
- reworked grenade launcher's vehicle damage (nerf)

更新于:9 月 29 日 下午 9:19
作者:That207Guy

- reworked all soviet/russian MBT "base" armor thicknesses (in millimeters)
- reworked all german MBT "base" armor thicknesses (in millimeters)
- reworked all soviet/russian MBT "composite/era" armor effectiveness
- reworked all german MBT "composite/era" armor effectiveness
- removed auto fire from AS-Val
- fixed missing medic from 2005 medical team (ruf)


RUF/GERM main battle tanks "base" armor and "composite/era" armor are now true to real life (the base armor is under the composite/era addons) Before, these vehicles had "chemical energy" values which gave them a major boost in armor compared to everything else in the mod.

When reading the armor thickness values given from the vehicles description in game, keep in mind this number wont include the addon armor numbers. For example, the t90m only has 200mm of frontal "base" armor on its turret, with another 600mm "equivalent" on top of that. Then the game also takes the angle into effective, giving it even more, the steeper the angle gets.

更新于:9 月 27 日 下午 12:07
作者:That207Guy

- patch

更新于:9 月 21 日 下午 6:46
作者:That207Guy

- compatability for wotw mod

更新于:9 月 20 日 上午 8:44
作者:That207Guy

- fixed lav squad spawning in center of map

更新于:9 月 19 日 下午 9:01
作者:That207Guy

- added more music variety for combat

更新于:9 月 18 日 下午 9:53
作者:That207Guy

- updated menu music
- updated loading screen music
- updated calm ambient music
- updated combat ambient music

更新于:9 月 16 日 下午 2:24
作者:That207Guy

- fixed himars crashing

更新于:9 月 14 日 下午 7:14
作者:That207Guy

HEAT/ATGM ammo rework
- lowered cumulative distance to 0.85 meters
- doubled "armor_damage" values (not the same as penetration, this value is how much HP is taken from component if penetrated)

Kinetic Energy ammo rework
- removed cumulative parameter from all KE ammo types, physics simply take over here now
- cut down "armor_damage" values to 25% of penetration value (so while AP darts will zip threw armor like butter, it wont do as much integrity damage as HEAT type will. Great for hitting specific areas on a vehicle, like ammo or fuel.

更新于:9 月 13 日 下午 4:23
作者:That207Guy

- conquest patch

You can now no longer choose 1 out of 3 missions in conquest when attacking, only whatever it chooses for you (not my intention, but conquest is all messed up right now for some reason)