Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
目前顯示第 11-20 項,共 445 項
< 1  2  3  4 ... 45 >
更新:12 月 7 日 @ 下午 7:50
Anrhaa 發表

Animal Variety

Buildings:
+ Animal Feeder: It can store 'Raw Prime Meat'.
+ Food Store: It can store 'Dried Prime Meat'.
+ [NEW] Storage: Raw Prime Meat.

Items:
+ Runty Leviathan Backpack: Set auto icon image to 'False' and added Icon.

Factions:
+ 'fog spider' squad: Replaced 'Skin Spider' with 'Fog Spider'.

Research:
+ 'Storage Boxes: Crafting': It enables 'Storage: Raw Prime Meat'.

更新:12 月 6 日 @ 下午 7:44
Anrhaa 發表

Kaizo

AI Packages:
+ 'addon- get rid of intruders': Removed all the 'Squad AI Goals' and 'Squad2 AI Goals' added by Kaizo. It's the reason why random guards get stuck at the 'Intruder Out' AI task when their Town doesn't have walls, since technically there isn't an outside or inside for the Town.

更新:12 月 6 日 @ 下午 7:25
Anrhaa 發表

Fixed an issue that made the interior layout 'lab' to be deleted.

更新:12 月 6 日 @ 上午 12:33
Anrhaa 發表

Misc:

Animals:
+ All crabs no longer drop regular raw meat. They drop 'Crab Meat' instead.
_____________________________________
Animal Variety

Towns:
+ Crab Nest pit: Removed 'Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.

_____________________________________
UWE

Towns:
+ Crab Nest: Reduced 'Crab Eggs' loot spawn to 7 (down from 49).

_____________________________________
Moss Crabs for The Swamp

Race:
+ Adjusted all animal portraits.
+ Moss Crab: Added 'get out of bed when in trouble' AI Goal.
+ Moss Crab: Added special food: 'Crabgrass'.
+ Moss Crab: Enabled them to wear backpacks.

Animals:
+ Animal's internal storage increased to 10x10 so there is room for all their new death items.
+ Gave animal the relevant body parts from 'Gastronom', UWE, 'BBgoat's Beastforge' and 'Animal Variety' (Wool and Raw Prime Meat).

Town:
+ Moss Crab Nest: Removed 'Small Crab Egg' debris. Added 'Crab Eggs' and 'Animal Chitin' loot spawns.

更新:12 月 5 日 @ 下午 11:35
Anrhaa 發表

AI Packages:
+ Guard military patrol base: Increased 'Find cage and put someone in it - NON_URGENT' weight to 5 (up from 0). So Guards are less likely to carry bodies eternally.

更新:12 月 3 日 @ 下午 8:38
Anrhaa 發表

New fixed head textures thanks to HoshiIsJoya. The original ones were in a format that didn't load at lower settings. They were fixed by saving them with DXT5 format.

更新:12 月 3 日 @ 上午 6:28
Anrhaa 發表

UWE

Factions:
+ 'gorillos blue' squad: Replaced 'Black Gorillo Alpha' with a regular 'Black Gorillo'.

No more random black gorillos alphas obliterating towns

更新:12 月 1 日 @ 下午 1:14
Anrhaa 發表

Removed changes done to zone.13.23; zone.13.24; zone.14.23; zone.14.24.

更新:12 月 1 日 @ 上午 9:20
Anrhaa 發表

The Leviathan Ronin

Research:
+ Automatic Purple Silos: Changed category from 'Farming' to 'Process - Food'.
+ Beer Brewing: Changed category from 'Farming' to 'Process - Narco'.
+ Purple Food: Changed category from 'Farming' to 'Process - Food'.
_____________________________________
Megagarru

Animals:
+ Megagarru: Replaced '_garru' with UWE's '_garru alpha' natural weapon.

_____________________________________
Skimmer Broods

Items:
+ Skimmer Egg: Set item stack x5. No longer edible. Reduced value to 400 (down from 2000).
+ Skimmer Scrambles: Set item stack x5. It can be stored at all valid food containers.
+ Skimmer Scrambles: Reduced charges to 80 (down from 160).
+ Skimmer Stir Fry: Set item stack x5. It can be stored at all valid food containers.
+ Skimmer Stir Fry: Reduced charges to 110 (down from 220).
+ Tech Hunter's Notes: Skimmers: It can be stored at all valid book containers.

Research:
+ Skimmer Cooking: Changed category from 'Farming' to 'Process - Food'.

更新:12 月 1 日 @ 上午 8:45
Anrhaa 發表

Dialogues

+ Added 'Iridescent Beak Thing' to all dialogues that have target race/my race references to Beak Things.
+ Added 'Swamp Beak Thing' to all dialogues that have target race/my race references to Beak Things.
+ Added 'Beak Thing Turtle' to all dialogues that have target race/my race references to Beak Things.
+ Added 'Naked Beak Thing' to all dialogues that have target race/my race references to Beak Things.

Animals:

+ Beak Turtle: Increased 'giraffe turning' to 125 (up from 100).
+ Beak Turtle: Increased 'turn rate' to 25 (up from 20).
+ Beak Thing Hermit: Increased 'giraffe turning' to 125 (up from 100).
+ Beak Thing Hermit: Increased 'turn rate' to 25 (up from 20).
+ Bush Thing: Increased 'giraffe turning' to 125 (up from 100).
+ Bush Thing: Increased 'turn rate' to 25 (up from 20).
+ Iridescent Beak Thing: Increased 'giraffe turning' to 125 (up from 100).