Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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Mis à jour le : 17 oct. à 10h58
par Anrhaa

Children Overhaul:
+ Hive Worker Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ Hive Soldier Drone Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ Hive Prince Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Worker Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Soldier Drone Juvenile: Added 'get out of bed when in trouble' AI Goal.
+ South Hive Prince Juvenile: Added 'get out of bed when in trouble' AI Goal.

Mis à jour le : 17 oct. à 10h55
par Anrhaa

Dark Hive:
+ Dark Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Praetorian: Added 'FISTS-hiver' natural fist weapon.
+ Dark Hive Queen: Added 'FISTS-hiver' natural fist weapon.

Stranger and Freaks:
+ Green Hive Prince: Added 'FISTS-hiver' natural fist weapon.

Race - Hive Scout Drone:
+ Hive Scout Drone: Added 'FISTS-hiver' natural fist weapon.

Hive Mutant:
+ Hive Soldier Mutant (Petal): Added 'FISTS-hiver' natural fist weapon.

Children Overhaul:
+ Hive Worker Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ Hive Soldier Drone Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ Hive Prince Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ South Hive Worker Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ South Hive Soldier Drone Juvenile: Added 'FISTS-hiver' natural fist weapon.
+ South Hive Prince Juvenile: Added 'FISTS-hiver' natural fist weapon.

Hive Cybernetic:
+ Cyborg Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg South Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg South Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg South Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Progenitor Hive Prince: Added 'FISTS-hiver' natural fist weapon.

Primordial Hive:
+ Primordial Hive Worker Drone: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Soldier Drone: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Prince: Added 'FISTS-hiver' natural fist weapon.
Primordial Hive Praetorian: Added 'FISTS-hiver' natural fist weapon.
+ Primordial Hive Queen: Added 'FISTS-hiver' natural fist weapon.

Ashen Hive:
+ Ashen Hive Worker: Added 'FISTS-hiver' natural fist weapon.
+ Ashen Hive Soldier: Added 'FISTS-hiver' natural fist weapon.
+ Ashen Hive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Ashen Hive Queen: Added 'FISTS-hiver' natural fist weapon.

Ashen Hive Scout:
+ Ashen Hive Scout: Added 'FISTS-hiver' natural fist weapon.

Mis à jour le : 17 oct. à 10h28
par Anrhaa

Young Shek:
+ Young Shek: Added 'FISTS- shek' natural fist weapon.

Children Overhaul:
+ Shek Child: Added 'FISTS- shek' natural fist weapon.
+ Fishman Hatchling: Added 'FISTS- hiver' natural fist weapon.

Mini Fishmen:
+ Scrawny Hatchling: Added 'FISTS- hiver' natural fist weapon.

Mis à jour le : 17 oct. à 10h07
par Anrhaa

MISC:
+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.
+ Deadhive Worker: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Soldier: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Prince: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Skav: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Fishman: Removed 'Unofficial Patches for Kenshi' severed limbs, since they're using UWE's.
+ Alpha Fishman: Removed 'Unofficial Patches for Kenshi' severed limbs, since they're using UWE's.
+ Alpha Fishman (2): Replaced 'Unofficial Patches for Kenshi' severed limbs with UWE's.
+ Alpha Fishman (2): They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.
+ King Fishman: Removed 'Unofficial Patches for Kenshi' severed limbs, since they're using UWE's.

Children Overhaul:
+ Deadhive Worker Juvenille: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Worker Juvenille: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Worker Juvenille: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Deadhive Soldier Juvenille: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Soldier Juvenille: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Soldier Juvenille: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Deadhive Prince Juvenille: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Prince Juvenille: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Prince Juvenille: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cannibal Child: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Fishman Hatchling: Added UWE's severed limbs.
+ Fishman Hatchling: They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.

Mini Fishmen:
+ Scrawny Hatchling: Added UWE's severed limbs.
+ Scrawny Hatchling: They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.

Hiver Cybernetics:
+ Cyborg Deadhive Worker: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cyborg Deadhive Worker: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg Deadhive Worker: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cyborg Deadhive Soldier: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cyborg Deadhive Soldier: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg Deadhive Soldier: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.
+ Cyborg Deadhive Prince: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cyborg Deadhive Prince: Added 'FISTS-hiver' natural fist weapon.
+ Cyborg Deadhive Prince: Added 'Heal my legs when crippled' and 'get out of bed when in trouble' AI Goals.

Race - Hive Scout Drone:
+ Deadhive Scout: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Deadhive Scout: Added 'FISTS-hiver' natural fist weapon.
+ Deadhive Scout: Added 'get out of bed when in trouble' AI Goal.
+ Deadhive Scout: Swapped severed limbs with the deadhive version.

UWE:
+ 'The Chosen Cannibal' game start: Added 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.

Kaizo:
+ Cannibal Bloodspiller: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Bloodspiller: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Bonespitter: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Bonespitter: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Nailbiter: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Skullburner: Added 'get out of bed when in trouble' AI Goal.
+ Cannibal Skullburner: They can eat all simple cannibalism's human meat and organic severed limbs, except mist limbs.
+ Cannibal Skullburner: Added 'get out of bed when in trouble' AI Goal.

UWE - Kaizo Patch:
+ 'The Chosen Cannibal (Blood)' game start: Added '_Cannibal start', '_Default Start', 'Cannibal Buildings' and 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ 'The Chosen Cannibal (Charred)' game start: Added '_Cannibal start', '_Default Start', 'Cannibal Buildings' and 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ 'The Chosen Cannibal (Gnawed)' game start: Added '_Cannibal start', '_Default Start', 'Cannibal Buildings' and 'Cannibal Tradition' (Simple Cannibalism) initial research.
+ All organic severed limbs: Set charges to 40 (up from 10) and changed function to Restricted Food.

42 Unique Recruits:
+ Merman Fishman: Added UWE's severed limbs.
+ Merman Fishman: They can eat Foul Raw Meat, Raw Meat, Grand Fish and Thinfish.
+ Merman Fishman: Added 'FISTS-fishmen' natural fist weapon.

Mis à jour le : 15 oct. à 7h38
par Anrhaa

Dropped support from Pharrell Williams's Skull Collectors

Mis à jour le : 9 oct. à 16h40
par Anrhaa

Weird Recruits!
+ Removed 'Weird test' game start.

Minor Faction Overhaul - Preacher Cult
+ Removed 'cukt' game start.

Mis à jour le : 2 oct. à 11h42
par Anrhaa

Sailbacks - Mechanical Beasts of Burden:
+ 'Poacher Kingpin': Added 'Player THUG' dialogue package player.
+ 'Poacher Boss': Added kill item.
+ 'Poacher': Added kill item.
+ 'Poacher Bowman': Added kill item.

Beastforge world additions:
+ All 'Hunter Tracker': Added kill item.
+ All 'Hunter Tracker': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ 'Hunter': Added kill item.
+ 'Hunter': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.
+ 'Leviathan Hunter': Added 'MODRP - Merc' dialogue package and 'Player TOUGH Merc' dialogue package player.

Mis à jour le : 1 oct. à 8h21
par Anrhaa

UWE:
+ Abandoned Buildings Faction: Set not real to TRUE
+ Ancient Spiders Faction: Removed coexistence with Swampers, Hounds, Frontier Tamers, The Scorched Ones, Desolated Plunderers, Swano Ruffians and Looters.
+ Black Gorillos Faction: Removed coexistence with Tech Hunter Rebuilders, Tech Hunters and Tech Traders.
+ Bog Dogs Faction: Removed coexistence with Swampers, Blackshifters, Grayflayers, Hounds, Stone Rats, Twinblades, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Higlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Bone Jackals Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Boneyard Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Crabs Faction: Removed coexistence with Black Dragon Ninjas and White Eyebrow Clan.
+ Dune Dogs Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Dust Hounds Faction: Removed coexistence with Looters, Berserkers, Band of Bones, Kral's Chosen, Holy Nation Outlaws, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation, Shek Kingdom, Inhuman Hunters, Trade Ninjas, Starving Bandits and Starving Vagrants.
+ Golden Wolves Faction: Removed coexistence with Looters, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Great Maned Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Gutters Faction: Removed coexistence with Frontier Tamers, Looters, Egg Collectors, United Cities, Traders Guild, Hounds, Dust Bandits, Hill Marauders, Starving Bandits an Starving Vagrants.
+ Herbivore Faction: Removed coexistence with Frontier Tamers, Painted Tribe, Looters, Traders Guild, United Cities, The Holy Nation, Shek Kingdom, Starving Bandits and Starving Vagrants.
+ Land Bats Faction: Removed coexistence with Frontier Tamers, Tech Hunters, Tech Traders and Tech Hunter Rebuilders.
+ Lions Faction: Removed coexistence with Looters, Swampers, Hounds, Blackshifters, Twinblades, Grayflaers, Stone Rats and Shrieking Bandits.
+ Savannah Hounds Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Scorpions Faction: Removed coexistence with Looters, Dune Renegades, Rebel Farmers, Sand Ninjas, Bloodraiders, Anti-Slavers, United Cities, Traders Guild, Slave Traders, Empire Peasants, Tech Hunters, Tech Traders, Manhunters and Slave Hunters.
+ Silver Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Skimmers Faction: Removed coexistence with Looters, Slave Traders, Tech Hunters, United Cities and Traders Guild.
+ Spiders Faction: Removed coexistence with The Scorched Ones, Desolate Plunderes, Swamp Ruffians and Looters.
+ Striped Hounds Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Swamp Creatures Faction: Removed coexistence with Swampers, Hounds, Stone Rats, Twinblades, The Scorched Ones, Blackshifters and Grayflayers.
+ White Wolves Faction: Removed coexistence with Grayflayers, Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.
+ Wildlife Faction: Removed coexistence with Frontier Tamers, Tech Hunters, Highlanders, The Scorched Ones, Looters, Traders Guild, United Cities, The Holy Nation, Shek Kingdom, Starving Bantits and Starving Vagrants.
+ Wolves Faction: Removed coexistence with Berserkers, Band of Bones, Kral's Chosen, Sand Ninjas, Bloodraiders, Tech Hunters, Highlanders, Skeletons, United Cities, The Holy Nation and Shek Kingdom.

Mis à jour le : 30 sept. à 12h03
par Anrhaa

MISC:
+ Mercenary Captains now have 1 Standard first aid kit, 1 splint kit and 1 Authentic Skeleton Repair Kit.
+ All generic bandit boss now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ Set Fogman faction to Not Real: TRUE
+ Set Fishmen faction to Not Real: TRUE
+ Set Shrieking Bandits faction to Not Real: TRUE
+ Set Painted Tribe faction to Not Real: TRUE

The Leviathan Ronin:
+ 'Nodachi Sun' now works against all UWE's leviathan, beak things and gorillos subraces that can spawn as an alpha.
+ 'Samurai Clothpants [Sneaky chain]' now has all correct armor overlap and YAKNM support.

Gastronome Mod:
+ NEW BUILDING: 'Storage: Raw Shoulder Blades Cartilage'. Unlocks along other body part storages.

Dark Hive:
+ Severed Dark Hive Limbs can be stored in all severed limbs storages.

UWE:
+ Gorillo Alpha: reduced combat and unarmed stats to 60 (same as regular Gorillos and the Great White Gorillo).
+ Gorillo Alpha: '70 (alpha animal)' renamed to '60 (alpha animal)' and reduced all atributes and skills by 10.
+ Black Gorillo Alpha: reduced combat and unarmed stats to 80 (same as regular Black Gorillos).
+ Black Gorillo Alpha: '90 (alpha animal)'renamed to '80 (alpha animal)' and reduced all atributes and skills by 10.
+ All Mercenary Captains and Heavies now have 1 Standard first aid kit, 1 splint kit and 1 Authentic Skeleton Repair Kit.
+ All generic bandit bosses now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ All Severed Skeleton Limbs: Added armor plating as ingredient, so they can be properly smelted.
+ All size Storage: Robotics: Icreased size to 12x12 (up from 5x5), the same as Better Storage System's.
+ Set Fishmen faction to Not Real: TRUE
+ Set Mist Creatures faction to Not Real: TRUE
+ Set Savage Hive faction to Not Real: TRUE

Kaizo:
+ All generic bandit boss: Now have at least 5 basic first aid kit, 1 splint kit and 1 wrench.
+ Set Blood Butcher Tribe faction to Not Real: TRUE
+ Set Charred Skull Tribe faction to Not Real: TRUE
+ Set Gnawed Bone Tribe faction to Not Real: TRUE

Minor Faction Overhaul - Blood Raiders:
+ 'Blood Boss' now have at least 5 basic first aid kit, 1 splint kit and 1 wrench. Added 'MODRP - Dust Bandit' dialogue package.

Children Overhaul:
+ Blood Raider Droplet: Now have 1 basic first aid kit, death item. Added 'MODRP - Starving Bandit' dialogue package.
+ Hungry bandit youngster: Added 'MODRP - Starving Bandit' dialogue package.
+ Dust Boy: Added 'MODRP - Dust Bandit' dialogue package.
+ Cannibal Child: Added 'MODRP - Cannibals' dialogue package.
+ Juvenile Drone, Juvenile Prince and Juvenile Hiveless: Added 'MODRP - Hive Drone' dialogue package.

Mis à jour le : 6 sept. à 14h37
par Anrhaa

Hive Soldiers++:
+ Hiver Neckguards: Set research category to Smith - Armour.

Thrashers - New 'Old Machines' Enemy Type:
+ Thrasher Bolts: Set value to 425 (up from 275). Set weight to 24 (up from 6). Set charges to 20 (up from 5). Set production time to 8 (up from 2).

Skeleton Sultans Plus:
+ Bolts: Thrasher bolts: Set research category to Smith - Weapons.