Jagged Alliance 3

Jagged Alliance 3

Overhaul - Tactical Enemy [!!!Obsoleted!!!]
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Opdatering: 31. aug. 2023 kl. 8:14

V1.5 (Quick Fix)

Fix a bug that Legion Brute sometime uses unarmed attack.

Opdatering: 30. aug. 2023 kl. 9:22

V1.5 Released

During scout phase, the enemy will move faster.
The enemy team is more likely to attack together.

Opdatering: 25. aug. 2023 kl. 9:38

V1.3 (Quick Fix)

Fix a bug that last AI can take buckshot without shotgun.
Fix a bug that Goon-Elite won't dual holding.

Opdatering: 22. aug. 2023 kl. 13:47

V1.3 (Quick Fix)

Fix multi-load bug.

Opdatering: 22. aug. 2023 kl. 12:37

V1.3 (Game Update)

Rewrite some codes to fit the update.
Last standing AI will charge towards player.
Fix a small bug of LoofDef.

Opdatering: 21. aug. 2023 kl. 20:45

V1.3 Released

Make the AI (especially sniper) less likely to hide in the very back.
Add a new policy "formation", will make some AI tend to stay together.

Opdatering: 20. aug. 2023 kl. 23:09

V1.2 (Rename)

It is not "better", just different.

Opdatering: 19. aug. 2023 kl. 2:36

V1.2 (Fix)

Fix max attack of RPG.
Fix mismatch between perks and archetypes.
Enemy may have different scout behavior based on the role.

Opdatering: 18. aug. 2023 kl. 12:32

V1.2 Released
(This version should be stable for a while.)

AI and equipment changes also apply to militia.
Change the scout behavior that AI will approach with more caution.
Reconstruct archetype-related codes.

Opdatering: 17. aug. 2023 kl. 19:27

V1.1 (AI Update)

Enemy AI will hide and ambush player if possible.
Enemy AI will dodge mortar fire correctly.
Enemy AI will fire less 40mm and RPG.
Balance the weight of actions.
Small change on enemy equipment templates.