Barotrauma

Barotrauma

EK suits nerf
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Uppdatering: 14 jul, 2023 @ 16:42

HOTFIX 2:

I'm retarded

Uppdatering: 14 jul, 2023 @ 16:41

HOTFIX

Fixed 3 pieces of armor giving "Husk infection resistence" alogside "Husk infection chance" (they basically slowed down the husk infection, which makes no sense).

Uppdatering: 14 jul, 2023 @ 16:36

Adjusted and simplified the crafting recepies and the deconstructor yield of all the hardsuits.

Uppdatering: 12 jul, 2023 @ 18:37

Uppdatering: 12 jul, 2023 @ 18:36

-Fixed a bug with the medical backpack making you go ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM at mach 500, literally neckbreaking (by hitting a door full speed lmfao).

Uppdatering: 12 jul, 2023 @ 13:57

-Medical backpack got reworked:
>Has 4 normal slots and 4 medical slots (medics don't need 8 slots for medical stuff and the toolbelt has 6 slots, so replacing 4 of the medical slots with 4 normal ones seems reasonable)
>It now gives 5% speed boost and -0.2 bleeding/s (passive regen is -0.1 bleeding/s)
>Now costs 2 alien blood and 1 blood pack to craft to justify/explain the bonuses (make your own headcanon as to how that works).

-Bandolier got reworked as well:
>It has now 4 slots for anything, but one of them can be used to carry ANY weapon, so you can go out with your HMG and have some more slots and +10 weapons skill

Uppdatering: 11 jul, 2023 @ 19:26

Fixed a lil thingy with the bandolier being able to carry heavy weapons

Uppdatering: 11 jul, 2023 @ 19:19

-Increased the material cost of the jetscooter
-Added more item types for the medical backpack and bandolier (gosh darn'it there are way too many tags for "ammunition")

Uppdatering: 10 jul, 2023 @ 20:18