NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
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Actualización: 10 MAR 2024 a las 12:38 a. m.

0.62

Bugfixing

- Fixed fleet editor BG skyboxes not showing up in skirmish/multiplayer lobby fleet editor
- Fixed fleet editor BG not removing when swapping to a faction with no fleet editor BG
- Fixed Pathseeker Bridge LOD being offset
- Fixed Ranger hard edges on engine
- Fixed Tracers not showing up on 257mm HE-RPF and Light Blaster Globule
- Fixed Explosion effects not showing up on Light Blaster Globule
- Fixed Stormwind DC Board hiding a mount
- Fixed Dagger not coming stock with a radar
- Aeveria Stream missile changed to 1 missile launched per decoy that fires 3 rockets (Clean up spam on the left side of the in game menu when fired enmasse)

Actualización: 24 FEB 2024 a las 9:14 a. m.

0.61

- Fixed wrong visual mesh for the Voulge

Actualización: 24 FEB 2024 a las 8:42 a. m.

0.6
Operation: Burning Fleets

Lots of changes, not going to mention them all

- Aeveria custom missiles/mine and components
- All factions now have custom missile components, requiring fleet rebuilds (RIP FU Users)
- All missiles have had a point re-balance
- Added new compartments for most factions
- Added Citadel mag for biomatter
- All ships swapped to using the new fast nameplate baker
- Added Diabloians
- Texture optimizations on several maps/ships
- Added Orion (RIP FU Users)
- Biomatter now have new VFX for ammo and missile impacts
- OBL ships now have specific editor backdrops, think of this like a test if you can run OBL in the first place (RIP FU Users)
- Spinal ships have gotten better angular thrust
- Margan got comms jammers
- Fixed SFX delay issues on Margan crystal Ammo
- VFX optimizations to reduce framerate drops on several high intensive explosions

Actualización: 4 ENE 2024 a las 9:13 a. m.

0.55

The True Burning Laptop Experience Right Here

Aeveria:
- Aeveria now uses its own shell munitions instead of stock, all fleets need to be updated.
- Compounding cost for Crescendo increased to 6x
- Slight power generation increase for Aeveria Generators
- Arcadia Hull cost reduced to 175
- Hazelia gains 2 C1 slots
- Ranger gets a radar power hull bonus
- Pensieroso LRT range reduced to 9.5km, now has inbuilt noise filtering so it serves as a manual operated anti-jam radar
- Added Missile Channel Debuff to the Skybound MKII because VLSS problems sigh

Biomatter:
- Increased max depression of all guns to -15 degrees
- Added the ED-25 Emission Detector for Biomatter
- Fixed Sarissa equivalent from being buffable by modules
- Slightly reduced Sarissa equivalent reload
- Reduced Haemorrhage internal density slightly

Margan:
- Crystal ammo should now proc Margan crystal infestations on ships hit by them, crystal infestations work much like fires do, but have a much higher chance to spread and spread faster on ships.
- Added the Balefire FCR
- R-1090 Seer now gets burnthrough, 6x power for 100% chance to deal 50 damage
- R-1090 power consumption increased to 2000
- Purifier hull cost increased to 1350

Maps:
- Added Kentari Rock
- Added Kentari Rock Day

Zaretian:
- Zaretian Monarchy now uses its own shell munitions instead of stock, all fleets need to be updated.
- Slight buff to 80mm damage
- Pattern 500 spinal beam range increased to 6km
- Subjugator integrated crew increased to 160
- Subjugator compartment 4 increased to 6x2x8
- Subjugator point cost increased to 620

Actualización: 8 DIC 2023 a las 4:23 p. m.

0.54

Global:
- LR Beams BSHRT damage reduced across the board
- Increased HP for Spinal and Deep VLS
- EO seekers no longer equipable by all factions (Biomatter still gets built in)
- Removed access to all missile buff components for all factions

Aeveria:
- Removed access to S2 and S3 missiles
- VLSS-2 hull bonus changed to +4 channels
- Added 5% missile prog speed to Missile turrets
- Reduced Sig Bloom and time on all Aeveria LR Beams
- Optimized Guardian LODs
- Optimized Hazelia LODs
- Adjusted position of Guardian thrusters to provide better sideways linear thrust
- Adjusted position of Hazelia thrusters to provide better sideways linear thrust

Biomatter:
- Reduced point costs on Blister,Ulcer,Canker,Abscess
- Added Spore Decoys which are basically Biomatter active decoys
- Attempted fixes for hemorrhage battleship C5 mounts stuck in bearing
- Attempted fixes for Cyst ignoring heading commands
- Increased ROF for C5, Spinal, Heavy Spinal Blasters
- Increased Armor pen for Heavy and Superheavy blasters
- Increased Max pen distance for Superheavy blasters

Margan:
- Holy torpedo programming time increased to 30s
- Holy torpedo now comes with a free cruise, but terminals now cost 5 for weave, 15 for corkscrew
- Holy torpedo base body now costs 1 more point
- R-2 Mercy programming time reduced to 5s
- R-2 Mercy HP reduced from 25 -> 22
- Added missile programming speed hull bonus on Revelation
- Rebuilt Omen RCS

Maps:
- Added player count to the front of the map name

Zaretian:
- Annihilator base programming time increased to 20s
- Annihilator base cost reduced to 2 from 4
- Annihilator gets free cruise, no terminals
- Annihilator seeker costs 50% less
- Annihilator warhead costs 50% less
- Plan C gets free cruise, no terminals
- Oppressor base salvo increased to 7
- Removed Oppressor missile programming hull bonus
- Galaxy base salvo increased to 14
- Galaxy gets hull bonus for -10% cooldown on EWar
- Misery gets hull bonus for programming speed
- Locked Apocalypse to Direct Guidance, Seeker/Penaid have a 50% discount, Range increased.
- Reduced Shocker programming time to 4.5s, Seeker/Penaid to 75% discount
- Reduced Pattern 90 'Stalker' Radar to 35 points
- Fixed Oppressor DC Board from not showing Mount 7
- Fixed Subjugator DC Board from not showing Mount 4
- Fixed Summit DC Board from not showing Integrated Comms
- Temptress launcher ejection velocity doubled
- Increased ROF for all Zaretian rails
- Increased Desolator turn rate
- Desolator gains a 2x2x2 module slot

Actualización: 24 NOV 2023 a las 5:10 p. m.

0.53
My god its a balance update WTF I thought I never do these

Aeveria:
- Added Bulwark PDL45 Point Defense Lance (900m PD beam that dumps 250-500 damage to a single missile every 15 seconds. Wait isn't this a grazer?)
- Slightly reduced BSHORT damage for LR beams (Plasma pipe rupture chance unaffected)
- Skybound MKI loses max repair bonus
- Skybound MKI DC Movespeed and DC Repair speed reduced to 10%
- Skybound MKI Engine and Reactor moved to rear of ship instead of center of ship.
- Skybound MKI Armor reduced to 33cm
- Very slightly increased Skybound MKI turn rate
- Phoenix armor increased to 38cm
- Phoenix max repair bonus increased to 10%
- Pilum, Sabre and Azcona slight damage increase (Lore Accurate beams, Lore Accurate beams!)
- Rapier/Tanto armor strip radius reduced to 0.75m
- Rapier range increased to 10.5km
- Fixed Buttress wrong angle elevation stat

Biomatter:
- All hulls now have a increase to flank speed damage probability (I really don't like flank speed being a permanent on function for biomatter due to their good DC, this is one bandaid fix while I search to see if it's possible to change flank speed to 2x before I make mega change)
- Canker now has 2 6x2x8 compartments (missile shenanigans also very questionable)
- Devastator loses 10m/s speed (heh, needs a bit less speed for that effect)
- Devastator Signature increased by 50%
- Canker, Abscess and Ulcer slight turn speed increase

Maps:
- Removed stars from maps thanks to someusername's script

Margan:
- Added R-48 Shroud Point Defense Cannon (Close range sarissa)
- Absolution base speed increased to 26m/s
- Absolution slight turn speed increase
- Acolyte base speed increased to 22m/s
- Acolyte reload hull bonus increased to 10%
- Acolyte slight turn speed increase
- Discord base speed increased to 17m/s
- Discord slight turn speed increase
- Harbinger base speed increased to 12m/s
- Omen hull bonuses slightly reduced
- Purifier now can equip Deep VLS (heh)
- Purifier now can equip extended oblivion spinals that have a larger on target angle so they can shoot (heh)
- Purifier DR increased to 35%
- Oblivion turn rate slightly increased
- Slightly increased bonuses provided by crystal compartments
- Increased HP and DT on crystal compartments
- Increased functioning threshold on crystal compartments
- Increased AOE range on Crystal Detonations (heh)
- Increased Holy missile radar signature by 50%
- Reduced Holy missile speed by 30m/s (I think the holy might be a tad hard to intercept since it can run double seekers. Bandaid fix while I decide if I want to make it mono seeker only)
- Fixed Holy missile crit chance (Jesus christ that was too much lol)
- Slightly increased Oblivion damage (not a lot, but crystal component buffs)
- Fixed wrong RPM on C5 anathema (generally increased)
- Fixed wrong HP and DT on C5 anathema (increased)

Zaretian:
- Added Pattern 25 'Banger' PDT (Close range sarissa)
- Added Pattern 575 'Despoiler' Railgun (Rail tyrants? Rail galaxies? is the Mk82 a sin?)
- Removed Tyrant max repair bonus (A tad too tanky with too good firepower for my liking)
- Slightly reduced Tyrant internal density (should help a bit on some of the weird angle engagements against a tyrant)
- Increased Summit turn rate
- Slightly reduced Summit speed
- Slightly increased Onslaught turn rate
- Very slightly increased Subjugator turn rate
- Increased Ascendant energy reload debuff (heh, you think I didn't remember?)
- Increased Annihilator Torpedo's signature by 50%
- Increased Annihilator Torpedo's programming time to 12s

Actualización: 19 NOV 2023 a las 4:27 a. m.

0.52
Bugfixes Ahoy

Global:
- Updated 20mm CIWS tracer effect to be brighter
- Did some adjustments to 20mm tracking, might be worse, might be better
- Updated plasma pipe rupture explosion VFX

Aeveria:
- Fixed Pathseeker mount 6 from being blocked on the DC Board

Biomatter:
- Reduced max hull repair on the Lesion by 5% (Trying to make it a biiit more fragile for its speed)
- Reduced structure on the Lesion (Temporary, trying to track down a potential collider issue)

Margan:
- Reduced Revenant armor to 28cm (You really should not get them hit ok, I know the infernal is real tempting)
- Slightly reduced velocity and position bonuses on the Omen (You should have a lot of omens anyways to mitigate this and its a 30 point ship)
- Fixed Glossolalia Radar jamming sphere from yellow to red
- Fixed wrong normal map settings on the spinal beam cannons
- Slightly optimized margan missile impact VFX

Zaretian:
- Oppressor Point cost increased from 320 -> 330
- Moved Oppressor mount 7 further front to accommodate bottom change.
- Oppressor Mounts 5 and 7 converted to C3 Deep Mounts (Tracking this, shouldn't be too unbalanced I think... Maybe? Likely to be reverted though.)
- Fixed Oppressor wrong turn rate
- Fixed Pattern 475 "Demolisher" Railgun having the wrong reload stat (35 -> 30)

Actualización: 18 NOV 2023 a las 2:28 a. m.

0.51

Global:
- Fixed missing EO seekers for Aeveria and Zaretian for test branch users

Margan:
- Fixed sparks generated from margan crystal deflections/overpens from being parented to the ship
- Slightly optimized Margan flak particles (More tuning needed)

Zaretian:
- Fixed "Eye of Breys" EW Radar from gathering intel for test branch users (Might be bugged, will need to wait for a test branch update)

Actualización: 17 NOV 2023 a las 10:11 p. m.

0.50
Burning Laptop Intensifies

Global
- Updated all non-pd Beam impact effects
- Attempted optimization of particle images to reduce memory costs

Aeveria:
- All LR beams have had a general small point reduction and power cost reduction
- Added C2 "Tumult" Comms Jammer (Tracking this)
- Adjusted Rapier, reduced range, faster cooldown, less armor burn
- Slightly increased Yari reload time
- Slightly increased Azcona's damage and armor strip radius
- Slightly increased Pilum's damage
- Tightened Hazelia's aimbox


Margan:
- Added 50mm crystal flak
-- NOTE THAT YOU NEED TO CHANGE ALL FLAK AMMO TO USE THIS NEW AMMO IN EXISTING MARGAN FLEETS (I apologize, but I like pretty VFX that melt GPUs)
- Updated Margan Bullet Impact VFX
- Holy missile is now locked to a custom HEKP warhead (Tracking this, might be overtuned)
- Grace missile and Salvation torpedo are now locked to a custom HEI warhead
- Hydrangea rocket now has new VFX
-- Margan crystal warheads tend to do less damage but have 2-3x the chance to cause debuffs
- Fixed Overdriven reactor from having very low HP and DT
- Fixed Margan Aurora from missing the ability to disguise as a revelation
- Slightly reduced turn rate on purifier (lol)


Zaretian:
- Tyrant point cost reduced from 1250 -> 1240
- Galaxy base speed increased to 17.5m/s
- Added C2 Pattern 14 'Bedlam' Comms Jammer (Tracking this)
- Redid Misery and Hatred DC Boards
- Shocker now has an armor of 1.1cm if using test branch.
- Fixed wrong values on the Pattern 500 'Decimator' Spinal Microwave Laser (Supposed to be 5.5km range)
- Annihilator armor reduced from 4cm to 2.5cm, but now only takes 25% damage instead of 50% damage by shots that fail to beat the armor if using test branch.
- Fixed Ascendant having good Comms (Thanks Echo.)

Actualización: 14 NOV 2023 a las 7:15 a. m.

0.49

Aeveria:
- Removed access to the faction's masquerade equivalent
- Fixed wrong description on the Crescendo
- Changed max range bonus on the Pathseeker to powerplant efficiency

Margan:
- Changed both critical crystal debuffs to deal 5% damage every 10s instead of 30s
- Critical crystal debuffs now have a chance to spread to other components (heh)
- Added Revelation-Class
- Critical crystal debuffs now have a higher chance of killing DC teams every 10s
- Fixed the Vanilla CR10, VLS-1 from appearing in the Margan component lists

Zaretian:
- Fixed C5 turret on the tyrant from being able to clip into the bridge
- Fixed wrong FOV value on the Lamenter (its a typo)
- Fixed wrong values on the Racket
- Changed Deluge to follow RL36 firing rate
- Added grouping to the Eye of Breys as per request
- Fixed wrong description on the Deluge and Torrent