NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
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Update: 30 jul 2023 om 6:03

- Fixed: Rampart's Barrel Glow on at all times

Update: 30 jul 2023 om 5:24

- Added barrel glow effects to eligible guns for both factions

- Ported over recent balance adjustments from the main mod to O:BL in preparations for a new faction.

Update: 28 jul 2023 om 19:51

- Added a new map, Grethosian Wastes

- Added Longbow and Crossbow spinal missile launchers for the Aeveria

- Added Barrel Glow effects for the 20mm PD for both factions

Update: 22 jul 2023 om 10:20

- All Long Range Beams now have the temporary firing modifiers to bloom their radar signatures when fired much like how rails also do.
-- Note that this is using custom code and may have scenarios where I did not plan or account for, if there are issues, report in the bug thread thanks.

- Removed radar modifier from long-range beams as the temporary firing modifiers are meant to be the more lore-accurate method.

- Fixed Gladius/Naginata barrels from not being hidden properly

Update: 16 jul 2023 om 22:59

- Major nerfs to long-range beams for both factions (Should bring the Rapier/Sabre into more of a side-option and reduce but not remove the oppressive capabilities of Long-Range Beams, also more punishments for improper use of beams and reduced battleshort capabilities).

(Future updates may see additional nerfs to stacking long-range beams on ships not suited for equipping beams (I.E Skybound, Skybound MKII))

(Beam Nerfs will probably be reverted when carriers come in, so like 2 years.)

-- Reload times generally increased
-- Battleshort damage increased
-- Point cost increase
-- Power cost increase
-- Rapier HP reduced
-- Reduced damage and armor pen for long-range beams
-- Added a new debuff for long-range beams, "Plasma Pipe Rupture", can be triggered by any form of damage. (Enemy fire, Fire debuff, BSHRT)
--- Increases beam cooldown, reduced damage and reduced workspeed. 5% damage per 30 seconds
--- if not fixed in 60 seconds, will cause an explosion equivalent to a magazine detonation with a 20% larger AOE on the ship. (VFX/SFX for this is placeholder)
--- This should in theory punish ships that stack a lot of long-range beams and buff rail counterplay to beams as rails should be able to trigger plasma pipe ruptures.

- Nerf to the Tanto TPB150.
-- Reduced damage and armor pen
-- increased point and energy cost
-- Range reduced from 4500 -> 4250
-- HP reduced

- Fixed Sabre TPB400 from not using the proper damage falloff. (Was dealing full damage even at max range, instead of full damage at 50% of the range)

- Removed missile programming speed hull bonus from Centurion-class

- Fixed hull volumes for Skybound, Skybound MKII, Guardian and Arcadia to be more accurate to the ship model

- Fixed Centurion defaulting to the Resonator instead of the Bass (Goddammit)

Update: 15 jul 2023 om 10:31

- Changed Component DR of Skybound MKII from 50% -> 40% (Can't believe I didn't catch the difference between it and the Solomon, might be the cause of the invincible skybounds)
- Changed Skybound MKII's top rear C3 mounts to prevent them from firing forward.
- Changed Skybound MKII's top front C3 mounts to prevent them from firing backwards.
- Changed Skybound MKII's point cost from 1000 -> 1125
- Removed Skybound MKII's 10% repair speed hull bonus (40% Crew Cheer still stays)
- Reduced Centurion's base speed from 38m/s to 37m/s
- Adjusted Component DR of most hulls to match new curve from the Skybound MKII's DR changes

- Fixed Skybound MKII's engine glow being way too bright after recovering from drive failure (oops)

Update: 14 jul 2023 om 5:35

- Added the non-canonical R-350 "Nihility" and R-430 "Infernal" Spinal Beams for the Holy Dynasty. These are close range beams tuned for vanilla performance if you do want to restrict usage of the unbalanced Long-Range Plasma Cannons/Spinal Beams and still have something to fit in Oblivions/Discords/Purifiers/Revenants.

- Tuned the Anelace SPB350 Spinal Beam and the Kris TPB350 Plasma Beam Turret for the Aeveria to use vanilla values.

Update: 13 jul 2023 om 7:52

- Fixed some Margan components and hulls not using the correct values intended.
- Fixed Margan Torpedo VLS using the wrong damage VFX

Update: 13 jul 2023 om 6:15

- Added the Margan Holy Dynasty

- Redesigned the Skybound MKII DC board

- Fixed Estoc damage VFX being too big

Update: 11 jul 2023 om 19:57

-Added animations for Gladius/Naginata/Rampart/Estocs

- Fixed Anelace not having the short cooldowns expected of short range beams
- Fixed Arcadia frigate's side PD mounts from unmasking correctly.
- Added 2 more control points to Beneres Station
- Moved point D in Beneres Station to be under a dockyard