Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter -< 2.0 >-
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Pembaruan: 12 Jan 2024 @ 12:12am
berdasarkan TinFoilMkIV

Blaster(4) increased recovery (grounded) 17 -> 20, (aerial) 19 -> 22
converted beam hitbox to a swept hitbox. Reduced size slightly
proration increased 2 -> 5

Blitz hit stun reduced 29 -> 22
knockback angle raised slightly.

fixed Spin-Slash having reduced gravity
fixed grounded neutral Spin-Slash having wrong display name
fixed Relentless Pursuit disabling flight after ending

Pembaruan: 5 Jan 2024 @ 8:35pm
berdasarkan TinFoilMkIV

Spin-Slash(grounded) nerfed when used in neutral.
hit stun 27 -> 15
causes soft knockdown instead of bounce
knockback 12 -> 9

Offensive Roll (air) slower startup in neutral 7f -> 10f
-still 7f in combo

Pembaruan: 4 Jan 2024 @ 1:36am
berdasarkan TinFoilMkIV

Fixed Blazing Launch having ages of super freeze
Fixed Sunder using default eye color

Pembaruan: 4 Jan 2024 @ 12:57am
berdasarkan TinFoilMkIV

Added intro dialogue
-turn 1 hustle activates a second line of dialogue

Instant cancel replaced with Shift Cancel.
-adds a small ammount of force based on an XY plot.
-resets momentum in the air, not on the ground.

Seeker, increased hit stun 6 -> 10
-slightly increased victim hitlag 13 -> 14

Updated and added some sound effects

added color customized after images

made correct eye color show during super freeze

revised hit-stop on all moves.
-reduced almost across the board

Changed blade attack trail inner color
physical attack trails get outline color

Aura effects now disabled durng intro and Maelstrom Slayer

Pembaruan: 2 Des 2023 @ 3:36pm
berdasarkan TinFoilMkIV

Fixed Blazing Launch air immunity not ending til recovery.
Fixed prediction not always respecting air immunity

Pembaruan: 26 Nov 2023 @ 5:19pm
berdasarkan TinFoilMkIV

Fixed Maelstrom Slayer being free... oops

Pembaruan: 26 Nov 2023 @ 3:00pm
berdasarkan TinFoilMkIV

Blazing Launch initiative invuln changed to air attack immunity on initiative f3 through f10
throw invulnerable f1
-3 on block

Added screen shake to ending of Maelstrom Slayer

small improvements to flight meter prediction

Grab whiff iasa increased 15 -> 20

Pembaruan: 21 Nov 2023 @ 5:08pm
berdasarkan TinFoilMkIV

Big flashy move mainly for damage.
Projectile immune f4. Hitbox active f8-18
Has a condensed preview in prediction to show damage and final launch angle.
removes own projectiles on hit.

Added vfx for dashing moves
-new movement trails
added a range of movement sfx

Seeker cannot be parried while in block stun
Blaster shots cannot be parried while in block stun

Pierce(air) tipper no longer causes hard knockdown

Blitz no longer causes Hard Knockdown. Minimum grounded frames increased 0 -> 9
-hitlag reduced slightly

Sweep now causes hard knockdown and can be jump cancelled.
Knockback reduced and angle is shallower.

Dervish is now air attack immune with initiative f6-10 instead of fully invulnerable

Blazing Launch (lvl1) proration increased 1 -> 2 (fixed an error giving it 0 proration)

All air moves allow ground actions on block if landing same frame

Pembaruan: 8 Nov 2023 @ 11:13pm
berdasarkan TinFoilMkIV

Lance Kick no longer hard knock down
Minimum grounded frames 0 -> 5

reverted UI changes

Pembaruan: 8 Nov 2023 @ 6:07am
berdasarkan TinFoilMkIV

Relentless Pursuit fixed