Company of Heroes 3

Company of Heroes 3

少ない Sukunai Balance Mod
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Actualización: 3 DIC a las 20:37

-Axis Fixed -




-Wehrmacht -



Transfer Orders

Now transfers experience of the Grenadier to the newly spawned unit
Recharge time increased from 60 to 120 seconds
Ability now moved out of the Infanterie Kompanie and now appears on the left-hand command bar


Kettenkrad Reconnaissance Vehicle

Buildable mines no longer appear in the build menu; they appear in the unit ability panel instead, reducing the clicks to access them by 1


Volksgrenadier Squad

Damage-per-second at long range increased by 7.5%
Far accuracy increased from 0.625 to 0.6475
Far-aim time reduced from 1.25 to 1.1
Now have access to the M24 Stick Grenade at the start of the game
Grenade Assault cost reduced from 45 to 35


MG 42 Team

Build time reduced from 25 to 20
White Phosphorous Round duration increased from 30 to 60 seconds


Jager Squad

Health increased from 105 to 110



-Battlegroup Changes


Luftwaffe Battlegroup


Luftwaffe Relay

Manpower cost reduced from 175 to 150


Terror Battlegroup


No Quarter

Trigger range increased from 18 to 25


Jericho Trumpets

Provides vision over the target area when the planes arrive and reveals camouflaged units
Now can be used in the fog of war



Breakthrough Battlegroup


2.5 Tonne Utility Truck

No longer takes up population and has no upkeep
Generates manpower on strategic points like caches
Resource generation now similar to caches, increasing based on the resource size
Manpower cost reduced from 200 to 150
Generates all resource types on victory points, those are counted as medium points for fuel and munitions



Coastal Battlegroup



Artillery Overwatch Abilities

Now have a 75% damage penalty against all bunkers


Artillery Officer

Barrage initial delay increased from 2 to 3
Shell height spawn reduced from 400 to 300




-Deutsches Afrikakorps -

Armory Upgrades provide too much accumulation of power in prolonged games
Armory having a default upgrade path for majority of strategies
Reliance on infantry being near combat vehicles to be effective
Reworked Afrikakorps Armory Upgrades



General Change to Armory

Upgrades per Armory Level - (row they are in) - are now exclusive and cannot be purchased together. Leads to only 3 Armory Upgrades allowed total per match
All Armory Upgrades take 60 seconds to complete



Armory Upgrades Cost

Level 1: 125 manpower
Level 2: 125 manpower and 20 fuel
Level 3: 175 manpower and 50 fuel


Level 1 Upgrades

Panzergrenadier Bolster

Increases Panzergrenadier squad size by 1


Combat Halftracks

Manpower cost reduced from 150 to 125
Armor bonus increased from 5 to 5.5. Still grants access to Mortar and 250/9 Halftracks

Advanced Repair

Manpower cost reduced from 150 to 125
Repair speed bonus increased from 2.5 to 4


Level 2 Upgrades

Smoke Package

Cost changed from 150 manpower and 10 fuel to 125 manpower and 10 fuel
Gives +20% speed, +15% rotation rate. Allows use of smoke launcher ability. Applies to all vehicles


Emergency Repair Kits

+40 health, auto-repairs 6 health per second when out of combat and stationary. Applies to all vehicles


Veteran Squad Leaders

+25% experience rate, +10% damage reduction. Applies to all infantry


Level 3 Upgrades


Survival Package

Cost changed from 150 manpower and 10 fuel to 175 manpower and 50 fuel
+80 health, enables capture/decapture of territory by vehicles. Applies to all vehicles


Tungsten Rounds

Cost changed from 150 manpower and 10 fuel to 175 manpower and 40 fuel
+25% weapon penetration, +25% anti-vehicle damage on main guns. Applies to all vehicles


Advanced Optics

Cost changed from 325 manpower to 175 manpower and 40 fuel
+7 vision range, +20% weapon accuracy and weapon scatter accuracy. Applies to all vehicles



Combined Arms


Combined Arms now changed to the following effects:

Infantry : +15% speed, +33% ability recharge speed
Team Weapons : +15% speed, +10% rate of fire
Afrikakorps Infantry have received offensive buffs in compensation


Panzergrenadier Squads

The Panzergrenadiers are receiving a boost to their Veterancy 3 to improve their late-game performance.
Rifle accuracy increased from 0.673/0.66/0.465 to 0.73/0.726/0.5115
Rifle near aim-time increased from 0.5 to 0.65
MG 34 accuracy increased from 0.396/0.312/0.2544 to 0.4356/0.3432/0.27984
Veterancy 3 accuracy bonus increased from 15% to 20%


Panzerpioneer Squad

Rifle accuracy increased from 0.75/0.688/0.625 to 0.825/0.7568/0.6785
Capture speed reduced from 1.15 to 1


Kradschutzen Motorcycle Team

Tracer Marking received accuracy debuff reduced from 15% to 10%
Self-repair ability immediately ends if the unit enters combat/is damaged


250 Light Carrier

Manpower cost reduced from 250 to 230
Frontal armor reduced from 6.5 to 6
Rear armor reduced from 3 to 2
Onboard Medics ability no longer heals units during combat


Panzerjager Squad

Camouflage now requires Veterancy 1
Anti-tank Tear Gas Round Veterancy requirement removed
Tear Gas aim-time reduced from 1 to 0.5 seconds
Tear Gas debuff duration increased from 3 to 5 seconds
Tear Gas recharge time increased from 30 to 45 when outside of Combined Arms


Assault Grenadier Squad

Submachinegun accuracy increased from 0.513/0.37/0.23 to 0.5643/0.407/0.253
Thompson accuracy increased from 0.6/0.3135/0.171 to 0.66/0.34485/0.1881
StG 44 accuracy increased from 0.65/0.45/0.35 to 0.715/0.495/0.385
Veterancy requirements reduced from 900/2700/5400 to 800/2400/4800
Veterancy 3 ability recharge bonus replaced with +25% damage
Veterancy 3 accuracy bonus reduced from 30% to 15%
Assault Disembark now requires Veterancy 1
Assault Disembark always triggers when disembarking from vehicles, regardless of state


Panzer III Medium Tank

Health increased from 600 to 640



-Battlegroup Changes


Armored Support

Flammpanzer III Medium Tank
Fuel cost increased from 55 to 65



Italian Combined Arms


Bersagileri Squad

Call-in ability recharge time reduced from 75 to 60
Sound the Alarm
Rate of fire bonuses reduced from 50% to 25%; affects overall attack speed now
Now affects allies in the territory zone, not just the owning player’s units



L6/40 Light Tank

Is now a single vehicle call-in
Flamethrower upgrade now requires Fire Support Elements or Mechanized Kompanie



Panzerjaeger Kommand


Defensive Positions

Changed to allow infantry squads and team weapons in friendly territory to gain the Combined Arms bonus without requiring a vehicle nearby



Early Warning

Recharge time reduced from 120 to 60 seconds



Butterfly Bomb Drop

Can no longer be dropped in the Fog of War
Munition cost reduced from 120 to 100


Crew Shock Tactics

Duration decreased from 25 to 20 seconds


Anti-Tank Overwatch

Delay before a new target can be acquired increased from 0.4 to 0.9,
Reduces the ability’s rate of fire from 14 rounds per 30 seconds to 10 rounds per 30 seconds


Actualización: 2 DIC a las 21:48

-General -

Battlegroup Call-In Units
0 Command Point Infantry - now start on a 25-second initial cooldown before they can be deployed. Fallschirmpioneers and Heavy Machinegun Paradrop are unchanged

All non-heavy tank and non-ultralight Battlegroup vehicles recharge standardized to 120-seconds


Wehrmacht Tiger, Pershing, Black Prince, and King Tiger

Manpower increased by 30% for all listed vehicles
Fuel costs increased from 180 to 200
Experience values increased and standardized to 3440/10320/20640


Generalist Mediums - Wehrmacht and Afrikakorps Panzer IVs, M4A1 Sherman, Sherman Easy 8, Sherman 76mm, Grant, Panzer III
Veterancy 1
+15% Main Gun Accuracy (Affects both the Grant’s cannons)
Veterancy 2
+20% Weapon Penetration
+30% Rotation Rate
Veterancy 3
+25% Weapon Attack Speed
+80 Health
Unique Bonus remains the same for each tank; Panzer III’s unique is a higher rate of fire bonus

Crew Shock Critical
Duration increased from 5 to 7.5
Now lowers affected units rate of fire by 33% while active


Light and Medium Anti-tank Guns
Crew size increased from 4 to 5
Crew health reduced from 100 to 90
Veterancy 2 traverse speed changed to +15% attack speed/rate of fire
Veterancy 3 rate of fire bonus reduced from +35% to +30%
Note the 2-pounder does not receive these changes to attack speed from veterancy


Towed Anti-tank Guns – Flak 36, 17-pounder Anti-tank Gun, M5 3-inch Anti-tank Gun

Crew health lowered and standardized to 105




Observation Posts

Observation Posts will now increase manpower income when placed on Strategic Points to bring it in-line with all other resource points.
Now grants +20 manpower when built on Strategic Points


Garrison Combat Bonus
Now provides +50% damage reduction to units affected by the garrison


Smoke Bomb Runs – Airborne and Breakthrough

Smoke Bombing Runs bomb count increased from 5 to 7
Smoke Bombing Run coverage increased from 25 to 35


Grenades and Flamethrowers

Should now detonate mines they hit that are within their splash radius




-US Forces-


Scout Squads and Variants
Utility Package now requires a Support Center


Riflemen Squad

Damage-per-second increased at mid-range by around 10-15%, long-range by roughly 50%
Rifle far-accuracy increased from 0.33 to 0.35
Rifle mid and far aim-time multiplier sped up from 1/1.5 to 0.75/1
Rifle mid and far cooldown multiplier sped up from 0.5/0.9 to 0.4/0.6
Squad leader submachinegun accuracy increased from 0.53/0.46/0.29 to 0.56/0.55/0.37
Squad leader submachinegun far aim-time multiplier sped up from 2 to 1
Squad leader submachinegun far cooldown multiplier sped up from 2 to 1.5


M1918 Browning Automatic Rifle

Damage per second increased significantly at long-range by 100%
Accuracy increased from 0.6/0.4/0.29 to 0.6/0.46/0.42
Far aim-time multiplier reduced from 1.5 to 1
Far cooldown modifier reduced from 2 to 1.1
Mid-range distance reduced from 22.5 to 17


Captain Retinue
Mark Vehicle no longer increases damage by +25%

4x4 1/4 ton-Truck

Health increased from 180 to 200
Penetration increased from 1.825/1.65/1.45 to 2.25/2.15/2
Self-Repair ability and Advanced Self-Repair immediately ends if the unit enters combat
Advanced Self-Repair can no longer be triggered in-combat


M3 Armored Personnel Carrier

75mm Anti-tank Conversion upgrade time reduced from 40 to 30


M8 Greyhound Armored Car

Area of effect damage increased from 0.5/0.3/0.3 to 0.75/0.4/0.4
Experience requirements reduced from 1200/3600/7200 to 1100/3300/6600


M24 Chaffee Light Tank

New ability - Recon Mode - Disables all weapons and Smoke Shot ability but increases vision range by +25. Toggle ability. Toggle recharge of 15 seconds between modes
Requires a 50-munition upgrade before it can be used
Reload speed sped up from 3.5/4 to 3.25/3.75
Cost change 280/55 to 270/60
Rotation and pivot rate increased from 55/45 to 60/55
Experience requirements reduced from 1200/3600/7200 to 1100/3300/6600


M18 Hellcat Tank Destroyer

Fuel Cost reduced from 75 to 70


M4A1 Sherman Medium Tank armor

Front Armor increased from 210 to 225


M4A1 76mm Conversion

Cost reduced from 175 manpower and 40 fuel to 150 manpower and 30 fuel
76mm no longer improves anti-infantry performance, retains the same power as the standard 75mm gun
Area of effect damage reduced from 0.83/0.35/0.2 to 0.84/0.25/0.15
Angle scatter increased from 7 to 10



-Battlegroup Changes


Advanced Infantry Battlegroup


Infantry Assault

Munitions cost increased from 125 to 150 munitions



-Heavy Weapons Battlegroup



M26 Pershing Heavy Tank

Front Armor increased from 300 to 320



Special Operations Battlegroup


Assault Operations

30% received accuracy changed to 15% damage reduction



M4A1 Sherman Whizbang

Armor reduced from 210 to 195
Long-range rocket barrage now sets all barrages on a 30 second cooldown after firing
Rockets with now always collide with objects like buildings
Long-range Rocket Barrage ability will attempt to arc over tall obstacles



-Armored Battlegroup


Field Repairs

Cost reduced from 70 to 35 munitions


M8 Scott SPG

Barrage recharge time reduced from 60 to 45 seconds


M31 Recovery Vehicle

Health increased from 600 to 640


M4A3E8 Sherman Easy Eight

Cost reduced from 400 manpower and 110 fuel to 375 manpower and 105 fuel




-British Forces-



Infantry Section

Boys Anti-Tank Rifle no longer has a 23% accuracy penalty against infantry



M3 Stuart Light Tank

Unlock fuel cost reduced from 15 to 10


Churchill IV Heavy Tank and Matilda Heavy Tank

When damaged/killed by the enemy, these units give enemies 33% less experience than usual


Humber Armored Car

Build time from 30 to 45 seconds


Bishop Self-propelled Artillery

Speed reduced from 4.25 to 3.9



-Battlegroup Changes



Air and Sea Battlegroup


Commando Support Section

Manpower cost reduced from 320 to 280
Hawker Strafing Run delay reduced from 2 to 0


Naval Blockade

Now a targeted ability that prevents a friendly territory point from being captured for 30-seconds. 45 munitions, 120-second recharge time


British Armoured Battlegroup


Crusader AA Medium Tank

Rapid-fire ability rate of fire bonus reduced from 75% to 33%



Indian Artillery Battlegroup


War Cry

Munitions cost reduced from 100 to 50
Duration reduced from 30 to 15
Recharge time increased from 90 to 180 seconds



Gurkha Rifles Section

Rifle accuracy increased from 0.704/0.62/0.48 to 0.81/0.713/0.552 (+15%)
Thompson damage increased from 5 to 5.25 (+5%)
Grenade Assault wind-up decreased from 1.5 to 0.5



Australian Defense Battlegroup


Australian Light Infantry Section

Veterancy 2 Sharpshooter no longer instantly kills infantry, instead increases the damage of the ability from 60 to 110

Hold the Line

Command Point cost increased from 2 to 4

Over Repair

Over Repair is having its set-up time increased significantly, requiring players to have more down-time before the benefits are applied.
Health bonus reduced from 120 to 100
Time to set-up increased from 5 to 20 seconds



Canadian Shock Battlegroup


Canadian Shock Section

Damage increased from 12 to 14
Far aim-time and cooldown modifier increased from 1.5/1 to 2/1.5



Polish Cavalry Battlegroup


M4A4 Firefly Tank Destroyer

Speed increased from 3.9 to 4.25
Acceleration increased from 1.5 to 1.75
Population increased from 14 to 15

Actualización: 17 SEP a las 22:36

- Multiplayer Balance -




-General -



Constructable Defenses


Tank Traps

Build time increased from 7 to 9 seconds


Sandbags

Build time increased from 4 to 5 seconds


Barbed Wire

Build time increased from 2 to 3 seconds


Reinforced Barbed Wire

Build time increased from 3 to 4 seconds


Signal Detection

Detection range reduced from 125 to 100




-US Forces-



Scout Squad

Veterancy requirements increased from 500/1500/3000 to 600/1800/3600
Veterancy 1 received accuracy bonus reduced from 15% to 10%


Artillery Observer Squad

Reinforce cost increased to match Pathfinders at 32


Pathfinder and Artillery Observer Veterancy

Veterancy 1 received accuracy bonus reduced from 15% to 10%
Veterancy 2 accuracy bonus reduced from 30% to 25%


Riflemen Squad

Veterancy requirements reduced from 950/2850/5700 to 900/2700/5400


M1919 Machine Gun Team

Build time reduced from 30 to 25 seconds


Bazooka Team

Steady-fire set-up time increased from 3.5 to 7 seconds


Ranger Squad

Weapon Crate Drop recharge time cooldown reduced from 60 to 30


M3 Assault Carrier

Fuel reduced from 30 to 25


M3 75mm Gun Motor Carriage

Penetration reduced from 200/160/140 to 200/150/120
75mm Anti-tank Conversion upgrade time increased from 30 to 40 seconds
75mm Anti-tank Conversion upgrade cost increased from 60 to 75 munitions


Mortar Pit

Armor reduced from 5 to 3

Paratrooper Squad

Veterancy 2 rate of fire bonus increased from 15% to 20%
Veterancy 2 rate of fire bonus now properly affects all attack speed stats


Supply Drop

Increased scatter from 0 to 8 meters


War Machine

Command Point cost increased from 3 to 4


Resupply Operation 

Cost reduced from 180 to 150 munitions
Increased scatter from 0 to 8 meters


M4A1 Sherman Whizbang 

Now always fires in a low arc
Rocket speed set to 60


M26 Pershing Heavy Tank

Penetration increased from 360/300/250 to 360/310/280





-British Forces-



Dingo Scout Car

Vision reduced from 50 to 40
Veterancy 2 now also grants + 5 vision in addition to existing bonuses
Veterancy 3 vision and detection bonus increased from 5 to 10


Vickers Machine Gun Team

Build time reduced from 30 to 25 seconds


Bishop Self-propelled Artillery

Health reduced from 280 to 260
Weapon reload sped up from 3.75/4.25 to 3.75
Barrage recharge sped up from 50 to 45 seconds


Canadian Shock Battlegroup

The following abilities now also apply to teammates:
Attacking Spirit , Offensive Resupply


Churchill Crocodile Tip of the Spear
Point Assault , Attacking Spirit
Total healing reduced from 70 to 55



Canadian Shock Section

Mortar barrage range increased from 45 to 52.5
PIAT ready aim time reduced from 1.75/2 to 1.5/1.75



Incendiary Munitions

Command Point cost increased from 1 to 2


Pyrotechnics

Fixed the accuracy tool-tip to properly state that it reduces accuracy by 20%
Speed debuff reduced from 25% to 20%





-Wehrmacht-



Headquarters

Medical Stations upgrade cost increased from 150 to 200 manpower


Kettenkrad Reconnaissance Vehicle

Build time reduced from 30 to 20


Volksgrenadier Squad

Experience requirements reduced from 800/2400/4800 to 750/2250/4500


221 Armored Car

Radio Antenna cost increased from 35 to 50 munitions
Panzerbuchse damage decreased from 120 to 110
Blinding Shot damage reduced from 120 to 80 damage


Marder III M Tank Destroyer

Experience requirements reduced from 1500/4500/9000 to 1300/3900/7800


Flakpanzer IV Wirbelwind

Frontal armor decreased from 100 to 90


Stosstruppen Squad

Experience requirements reduced from 1200/3600/7200 to 1000/3000/6000
Shock Assault received accuracy bonus reduced from 20% to 5%


Panzer IV Medium Tank

Penetration increased from 220/140/125 to 220/170/140


Fallschirmpioneer

Veterancy 2 rate of fire bonus now properly affects all attack speed stats


Fallschirmjager

Reinforce cost reduced from 44 to 40
Veterancy requirements reduced from 1200/3600/7200 to 1000/3000/6000


StuG III D – affects the Afrikakorps variant as well

Veterancy 2 armor bonus now only affects frontal armor
Reload speed reduced from 3.5/4 to 4.5/5


Breakthrough

Duration decreased from 60 to 45 seconds
Munition cost increased from 40 to 60 seconds





-Deutsches Afrikakorps-




Mechanized Kompanie

Fuel cost reduced from 55 to 50


Support Armor Elements upgrade

Fuel cost increased from 10 to 15


Veteran Squad Leaders

Cost reduced from 250 to 200 manpower


Assault Grenadier Squad

Assault Disembark duration reduced from 15 to 10


250 Mortar Halftrack

Health reduced from 240 to 160


Mg 34 Machine Gun Team

Build time reduced from 30 to 25 seconds


Marder III Tank Destroyer

Experience requirements reduced from 1500/4500/9000 to 1300/3900/7800


StuG III D – affects the Wehrmacht variant as well

Veterancy 2 armor bonus now only affects frontal armor
Reload speed reduced from 3.5/4 to 4.5/5


Goliath Demolition Vehicle

Now remains hidden for 4 seconds when leaving cover; matches other camouflage units


Transfer Depot

Manpower cost reduced from 200 to 150


Bersaglieri  

Passive sprint speed bonus reduced from 40% to 30%; veterancy 3 total speed unchanged

Actualización: 22 JUL a las 22:53

23 July 2025



-Bug fixed -




-US Forces-


1⁄4-ton 4x4 Truck

Build time reduced from 30 to 25


M26 Pershing Heavy Tank

90mm pershing Penetration increased from 360/280/250 to 360/300/250
HVAP Shot range increased from 40 to 45




-British Forces-


Churchill Black Prince Heavy Tank

76mm churchill black prince Reload speed reduced from 5/5.5 to 5.25/5.5




-Deutches Afrikakorps-


Panzerjäger Squad

Manpower reduced from 250 to 240

Actualización: 17 JUL a las 0:55

17 July 2025


-General-

Light Mortars – M1 81mm, 3-inch, GrW 34 8cm, Mortar Halftrack

Time to hit target increased from 2.5 to 3 for all lethal munition types; flares and smoke unaffected
Fixed an issue where mortar incendiary rounds from the 250 Mortar Halftrack did not receive the speed change
Now have a 50% damage penalty against vehicles except for Delayed Fuze Rounds
Now have a +150% penetration bonus against Barbed Wire


Heavy Machine Gun Paradrop and Fallschirmpioneer Squad Paradrop

Now starts on a 30-second timer at the start of the game; applies even before the ability is unlocked
After 30-seconds of game time, the cooldown will no longer apply, even if the ability has not been unlocked


Armored and Breakthrough Battlegroup FastDeploy/Rapid Production

Production rate speed bonus reduced from 75% to 50%


Field Defenses


Wire Cutters

Wire Cutters now only need 1.25 seconds to cut wire after the model has pulled out the wire cutters and began their animation


Grenades

All non-white phosphorous explosive Grenades now deal +250% increased damage to Barbed Wire


Tank Traps

Build time increased from 6 to 7
Target size increased from 20 to 25


Sandbags and Sangar Walls

Target size increased to 25


Barbed Wire

Target size increased from 1 to 25
Armor reduced from 35 to 20


Reinforced Wire

Target Size increased from 1 to 25
Armor reduced from 35 to 20
Health reduced from 250 to 240



-US Forces-



Mechanized Support Center

Rapid Repairs

Fuel reduced from 25 to 20


M1919 Machine Gun Team

Defensive Set-up 20% damage reduction changed to 20% received accuracy/Harder to hit

Improved Defensive Set-up bonus also changed to received accuracy


M3 Assault Carrier

Health decreased from 400 to 380


M26 Pershing Heavy Tank

Health decreased from 1120 to 1080



-British Forces-


Churchill Black Prince Heavy Tank

76mm churchill black prince Reload speed reduced from 5.25/5.5 to 5/5.5



-Wehrmacht-


Jager Squad

Scoped Rifle damage increased from 16 to 18
Veterancy 1 Received Accuracy bonus increased from 15% to 20%
Veterancy 2 Accuracy bonus increased from 15% to 20%


Infanterie Kompanie Officer Quarters

Fuel cost reduced from 30 to 25


221 Armored Car

Pivot and Rotation increased from 50/60 to 55/66
Panzerbuchse wind-up time reduced from 0.125 to 0
Panzerbuchse tracking to left and right remove
Panzerbuchse firing cone increased from 5 to 12.5
Panzerbuchse accuracy increased from 0.1/0.055/0.045 to 0.12/0.66/0.54

White Phosphorous Shot ready-aim time reduced from 1 to 0.125
White Phosphorous Shot now properly tracks targets that leave the gun's arc; previously the unit would get stuck when they exited the unit’s tracking cone

Panzerbuchse and Radio Antenna upgrades can now both be purchased together; no longer mutually exclusive options



-Deutches Afrikakorps-


Panzerjager Kommand Anti-tank Overwatch

Cooldown has been adjusted so the Anti-tank Overwatch will still fire the same amount of shells for its full duration if enemies remain within vision.
Now has an initial delay of 1.75 seconds
Cooldown to reacquire a target sped up from 0.5 to 0.4 seconds


Elefant Tank Destroyer

Command Point cost reduced from 7 to 6
Manpower Cost reduced from 690 to 650.

Actualización: 1 JUL a las 23:45

2 July 2025


-Axis fixed-



-Wehrmacht-



Kettenkrad

Communication Cable vision bonus on points increased from 7 to 12
Veterancy 1 acceleration bonus changed to +25% rotation rate
Veterancy 3 now allows the Kettenkrad to be camouflaged even when moving


Volksgrenadiers

Merge recharge time increased from 15 to 60 seconds
Upkeep per population increased from 1 to 1.5


German Stick Grenades

Medium distance damage increased from 0.4 to 0.7
Far distance damage increased from 0.15 to 0.225
Near distance increased from 0.125 to 0.35
Mid distance increased from 0.75 to 1
Far distance decreased from 3.5 to 1.5
Ability recharge time standardized to 30 seconds; matches other similar grenade types


Sniper

Veterancy 3 bonuses changed to +10 vision range and +50% rate of firing when attacking from camouflage


Grenadier Squad

Veterancy 1 Received Accuracy increased from 15% to 20%
Veterancy 3 Weapon accuracy increased from 33% to 40%


Jager Squad

G43 accuracy far accuracy increased from 0.5 to 0.6
Scoped G43 damage increased from 14 to 16
Concealment Ability changed to - Slowing Fire
Slows Jagers by 33% but slows infantry on rifle hits by 33% for 2 seconds. Effects are refreshed on hit. Lasts for 15 seconds.


StuG III G Assault Gun

Point-Blank Blast reworked. Is now timed ability that greatly reduces range to 15 but grants anti-infantry HE shells for 20 seconds. Weapon stats have been heavily adjusted to have less scatter but lower direct damage output.


Marder III Tank Destroyer

Veterancy 1 acceleration bonus replaced with +15% weapon accuracy


Sturmpanzer IV Brummbär

Veterancy 1 now Bunker buster removed


RPzB 54 Panzerschreck Anti-tank Weapon – Affects the Afrikakorps variant

Angle scatter reduced from 50 to 20
Distance scatter max reduced from 10 to 5
Distance scatter offset adjusted from -0.5 to 0


Luftwaffe Relay

Now can also salvage structure for resources, allowing players to move/establish new Relays once an area is secured.

Can now recrew a targeted abandoned team weapon and emplacements for 50 manpower
Can be salvaged for a 75% manpower return, like non-upgraded Fighting Positions
Units still cannot fire out of this structure


Fallschirmjager Squad

Veterancy 2 accuracy bonus increased from 15% to 20%
Veterancy 3 accuracy bonus increased from 20% to 25%


Wespe Self-propelled Gun

Health reduced from 240 to 200


Coastal Reserves

New ability added: Stronghold Defenders: Grants the Coastal Squad a light machine gun when fighting from garrisons at Veterancy level 1

Veterancy 2 weapon accuracy bonus increased from 15% to 20% 



-Deutsches Afrikakorps-


Afrikakorps Team Weapons - leIG 18, Pak 38 AT Gun, Flak 36 AT Gun

Team weapons gain variant of the Combined Arms bonus that replaces the +10% accuracy bonus with a +10% rate of fire bonus. Only applies if the player is Afrikakorps


Kradschutzen Motorcycle Team

Veterancy 3 now allows the Binoculars ability to always be active even when moving

Binoculars ability now has a UI status indicator to display the amount of time it takes for the ability to become active when the unit is stationary


Panzerpioneer Squad

GrB 39 smoke grenade ability removed

Veterancy 3 health bonus increased from 20 to 25


Panzergrenadier Squad

Population reduced from 8 to 7


Assault Grenadier Squad

Veterancy 3 ability cooldown recharge increased from 50% to 75%


Panzerjager Squad

Population from 8 to 7
Manpower cost reduced from 270 to 250


Pak 38 Anti-tank Gun Team

Veterancy speed bonus increased from 25% to 33%


Flakvierling Halftrack

Armor-piercing Ammunition now only increased penetration by 50%. Slow debuff on target and reduction on blast radius removed.
Armor-piercing Ammunition cost reduced from 45 to 30 munitions


Marder III Tank Destroyer

Veterancy 1 acceleration bonus replaced with +15% weapon accuracy


Carro Armato M13/40 Light Tank

Italian Vanguard changed to – Against the Odds – When the Carro is near enemy medium and heavy vehicles within range 20, it will fire 20% faster.

Hull machine gun is now an upgrade available for 50 munitions
Hull machine gun accuracy increased from 0.35/0.325/0.3 to 0.5/0.45/0.4
Hull machine gun burst rate of fire increased from 6 to 12
Hull machine gun moving accuracy increased from 0.5 to 0.75


8 Rad Armored Car

Turret horizontal traverse speed increased from 60 to 90
Long-range penetration increased from 13 to 16


Goliath

Rotation rate increased from 55 to 75


Walking Stuka Rocket Halftrack

Health reduced from 180 to 160

Stuka Creeping Barrage now forces a recharge time of 30 seconds, rather than being available on a sperate cooldown
Creeping Barrage covers a greater area, but now lands in a zig-zag pattern with gaps between rockets
Stuka Barrage reticule adjusted for new larger the zig-zag pattern area of effect
Stuka Creeping Barrage wind-down reduced from 0.5 to 0.375


Towed Cannone 105/28

Population reduced from 17 to 16



Panzerjager Kommand


Early Warning

This change corresponds with the recent change to the vision provided by territory points.

Passive vision range bonus increased from 5 to 10


Battlefield Espionage Battlegroup


250/3 Funkpanzerwagen and Intel Radio Beacon Aura changes

Aura now grants cover-based camouflage that has a 0 second delay before activating and remains for 4 seconds when leaving cover

Funkwagon camouflage aura range increased from 30 to 50

ntel Radio Beacon camouflage aura range increased from 50 to 70

Units no longer automatically hold-fire. Hold-fire ability given to infantry units that lack it upon unlocking the Battlegroup


Intel Radio Disruption Beacon

Manpower cost reduced from 75 to 50
Intel Radio Beacon no longer detects enemy in-range, only provides the camouflage aura


Siphon Beacon

Resource siphoning reduced from 75% to 50%
No longer reduces the territory point’s income
No longer places an indicator on the target point stating it is being siphoned.
No longer impacts capture or decapture speed of enemy units

Actualización: 1 JUL a las 1:02

1 July 2025



-MULTIPLAYER CHANGES-



Breach

Breach is difficult to use due to several issues that we have identified.



Towing Improvements



Territory & Victory Point Vision Changes

Vision radius reduced from 6.5 to 0.05



Grenades

Rifle grenades

Corrected some reticules to more correctly match the blast radius
Have overall been increased in strength


Infantry Section Rifle Grenades

Damage increased from 100 to 120
Medium distance damage increased from 0.25 to 1.0
Far distance damage increased from 0.15 to 0.1699
Minimum cast range reduced from 15 to 12.5
Area of Effect radius decreased from 4m to 3m
Max squad member entities that can be hit decreased from no limit to 4.
Munition cost increased from 30 to 35

Pathfinder Rifle Grenades

Damage remains at 120
Medium distance damage increased from 0.5 to 1.0
Far distance damage decreased from 0.3 to 0.1699
Minimum cast range reduced from 15 to 12.5
Area of Effect radius decreased from 4m to 3m


Light Mortars and Light Infantry Artillery – 81mm, 8cm, Mortar Halftrack, 3-inch Heavy Mortar, Pack Howitzer, leIG 18

Mortar projectiles now always arrive at their destination after 2.5 second

Heavy Mortar projectiles that are not flares now always arrive at their destination after 3.25 second

Pack Howitzer, Le.IG 18 projectile speed increase of 25 to 50


Bunkers and Fighting Positions

Can all be garrisoned by infantry, even in their upgraded forms
Provides Garrison Cover Combat Bonuses for all variants


Signal Detection – 221 Scout Car, 254 Artillery Tractor, 4x4 Truck .

Signal Detection now reveals the user of the ability for 5 seconds every 5 seconds
Signal Detection is now a toggle ability for these units
Recon detection icons have been updated to a new shade and style that better fits with the game


All Snipers
Build time reduced from 40 to 30 seconds


Distribute Medical Supplies – 250 Light Carrier, Dingo

Now functions even if the vehicle is moving, similar to those used by the Grenadier Squad


Artillery, Siphon, Intel Disruption Beacons and Luftwaffe Relay

No longer remains spotted in the fog of war and on the mini-map once discovered and the enemy loses vision


Mobile Anti-tank Guns

Veterancy 3 rate of fire bonus increased from 30 to 35%





-US Forces-



Captain Retinue

Now available in the Headquarters after any Support Center is constructed. Infantry Support Center still immediately spawns a Captain upon completion


Salvage Crew

Upgrade time reduced from 30 to 25
Now also can upgrade in the Mechanized Support Center & Infantry Support Center


Mechanized Support Center

Heavy Barrels

New upgrade in the Mechanized Support Center, takes the positions of the previous M4A1 76mm Gun Conversion

Increases range by +5 and additional rounds per burst by +25% for all vehicle mounted machine guns including upgraded machine gun mounts – such as the M2HB .50cal found on the Sherman- and the M16 Multiple Gun Motor Carriage


Air Support Center

First Bombing Run & First Strafing Run is now free


Advanced Air Reconnaissance

Upgrade time reduced from 30 to 25


Designate Forward Repair Station

Repair rate increased from 8 to 12
Can now repair structures


Rapid Repairs

Now causes the Forward Repair Station to generate a repair aura within range 25. Engineers on the point become visual indicators. Previous effect removed.


M1918 Browning Automatic Rifles

Global upgrade no longer requires a support center to be researched
Munition-based upgrade per squad locked behind any Support Center being purchased


¼-ton 4x4 Truck

Veterancy 3 received accuracy bonus increased from 30% to 60%
Veterancy 3 now adds an additional +60 health


M1 57mm Anti-tank Gun

Veterancy 3 Armor-Piercing Rounds duration bonus replaced with Armor-Piercing Rounds causing Crew Injury criticals on vehicle penetrating hits


M8 Greyhound Armored Car

Veterancy 1 acceleration bonus changed to +15% rotation rate
Veterancy 3 range bonus now affects all weapons on the Greyhound rather than being restricted to machine guns


M24 Chaffee Light Tank

Speed increased from 6.5 to 6.9


M4(105) Sherman Dozer

Bunker Buster now fires a single high damaging shell with a time delay of 3.5 seconds. Damage is equivalent to a satchel charge against buildings but is still lethal to units like team weapons and infantry.


M8 Scott SPG

Auto-attack range reduced from 45 to 30
Auto-attack reload sped up from 4.5 to 3 seconds 
Barrage range increased from 50 to 90 for all barrages
Barrage recharge time increased from 30 to 60 seconds


M29 Weasel Recon Vehicle

Now has access to the Handbrake ability
Variant towing the Pack Howitzer arrives to the battlefield at Veterancy level 1
Veterancy 1 acceleration changed to +25% rotation rate
Veterancy 3 weapon drop cost reduction replaced with Self-repair ability always being active, even if the unit is moving and/or in-combat


M2A1 105mm Howitzer Emplacement

Auto-fire reload adjusted to be around 10 seconds with auto-fire. Ammunition Storage and Veterancy 3 now reduces the time needed to recharge the next auto-fire shot.


M3 Assault Carrier

Reckless Assault is now part of the unit without requiring veterancy
Fortify Positions now available as Veterancy choice 2
Fortify Positions always enters cooldown when the Exchangeable Parts is used to convert a Halftrack into an Assault Carrier




-British Forces-



Team Weapon Training

Now impacts emplacements; health bonus provided to emplacements is +120 health. Provides the same rate of fire bonus as regular team weapons


Company Command Post

Withdraw and Refit now has a 120 second ability recharge time when used


Dingo Scout Scout Car

Veterancy 3 +10 ability range changed to +25% damage
Decoy Flares no longer shares a cooldown with Forward Observer Barrage


CMP 15 CWT AA Truck

Set-up time reduced from 3.5 to 2.5


Bishop Self-propelled Gun

Reload speed reduced from 3/3 to 3.75/4.25
Barrage recharge time increased from 45 to 50
Health reduced from 320 to 280


Foot Guards Section

Now has access to the Breach ability


Matilda Heavy Tank

Frontal armor increased from 280 to 310

BL 5.5 Inch Artillery Emplacement

Precision shot changed to - Forward Observer Airburst Support - BL 5.5 Inch Emplacement will fire 2 airburst shells at the target location of Forward Observer Barrage ability from Infantry Sections, Dingos, or Gurkhas is used. Ability is affected by Artillery Saturation. Similar damage output as Off-map Airburst Barrage.


Centaur IV Medium Tank

New ability – HESH Rounds Toggle ability. Swaps to HESH rounds that fire in a direct-line to targets rather than an arcing shell. Deals 80 damage on penetration, 40 damage on deflection and debuffs enemy vehicles on hit, reducing accuracy and rate of fire by 30%


2-pounder Anti-tank Gun

The 2-pounder Target Weakpoint ability was too potent as it could get multiple shots off and effectively stun-lock the target throughout the entire ability’s duration.

Actualización: 4 JUN a las 1:44

4 Jun 2025




-Multiplayer Balance-



Salvage Fighting Position changed mane to Emplacement Salvage.

Adding new ability : Emplacement Salvage for Wehrmacht Bunker, MG 42 Bunker, Anti-tank Bunker,UK HMG Nest
, DAK HMG Nest

Now Field Defenses all Allies & Axis HMG Nest can Refunds after 10 seconds.




- US Forces-



Air Support Center

Advanced Air Reconnaissance upgrade

Fuel cost reduced from 15 to 10
Now Removed Observation Beacon upgrade from Advanced Air Reconnaissance

Observation Beacon was removed from Scout, Squad Pathfinder Squad and Artillery Observer Squad.


M18 Hellcat

Reload speed up reduced from 3.0/3.5 to 3.0/3.25




- Wehrmacht-



Volksgrenadier

Manpower cost increased from 240 to 250

Actualización: 14 MAY a las 1:14

Multiplayer Balance 14 May 2025



-Wehrmacht-



Pak 40 Anti-tank Gun Team

Penetration values decreased from 380/260/170 to 380/260/140


Mechanized Battlegroup

8 Rad Armored Car

Manpower reduced from 260 to 240


Breakthrough Battlegroup

Nashorn Tank Destroyer

Penetration values decreased from 1000/1000/1000 to 500/400/340


Terror Battlegroup

King Tiger Heavy Tank

Health reduced from 1500 to 1440

Actualización: 5 MAY a las 2:09

Multiplayer Balance 5 May 2025


-General-

Mines

Deal 50% less damage upon detonating if they are detected


Field Defenses Build times on field defenses are still too long after recent construction changes

Sandbag build time reduced from 6 to 4 seconds
Barbed Wire build time reduced from 3.5 to 2 seconds
Tank Trap build time reduced from 9 to 6 seconds
Road Block build time reduced from 9 to 7 seconds
Sangar Defensive Wall build time reduced from 16 to 12 seconds
Wehrmacht Tank Trap spacing increased from 1.25 to 1.6
Wehrmacht Tank Trap cover width increased from 1.25 to 1.4


-US Forces-

Air Support Center

Air Supply Upgrade added; this reduces the munitions cost of Air Support Center Airstrike abilities by 20


¼ ton 4x4 Truck

Scout Commander Signal Detection range increased from 90 to 125


M1919 Heavy Machine/M2HB .50cal Heavy Machine Gun

Veterancy 1 Improved Defensive Set-up damage reduction reduced from +10% to +5% when in cover or garrisons

M1 81mm Mortar

Airburst angle scatter increased from 8 to 12
Airburst distance scatter max increased from 8 to 10
Airburst distance scatter ratio increased from 0.075 to 1


Motor Pool

Fuel cost reduced from 45 to 40


M8 Greyhound Armored Car

Armored Skirts and M2HB .50cal upgrade times reduced from 30 to 20 seconds


M18 Hellcat Tank Destroyer

Fire-aim time removed; speeds up reload by 0.25 seconds
Veterancy 1 acceleration bonus replaced with +15% weapon accuracy
Veterancy 3 penetration bonus increased from +30% to +50%
Shoot and Scoot duration increased from 6 to 8 seconds


M4(105) Sherman Bulldozer.

Dozer Blade resistance against mines increased from 50% to 75%
Speed debuff while Dozer blade is active reduced from 50% to 25%
Veterancy 2 rate of fire bonus increased from 15% to 20%
Veterancy 3 rate of fire bonus increased from 15% to 25%


Advanced Infantry Battlegroup

Artillery Observer Squad

Bonus range during Supervise Beacon ability increased from +15 to +25

Ammunition Storage.

Reload and Ability recharge bonus decreased from 40% to 30%
Aura range decreased from 35 to 25
Added pre-construction reticule preview of the buff radius
Near and mid area-of-effect damage distance increased from 6 to 8


Designate Assault Position

Reduces munition cost from 80 to 65


Ranger Squad

Weapon Crate Drop recharge time decreased from 120 to 60


Heavy Weapons Battlegroup

M5 3-inch Anti-Tank Gun.

Barrage ready-aim time reduced from 1.5 to 1 second
Barrage area of effect radius increased from 6 to 7
Barrage area of effect damage increased from 0.5/0.4/0.15 to 0.8/0.5/0.3
Barrage area of effect distance increased from 0/0.35/6 to 0.5/1.25/6
Barrage wind down decreased from 1.5 to 0.875 seconds

M26 Pershing Heavy Tank

Command Point Cost increased from 7 to 8
Veterancy requirements increased from 1800/5400/10800 to 2750/8250/16500
Health reduced 1200 to 1120
Armor increased from 300/180/90 to 300/180/100
Range increased from 40 to 45



-British Forces-


Forward Observer Barrage.

Recharge from 60 to 120 seconds
Munitions cost increased from 35 to 45


Centaur IV Medium Tank

Speed increased from 6.5 to 6.85


Crusader II Medium Tank

Near penetration reduced from 100 to 90


Bishop Self-propelled Gun

Veterancy experience requirements increased from 1800/5400/10800 to 2100/6300/12600


Indian Artillery Battlegroup

Gurkha Rifle Section.

Now has access to the Forward Observer Barrage ability.

Air & Sea Battlegroup
Commando Section

Demolition Charges are now Advanced Demolition Charges; these are invisible unless the enemy has a minesweeper, similar to the ones SSF Commandos can build
Demolition Charge cost increased from 50 to 75 


Canadian Shock Battlegroup

Attacking Spirit
Healing reduced from 90 to 70 health total over 45 seconds

Burnout.

Munition cost reduced from 80 to 70
Command Point Cost reduced from 2 to 1


Point Assault.

Duration increased from 45 to 60 seconds
Buff duration increased from 30 to 60 seconds


Crocodile Heavy Tank.

Crocodile adjusted area of effect radius to be a circle rather than a line that does consistent damage within an area effect radius of 4
Updated Crocodile flamethrower to deal bonus damage against structures to match other flame weapons



-Wehrmacht-


Wehrmacht Headquarters Medical Stations

Cost changed from 125 manpower and 15 fuel to 150 manpower


Grenadier Squad.

Accuracy increased from 0.72/0.475/0.26 to 0.792/0.55/0.26


Jager Squad.

Smoke locked out when upgraded with Panzerschreck


Volksgrenadier Squad

MP40 near accuracy increased from .45 to .495
MP40 mid accuracy increased from .35 to .385


Breakthrough Battlegroup

Panzer IV Command Tank.

Aura range increased from 25 to 35


Nashorn Tank Destroyer

Range reduced from 65 to 60
Damage increased from 240 to 280
Reload sped up from 5.0/5.5 to 4.75/5.25
Penetration values increased from 500/400/340 to 1000/1000/1000

Luftwaffe Battlegroup

Fallschirmpioneer Squad.

MG 15 accuracy increased from 0.34/0.29/0.28 to 0.4/0.4/0.4

Italian Coastal Battlegroup

Coastal Reserves.

OtO.42 Incendiary AT Grenade also available after Infanterie Kompanie Officer Quarters
Capture speed increased from 1 to 1.25


Terror Battlegroup
Heavy Gunnery

Command Point cost reduced from 1 to 0
Munition cost decreased from 30 to 25

Machine Gun Camouflage

Camouflage duration when leaving cover decreased from 4 to 2 seconds
Increased delay before camouflage activates from 0.5 to 2 seconds

V1 Rocket Strike
Kills bridges instantly on direct contact


King Tiger Heavy Tank

Command Point cost increased from 8 to 9
Reverse speed is now the same as its default movement speed



-Deutsches Afrikakorps-


8-rad Armored Car.

Manpower cost reduced from 260 to 240
Autocannon near accuracy increased from 0.518 to 0.75
Autocannon mid accuracy increased from 0.318 to 0.42


Panzer III Medium Tank.

Near penetration reduced from 180 to 140


Italian Combined Arms Battlegroup

Semovente da 75/18 Assault Gun

Barrage near damage increased from 0.35 to 0.45


M13 40

Fuel reduced from 50 to 45


Bersagileri.

Experience requirements increased from 900/2700/5400 to 1025/3075/6150


Strafing Run

Now pins and suppresses infantry


Italian Infantry Battlegroup


Guastatori Squad

SMG accuracy increased from 0.55/0.25/0.15 to 0.61/0.3/0.15


Territory Booby Traps

Munition cost reduced from 45 to 35


Sound the Alarm

Duration increased from 30 to 45


Propaganda War

Munition cost reduced from 110 to 90
Command Point cost reduced from 2 to 1


Armored Support Battlegroup

Stuka Anti-tank Loiter

Munitions cost reduced from 200 to 180


Vehicle Awareness

Duration decreased from 60 to 40 seconds
Range increased from 60 to 90
Always detects when units are in its radius, no longer pulses like traditional recon abilities
Command Point cost from 2 to 1


Command Panzer IV F Medium Tank

Aura range increased from 25 to 35


Firestorm

Munitions cost reduction from 125 to 100


Subterfuge Siphon Beacon

Manpower from 75 to 50


Operation Skorpion

No longer slows
Munitions cost reduced from 150 to 125 munitions


Panzerjager Kommand Battlegroup

S-minefields
Squad damage limit set to 2 entities; previously could hit any number of squad members


Butterfly Mine Paradrop

Damage modifier against infantry increased from 0.6 to 0.7
Area of effect model damage limit decreased from 2 to 1


Elefant Tank Destroyer

Damage increased from 240 to 280
Reload speed up from 5.0/5.5 to 4.75/5.25
Penetration values increased from 500/400/340 to 1000/1000/1000