Garry's Mod

Garry's Mod

Brutal Half-Life SNPCs
正在显示第 31 - 40 项,共 190 项条目
< 1  2  3  4  5  6 ... 19 >
更新于:2024 年 7 月 26 日 上午 8:31
作者:TheArtemMaps

- Fixed Python Barney lua error
- The lifespan of the NPC while the NPC has one minute to live is now increases a bit, when the NPC receives a heal (Half of the gotten HP)

更新于:2024 年 7 月 25 日 下午 12:55
作者:TheArtemMaps

- Another fix to scientist dialogue anims...

更新于:2024 年 7 月 25 日 下午 12:24
作者:TheArtemMaps

Fixes to the "1 minute left to live" system for Barney's/Otis's:
- Replaced "Barney" & "Otis" with self:GetName() to dynamically use NPC's name.
- Countdown pauses when NPC stops following the player and resumes when following again,to avoid NPC unnecessary dying.
- Fixed negative countdown values by stopping the timer correctly.
- Added checks to ensure the entity that is Otis/Barney is following is valid and is a player before updating countdown.
- Properly stops the timer if the NPC is no longer bleeding or is invalid.

Please report other bugs, if you see one.

更新于:2024 年 7 月 22 日 下午 1:09
作者:TheArtemMaps

- Fixed scientist dialogue animation being not interruptible

更新于:2024 年 7 月 20 日 下午 12:23
作者:TheArtemMaps

- Finally fixed muzzleflash pos being misplaced a bit.

更新于:2024 年 7 月 17 日 上午 7:20
作者:TheArtemMaps

- Again...

更新于:2024 年 7 月 17 日 上午 6:37
作者:TheArtemMaps

- Fixed NULL entity error for RPG NPCs

更新于:2024 年 7 月 16 日 下午 3:25
作者:TheArtemMaps

- Added homing mode for the RPGs! (Togglable in Half-Life 1->Toggle RPG homing mode)
- If homing mode is disabled, the rocket will still never miss the target, despite being tiny.

更新于:2024 年 7 月 16 日 上午 9:22
作者:TheArtemMaps

- Fixed injured idle animation being replaced by guarding one, while guarding.

更新于:2024 年 7 月 16 日 上午 9:10
作者:TheArtemMaps

- Fixed RPG Barney, HGrunt & Otis accuracy, especially for tiny NPC's like headcrabs, so the rocket won't go up, instead straight to the enemy.