Project Zomboid

Project Zomboid

Point Blank
Mostrando 11-20 de 37 aportaciones
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Actualización: 15 JUL 2024 a las 12:36 p. m.

fixed bug for guns without chambers where point blank would not trigger on last bullet ie: revolver
fixed bug where client/server commands would sometimes fire incorrectly
fixed bug where client/server commands would sometimes possibly fire multiple times too quickly

adding two new sandbox settings
"Point Blank - Min Ticks Between Point Blank Kills" - "You can set this higher to enforce a "cooldown" between point blank kills. By default, this ensures point blank cant trigger multiple times in a single tick"

"Point Blank - Disable Multiplayer Command Updates" - "For debugging purposes. You shouldn't change this. But if you're having server/client/networking issues, this will disable synchronous server/client updates. Without this, when you pointblank kill a zed, there can be a delay for them appear dead for other players. "

Actualización: 18 JUN 2024 a las 4:02 p. m.

Added fix for thrown projectiles with ARTO

Actualización: 17 JUN 2024 a las 5:16 p. m.

addded bug in MP where you would trigger point blank for other players

Actualización: 17 JUN 2024 a las 8:29 a. m.

Fix for dual wielding mods Brutal Handwork
Thanks @SunWhisper for the report:
"Hey hey new bug, i think it still procs if you, use a gun on primary and a melee weapon on secondary and just swing it, its not 100% but its def activating given im 1 shottong with a police batton"

Actualización: 15 JUN 2024 a las 10:02 a. m.

Fix for: "Pump-action/bolt-action firearms can kill without having loaded the next round into the chamber. If you don't rack, you essentially have infinite ammo"

Actualización: 7 JUN 2024 a las 5:50 p. m.

fixed issue with point blank killing zombies further away whenever fighting large groups of sparse zombies
added new test
____ ____ ARTO ____ Normal
Shove ____ x ____ x
PistWhip ____ x ____ x
Hammer ____ x ____ x
Shotgun ____ x ____ x
Pistol ____ x ____ x
SparseGroup ____ x ____ x

Actualización: 7 JUN 2024 a las 4:20 p. m.

finished refactor/arto integration
testing:

ARTO Normal
Shove x x
PistolWhip x x
Hammer x x
Shotgun x x
Pistol x x

Actualización: 7 JUN 2024 a las 2:10 p. m.

temporarily disable point blank logic in favor adv trajectory

Actualización: 7 JUN 2024 a las 2:07 p. m.

Actualización: 7 JUN 2024 a las 1:30 p. m.

possible fix for being able to kill a zombie from "pushing" them