边缘世界 RimWorld

边缘世界 RimWorld

Moosesian - CE Patch
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更新于:2024 年 2 月 5 日 下午 12:55
作者:Waffel F.

[Auto-generated text]: Update on 2/6/2024 3:55:38 AM.

Plate armor balancing:

WFF_Ironhide
Mass: 20 -> 120 kg (based on amount of steels needed to craft one)
Now occupy "Backpack" slot, can no longer be worn together with backpack.

WFF_Ironhelm
Mass: 5 -> 40 kg (based on amount of steels needed to craft one)
Bulk: 8 -> 64

更新于:2024 年 1 月 22 日 下午 3:21
作者:Waffel F.

[Auto-generated text]: Update on 1/23/2024 6:21:33 AM.

Custom sprite for Backpack worn by Moosesian so it aligns properly with their body.
//Normal Backpack only.

Militia Outfit: All the pouches now provide 30 bulks.

更新于:2024 年 1 月 15 日 下午 1:29
作者:Waffel F.

[Auto-generated text]: Update on 1/16/2024 4:29:02 AM.

MS_VolleyCannonPiece
Decrease <ticksBetweenBurstShots>: 24 -> 1
//I was aiming for all shots to be fired at once, but this 3600 rpm is the hard cap, which is fine too.

Moosesian now have 5 times the vanilla human HP pool (Formerly 2.5 times in vanilla).
//i.e. Torso HP now increased from 100 to 200.

更新于:2024 年 1 月 9 日 上午 4:18
作者:Waffel F.

[Auto-generated text]: Update on 1/9/2024 7:18:04 PM.

Ammunition for Branchlever and BLG now have higher suppression rate per shot.

Fix wrong default projectile for BLG and Metalbuss.

更新于:2024 年 1 月 8 日 上午 10:45
作者:Waffel F.

[Auto-generated text]: Update on 1/9/2024 1:45:21 AM.

• Round shots for all black powder guns (except normal musket caliber) & cannon now have higher suppression rate:
12 pounder Moosesian
6 pounder Metalbuss
12 oz Dieselwork
10 oz Rakali



• When the gun is fired, the casings will drop on the ground as normal, no more errors, details below:

Alouis Rifle: No specified casing, thus it use default which is too small.
Solution: Give them the same HighCal casing that 20x110mmHispano use.

BLG & BranchGun: Defname changed.
Solution: Change <casingMoteDefname>: Mote_BigShell -> Fleck_BigShell

Firefly: No speficied casing, thus it use default which is too small.
Solution: Give them the same HighCal casing as other 12.3x92mmSR ammo.

Rokali: No speficied casing, thus it use default which is too small.
Solution: Give them HighCal casing.
//Rokali was based on RSh-12 concept which fires Rifle caliber, but since it's 25.4mm it's a HighCal.

Trunk Gun: Defname changed, shotgun casing is no longer generic red shell but multiple variants with different colors.
Solution: Change <casingMoteDefname>: Mote_ShotgunShell -> Fleck_ShotgunShell
Give all variants their own colored casing.
Note: Sabot rounds use same casing color as Slug.

更新于:2024 年 1 月 1 日 下午 12:41
作者:Waffel F.

[Auto-generated text]: Update on 1/2/2024 3:41:18 AM.

Moosesian box artillery
//New weapon stats based on CE spreadsheet, surprisingly many of the old guesswork stats already matched.
<ShotSpread>: 0.03 -> 0.01
<recoilAmount>: 1.5 -> 0.23
//The Reffye Mitrailleuse has no recoils due to being heavy piece of machinery mounted on an even heavier artillery carriage, but since this Moosesian variant fires bigger & faster bullet, I'll give it benefit of the doubt, this recoil value was the result of taking into account the mass of the carriage, thus total mass is closer to 1000 kg.
//For similar reason, the gun also has no sway factor since pawn do not actively have to hold the gun to operate it, simply zeroing in and let the gun fires by itself.
<warmupTime>: 1.4s -> 1.3s
<range>: 110 -> 126
//Based on Mitrailleuse's effective range of 1800 m, though one could argue that this gun having longer barrel and faster ballistic, could go beyond such range.
<reloadTime>: 5s -> 4.9s
Add <turretBurstCooldownTime> = 0.35s
//This should nerf Snapshot fire rate slightly.

更新于:2023 年 12 月 25 日 下午 9:18
作者:Waffel F.

[Auto-generated text]: Update on 12/26/2023 12:18:40 PM.

Support for the new Volley Artillery.

更新于:2023 年 12 月 22 日 下午 5:03
作者:Waffel F.

[Auto-generated text]: Update on 12/23/2023 8:03:20 AM.

Support for the new Volley Artillery.
//Postponed since the main mod have not been updated yet.

Weapon buff & rebalance
Moosesian 12-pdr gun
<ShotSpread>: 0.07 -> 0.05

WFF_AutoRatling (Autorat Cannon):
Fix wrong default projectile, now use the same projectile as Alouis Rifle.
Can now target location.
Increase Full Auto shot counts: 5 -> 15 shots
Add Burst mode: 5 shots

WFF_Antkiller (Critterfowler):
Bulk: 23.1 -> 18

WFF_Conductor_Wand
<power> 14 -> 30 damages
<cooldownTime> 1 -> 0.5 secs
<armorPenetrationSharp> 1.75 -> 3 mm

WFF_Firefly
Now has a scope (x4): <SightsEfficiency>: 1 -> 2.24
Increase magazine size: 1 -> 7 rounds
//The new sprite with scope is in the main mod, not yet here.

WFF_Spinner (Ironspin):
Increase magazine size: 5 -> 6 rounds

WFF_Rokali:
Increase magazine size: 3 -> 5 rounds

Custom graphic for the following ammunitions & Fixed missing textures errors:
37x94mmR BLG (all variants)
57mm branch shell (all variants)

更新于:2023 年 7 月 31 日 上午 4:38

[Auto-generated text]: Update on 7/31/2023 6:37:59 PM.

Fix the conflict with Moosesian FA patch.
//Now Facial Animation should works properly regardless of load order.

更新于:2023 年 7 月 29 日 上午 10:25

[Auto-generated text]: Update on 7/30/2023 12:25:36 AM.

Patching Ironhelm & Ironhide
Ironhide = 15mm RHA (Now cover hands and feet)
Ironhelm = 12mm RHA
//This armor set, unlike vanilla counterpart, is suppose to be light enough to not hamper user's movement, thus the armor thickness is a little less.

New ApparelDefs folder, this is where all the apparel patches will resides.

Separate apparel patch contents into Apparel_Base, Apparel_Armor and Apparel_Headgear.