Garry's Mod
Better Ammo on Kill
Visualizzazione di 1-10 elementi su 16
< 1  2 >
Aggiornamento: 17 giu 2023, 18:47

added more customization options, including an experimental balanced mode where you can receive a random amount of ammo between a user-chosen mag size percentage and the max mag size

made oneshots countable as headshots

revamped the utilities menu

Aggiornamento: 15 giu 2023, 21:41

idk probably nothing

Aggiornamento: 14 giu 2023, 2:39

+Added an options menu under Utilities
+Made some of the convars ClientConVars where necessary

Aggiornamento: 14 giu 2023, 2:35

+Added an options menu under Utilities
+Made some of the convars ClientConVars where necessary

Aggiornamento: 12 giu 2023, 23:18

attempted to add an options menu i have no idea if it worked

added slight work-around support for arccw guns

Aggiornamento: 10 giu 2023, 21:20

+added ammo on kill player functionality

made it so the default hl2 projectiles are associated to their ammotype, fixing a bug where a projectile kills an NPC/player while the player switches to a different gun, resulting in this switched-to-gun receiving the ammo instead of the gun that shot the projectile

Aggiornamento: 9 giu 2023, 0:42

Aggiornamento: 8 giu 2023, 19:50

Aggiornamento: 8 giu 2023, 17:51

parity with holsteredreload

Aggiornamento: 7 giu 2023, 23:54

fixed ammo limits for guns similar to the RPG (projectile, no ammo reserve) and the crossbow bolt (mag size = 1)