Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
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Opdatering: 3. aug. 2024 kl. 8:40

Opdatering: 2. aug. 2024 kl. 16:40

Update : Frontline AI
Version 7.4

**NEW/REWORKED DEFINES**


**AI Equipment Stockpiling Tweak**
- NDefines.NAI.PRODUCTION_EQUIPMENT_SURPLUS_FACTOR = 0.8 -- [0.4] -- Base value for how much of currently used equipment the AI will at least strive to have in stock

**AI Supply Hub Importance in Attack/Defense Tweak**:
- NDefines.NAI.LAND_DEFENSE_SUPPLY_HUB_IMPORTANCE = 8

**AI Battleplan Execution Tweak** :
- NDefines.NAI.PLAN_FACTION_STRONG_TO_EXECUTE = 0.65 --0.80 --0.60 -- % or more of units in an order to consider ececuting the plan
- NDefines.NAI.PLAN_FACTION_NORMAL_TO_EXECUTE = 0.65 --0.50
- NDefines.NAI.PLAN_FACTION_WEAK_TO_ABORT = 0.50 --0.35 0.65 -- % or more of units in an order to consider ececuting the plan

**AI Allies Battleplan Activation Tweak** :
- NDefines.NAI.PLAN_ACTIVATION_MAJOR_WEIGHT_FACTOR = 1
- NDefines.NAI.PLAN_ACTIVATION_PLAYER_WEIGHT_FACTOR = 1

Opdatering: 9. juli 2024 kl. 1:53

Update 7.3

Added some more naval scripts

Opdatering: 20. juni 2024 kl. 1:31

good version right here

Opdatering: 30. maj 2024 kl. 8:56

Update 7.2

Tried my hand at some basic AI scripts to make it attack a bit better and be careful when weaker than its ennemies

Opdatering: 27. maj 2024 kl. 12:09

Frontline
Update 7.1

* Made the AI use the balanced cohesion setting in its frontlines : no more shuffling from everywhere and the fronline should be held more easily

Opdatering: 27. maj 2024 kl. 7:19

Opdatering: 27. maj 2024 kl. 7:17

Frontline AI
Update 7.0

* Reduced the MAIN_ENNEMY_FRONT_IMPORTANCE factor so the AI is more flexible and reactive in killing its enemies
* Miscenallaneous bug fixes


Opdatering: 20. maj 2024 kl. 4:24

Update 6.9 (nice)

- AI agression seems more stable
- AI should take into account supply more effectively

Opdatering: 19. maj 2024 kl. 6:26