tModLoader

tModLoader

Pets Overhaul
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更新于:2024 年 11 月 11 日 下午 3:40
作者:Pearlie

Version 3.0.9.2 has been published to Stable tModLoader v2024.9, learn more at the homepage[discord.gg]

### Patch 3.0.9.2, November 11, 2024
- Various 'Player placed blocks list' fixes.
- Fixed entries in list being able to contain a Tile coordinate that is air. Now if any is detected, will be removed upon World Load.
- Fixed block replacements bypassing the list in Multiplayer. (Had wrong update order)
- Fixed block removals not removing the block from the list in Multiplayer. (Had wrong update order)
- Fixed the debug command, /PlayerPlacedBlockAmount not retrieveing Server's list values in Multiplayer.
- Slightly improved logic for list checkups for performance.
- Fixed Junimo displaying Fishing Class colors, rather than Mining for EXP.

更新于:2024 年 11 月 9 日 上午 3:46
作者:Pearlie

Version 3.0.9.1 has been published to Stable tModLoader v2024.9, learn more at the homepage[discord.gg]

### Patch 3.0.9.1, November 9, 2024
- Fixed breaking blocks accidently adding to 'Player placed blocks list', rather than removing from it.
- Removed an unnecessary cleaning of Player placed blocks list upon loading the world.
- Removed an obsolete check for old NBT data.
- Now upon retrieving the Player placed blocks list, it removes all of the duplicate entries. (Upon loading the World.)

更新于:2024 年 11 月 5 日 上午 1:15
作者:Pearlie

Version 3.0.9 has been published to Stable tModLoader v2024.9, learn more at the homepage[discord.gg]

### Improved On-Kill effects, Patch 3.0.9, November 5, 2024
- Added a new action; On Enemy Death, which gets Invoked upon Enemy Dying.
- This action is only invoked on the Player that kills the enemy, which is now determined with; npc.lastInteraction field.
- This means now all of the on enemy kill effects will trigger EVEN IF enemy does not die to Player's final blow. (Most common example: DoT effects)
- So now if Player damages an enemy once, no matter how enemy dies, Player's pet effects that works on-kill will trigger.
- Implemented this for Puppy and Itsy Betsy pets.
- Improved, Fixed and added new stuff for Russian Localization, by: Teokai
- Improved, Fixed and added new stuff for Brazillian Portuguese Localization, by: Erstarisk
- Pet Slow Arrays are now Lists for easier outside access.
- Slightly changed Slow Effect's colors etc.
- Added new Slow Effect (Dusts + color change on enemy) type, Sickness. Utilizes 'poisoned' dusts and has a green-ish color.
- Queen Slime's slow is now considered Sickness slow.
- Slows now use more efficient code.
- Fixed slows not being removed more than once in same frame.
- Fixed Junimo levelups, exp gains and the 'current exp display' not retrieveing correct color values.
- Fixed Turtle capping the damage unnecessarily.
- Fixed Dynamite Kitten and Plantero using final damage, rather than source damage (damage before calculations), causing them to be able to deal far more damage than intended.
- Removed an unused value in Global Pet class.
- Removed many unncessary checks and an unnecessary initialization for Mastery Shards.
- Now 'rule' to drop Mastery Shards explains how it is dropped in text. (Also added localization values for them)
- Improved code readiness, tidyness and added more documentation.

更新于:2024 年 11 月 2 日 上午 5:54
作者:Pearlie

Version 3.0.8 has been published to Stable tModLoader v2024.9, learn more at the homepage[discord.gg]

This patch was a Weekly balance update.

Refer to this discussion:

Week 2

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2982195397/4700161870965816220/

更新于:2024 年 11 月 1 日 下午 3:24
作者:Pearlie

Version 3.0.7 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Config & Mechanic Improvements, Patch 3.0.7 November 1, 2024
- Pets Overhaul's Config Menu is now colored. Same applies for all other config options & their sliders.
- Exception to this is newly added 2 options. (technical issue)
- Added new two config options to determine two colors for Maximum Light Pet Quality text color to alter from. Still defaults to same as old colors.
- Moved the 'Gameplay' section in config options to the Top, since they may be more important.
- Added new Pet Direct Damage Multiplier value.
- Added new PetDamage() method, which applies Pet Direct Damage Multiplier, and limits the damage to minimum of 1.
- This is now used by all Direct-damaging Pets and Pet Projectiles.
- This fixes Pet Projectiles that scales with damage being able to deal 0 damage, which caused them to do nothing.
- Wisp Pet now increases Pet Direct Damage Multiplier, rather than Pet Projectiles only. (this means from Vanilla Pets, now also increases damages of Turtle, Ice Queen and Parrot's repeating strike)
- Added two Color values to represent two default colors that Maximum Light Pet Quality texts alter from.
- Improved Config file's readability a bit.
- Pet Ability Cooldown Display now has localization values.

更新于:2024 年 10 月 31 日 下午 4:00
作者:Pearlie

Version 3.0.6 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### In Combat Check Improvement, Patch 3.0.6, October 31, 2024
- Updated Russian translation, By: Teokai
- Added a Shared In Combat timer for all Pets to use.
- This timer procs upon taking damage, dealing damage and having negative life regen (being under DoT effects), defaulting to 5 seconds with any of the situations mentioned.
- This timer is shared among all Pets, and is triggered all the times. Currently only used by EoC, Minotaur and Baby Face Monster Pets.
- Skeletron Jr. Pet now resets Natural regen time to 0 upon being hurt. (But not while under DoT effect)
- Reworked Baby Face Monster Pet's mechanics.
- New: Increases Player's natural life regen build-up by 0.2 seconds per second.
- Removed: Crimson Armor effect. (Would multiply natural life regen by 1.5x and more) Also, this was not mentioned in the tooltip.
- New: Creates its own Dusts depending on current life regen values while Crimson Armor effect isn't active.
- New: Every frame, randomizes life regen value to be higher with Randomizer method. This is useful if life regen has been increased by Pet healing multiplier.
- Now Plays sounds effects 1 frame earlier.
- Uses shared In-combat timer, but sets it to be higher itself. Removed Self timers byproduct.
- Now uses more proper Update method for its life regen increase.
- Improved Tooltip and Code to be clearer & easier to understand.
- Fixed being a 'Summoner Pet'
- Fixed Lizard Tail not showing up on Bestiary upon usage of Lizard Pet's Ability.
- Now Lizard Tail's 'Pickups' count towards 'kills' of its bestiary entry. (Lizard Tail dying to enemies does not count.)
- Now Lizard Tail has a proper Bestiary Entry, with Temple Background, and flavor text.
- Fixed Lizard Tail moving unstoppably upon getting hit once, now slows itself down.
- Fixed Lizard Tail 'killing itself' twice if its precisely picked up at the same frame as it should be dying due to running out of its lifespan.
- Lizard Tail should now sync better in Multiplayer.
- Improved documentation within the code.

更新于:2024 年 10 月 29 日 下午 9:34
作者:Pearlie

Version 3.0.5.1 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Patch 3.0.5.1, October 30, 2024
- Fixed Junimo's Harvesting exp list checkup causing freezes.

更新于:2024 年 10 月 29 日 下午 1:51
作者:Pearlie

Version 3.0.5 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Pet Hit Improvements, Patch 3.0.5, October 29, 2024
- Improved direct hits and Projectiles from pets, they now all use Classes. (So their damage will scale with said Classes damage bonuses) All of them can now Critically hit with Crit Chance assigned to their respective Damage Class. All direct Pet hits on an Enemy (Ice Queen, Turtle and Parrot) now have their damage varying, just like in Vanilla. (Projectiles already were varying)
- Ice Queen uses Generic Damage Class.
- Baby Hornet uses Summoner Damage Class.
- Phantasmal Dragon uses Generic Damage Class. Icicle Shards and Lightning Strikes inherit stats from their source Projectile.
- Turtle uses Generic Damage Class.
- Dynamite Kitten uses Damage Class of hit that triggers the ability.
- Plantero uses Damage Class of hit that triggers the ability.
- Parrot uses Damage Class of first hit for its repeating hit, or Damage Class of Projectile's source (Used item or Minion/Sentry etc. that shoots it) when spawning a repeating projectile.
- Fixed Chester's grab range increase not working properly.
- Fixed Parrot not playing sound effects upon proccing its ability.
- Adjusted Parrot's sound settings to be more randomized & less loud.
- True Melee projectiles now count as 'Melee Hit' for Parrot's repeating strike.
- Improved Parrot Pet's codes logic.
- Fixed Junimo's exp pop-ups sometimes trying to pop-up 0 exp values.
- Junimo now uses default exp for Harvesting items too for cases if a Mod adds a Tree item.

更新于:2024 年 10 月 27 日 上午 12:40
作者:Pearlie

Version 3.0.4 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

This patch was a Weekly balance update.

Refer to this discussion:

Week 1

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2982195397/4700161870965816220/

更新于:2024 年 10 月 25 日 下午 3:47
作者:Pearlie

Version 3.0.3.2 has been published to Stable tModLoader v2024.8, learn more at the homepage[discord.gg]

### Patch 3.0.3.2, October 25, 2024
- Fixed Junimo checking for Harvesting level for both Mining and Fishing to display which message upon leveling up. (Used to say: Mining level maxed! if Harvesting Level was maxed)
- Fixed Propeller Gato and Tiki Spirit Pets not correctly using General crit chance for its calculation.
- Fixed Baby Red Panda ignoring Config option when playing ability sound effect.
- Fixed Ambient sound effects not counting as 'Ambient'.
- Non-Ambient sound effects now specify as 'Sound effect' rather than using their default values given to them.
- Changed Sound dictionaries to be static.
- Adjusted some Pets sound effects pitch variation etc.
- Fixed Pet Recovery method displaying 'Heal text' even when lifesteal cap has been reached.