tModLoader

tModLoader

Pets Overhaul
Ergebnisse 171–178 von 178
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Update: 9. Jul. 2023 um 11:31

Join our discord server to see all changes! https://discord.gg/JHFKwAQpX

Sound Update, Patch 1.0.4 - July 09, 2023
Added many many more sound effects to Pets for so many situations such as; Player hurt, Player death, Pet ability proc, Pet ability cooldown refresh etc. to further enhance their identity and for extra QoL.
Fixed sound effects playing everywhere on the map, they now will play on wherever they are called at (eg. now someone 10000 blocks away won't hear player the custom sounds but someone nearby will as intended)
Also added and modified extra properties to sounds such as pitch etc.
Baby Werewolf's Mauled debuff now makes the carrier bleed dependant on how many stacks they have. (added Blood dust for visuals, not Bleeding debuff)
Dynamite Kitten's explosion dust's are more randomized now.
Changed Lihzahrd pet to now activate for 25 seconds from 10, number of empowered attacks are decreased to 8 from 10. Player becomes more 'Lihzahrd' now.
Buffed Baby Grinch to now recover %20 mana upon recieveing Chilled or Frozen debuff, mana recovery will only occur on a 8 second cooldown.
Buffed Parrot pet to proc with %12.5 chance from %11.1. (1 in 8 from 1 in 9)
Buffed Fennec Fox to now give %25 attack speed from %20 and %18 movement speed from %15.
Changed Companion Cube to now grant a value of Mana or Life if the number is closer to 1, however this is disabled for mana if the mana used is lower than 5 for balance. (Eg. using 4 mana will give you 0 health, however using 8 mana will give you 2 health, opposed to how it was, 0 health and 1 health respectively.)
Changed Eye Spring so that now it doesn't increase wing time, wing acceleration increase is decreased aswell to balance out it now granting higher and faster jumps.
Changed Glommer to grant %5 of max health as mana from %10 and %100 of defense as max mana from %75.
Fixed Baby Dinosaur still granting mana.
Fixed Minotaur displaying in chat how many defense it grants from its % defense boost.
Fixed Companion Cube displaying a heal/mana value that is lower than 1.
Tweaked the Steam Workshop page a little.
Changed Mod Thumbnail to include more pets and be bigger.

Update: 9. Jul. 2023 um 6:10

Accidentaly published upcoming patch, reversed changes. New patch tonight.

Update: 9. Jul. 2023 um 6:07

Update: 9. Jul. 2023 um 5:50

Update: 3. Jul. 2023 um 16:10

Version 1.0.3 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/pets-overhaul-mod.119084/

Patch 1.0.3 - July 04, 2023
Added unique hurt sound effects to many pets whilist overriding player's own hurt sound. (Only Lizard sorta had it before)
Buffed Parrot pet to %11.1 chance to hit twice from %10 chance.
Buffed Cursed Sapling pet to now give %30 range boost to Dark Harvest.
Buffed Dynamite Kitty to have 20 armor pen for explosion.
Buffed Fennec Fox to now give %20 attack speed from %15, %15 movement speed from %12.
Estee Pet's %1 magic damage per 10 mana buff now works with mana over 200, grants extra %10 max mana, decreases Player's magic damage by %10 if Player has full Spectre Hood set and Potion Sickness
Baby Dinosaur pet's perks are moved to Glommer pet, now grants %10 chance to give a random pre-hardmode ore or gem while mining ores or gems, higher chance for ores. Is now a Mining pet.
Glommer's knockback boost is removed, now gives %10 max health and %10 of total health and %75 of defense as max mana. Is now Magic and Defensive pet.
Dungeon Guardian's pet now makes you immune to all Pre-Hardmode dungeon enemies and take no damage from spikes in dungeon, however, armor penetration is down to 6 (10 while in dungeon biome) from 20 and life regen while in dungeons is up to 8 from 6. Is now categorized as Defensive primarily.
Changed Hoardagron's flamethrower spesific perk to work with weapons that use Gel as ammo rather than just buffing Flamethrower and Elf Melter.
Fixed Pig Man Pet overriding Exquisitely stuffed buff.
Fixed pets that grant lifesteal contributing to player's lifesteal cap even if health is maxed.
Tidied and cleaned up unnecessary code.

Update: 22. Jun. 2023 um 3:45

Version 1.0.2 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/pets-overhaul-mod.119084/

Patch 1.0.2 - June 22, 2023
Changed Penguin Pet to now grant 5 flat fishing power everywhere, increased to 15 in Ocean biome, 25 in Snow biome and is now a Fishing Pet.
Also no longer gives immunity to chilled and mana/panic upon inflicted with chilled, now instead halves chilled debuff's duration.
Changed Shark Pup to give 15 flat fishing power from %30 fishing power increase but now grants extra 1 flat fishing power per Angler Piece, doubled upon killing a mech boss.
Changed Zephyr Fish to give 10 flat + %10 increase from %20 increase. Angler Armor's % fishing power increase per quest remains unchanged.
Nerfed Pig Man to grant Plenty Satisfied, rather than Exquisitively Satisfied.
Nerfed Eyeball Spring's acceleration boost and wing ascend speed boost slightly
Buffed Puppy Pet to have %33 chance to double the critter from %20.
Buffed Turtle Pet to now grant %10 defense, no longer gives flat 2 defense and now decreases speed by %12 from %10.
Buffed Minotaur Pet to now grant 1 defense every 16 stacks from every 10 stacks (is now 5 defense in total from 8 in total) but now grants %1 defense every 5 stack (%16 max)
Bernie Pet now will not have you 'restore your sanity' from burning enemies if; enemy is spawned from a statue or enemy is a target dummy.
Fixed Dynamite Kitten's explosive attack having no cooldown for melee.
Fixed Spider pet's effect only working on targets that has venom for melee weapons.
Sapling is now categorized as Defensive pet instead of Offensive.
Shark Pup's secondary class is now categorized as Offensive.
Baby Skeletron Head's secondary class is now categorized as Defensive.
Companion Cube is now categorized as primary Defensive, secondary Magic.
Fennec Fox's secondary class is now categorized as Mobility.
Baby Werewolf's secondary class is now categorized as Offensive.
Tidied and cleaned up unnecessary code.

Update: 2. Jun. 2023 um 7:07

Version 1.0.1 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/pets-overhaul-mod.119084/

Patch 1.0.1 - June 2, 2023
Tweaked some of projectile sources.
Added Forum page to mod description.

Update: 29. Mai 2023 um 1:58

Version 1.0 has been published to Stable learn more @