Project Zomboid

Project Zomboid

Definitive Zombies B41 (No Longer Supported)
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Update: Jan 25 @ 9:22pm

Reverting to an older version as randomisation seems to be broken(?)

Update: Jun 25, 2024 @ 7:20am

Updated incorrect translations and settings.
Thanks Viper!

Update: Feb 10, 2024 @ 6:16pm

1) Added new climate state; Entropy. The number of days the world has existed will affect the zombies stats
2) Improved compatibility with Random Zombies. There should be less stutter walk/sprint unless the climate changes. Previous issue was due to a fix for the zombie force building spawn

Update: Dec 21, 2023 @ 4:54pm

1) Updated randomisation to include 5th entry
2) Updated RU translations (Thanks Moonshi!)
3) Proper descriptions for tooltips
4) Rebalanced default settings for sandbox options to be more "realistic"

Update: Sep 13, 2023 @ 5:01am

When running Barricaded World or any of the zombie building spawns, zombies would not update until the next major climate change causing them to behave as a baseline zombie instead of their intended behaviour. A fix has been added for that.

Update: Jul 24, 2023 @ 6:41am

Hotfix:
Definitive Zombies was updating zombie stats that were inactive. This should be fixed so you can run other zombie stat mods without any conflict

Added additional logic so zombies would update correctly

Update: Jul 22, 2023 @ 7:13pm

Randomisation is in!
I did lots of testing and I am pretty sure it won't bork current saves.
Remember to enable it and restart as Randomisation is turned off by default.

Update: Jul 18, 2023 @ 3:44am

Updated AR translation to use ES translation

Update: Jul 18, 2023 @ 3:38am

- RU translation, thanks Мунши TTV MoonShi!
- Code refactor

Update: Jul 11, 2023 @ 3:09am

- Added "Time" as a climate state.
- Remove the sandbox settings for "Speech" as it is not ready