Total War: WARHAMMER III

Total War: WARHAMMER III

(Decky) Tech-Tree Compilation SFO Submod [RISE OF THE RAT Update]
Ergebnisse 11–18 von 18
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Update: 23. Jul. 2023 um 3:20

Update:
- Fix incorrect tech positions of all possible races, due to previous update for beastmen. (Silly bug from me just occured but it was fixed)

Now should all be playable and beastmen supported (for their technologies)

Update: 23. Jul. 2023 um 3:10

Revert:
- Revert back to old version before beastment fix. Some bug occured. Need to test it out with old version of mod.

Update: 22. Jul. 2023 um 9:41

Update:
- Fix Beastmen technologies. Minor graphical bug occured. After research, I think only CA can actually fix it (otherwise it would require somehow remove techonology groups from SFO mod somehow)

Update: 19. Jun. 2023 um 3:42

Update:
- Fix Vampire Coast technologies (Luthor Harkon) compability

Update: 7. Jun. 2023 um 9:11

Update:
- Fix Dark Elves technologies.
- Fix Lizardmen technologies.
- Fix Tomb King technologies.
- FIx Dwarves technologies. Minor graphical bug occured.
- Fix Greenskins technologies. Minor graphical bug occured.

Update: 6. Jun. 2023 um 5:25

Update:
- Fix Vampire Counts technologies.
- Fix Wood Elves technologies. Minor graphical bug remains.
- Fix Bretonia technologies.
- Fix High Elves technologies.

Public Release

Update: 26. Mai 2023 um 5:46

Update:
- Fix Kislev tech (Boris)
- Fix Cathay tech
- Fix Skaven tech (Lord Skrolk)

Private Release

Update: 21. Mai 2023 um 23:53

Basic release - Empire fix

Private Release