Barotrauma

Barotrauma

Enhanced Armaments Fuel for the Fire Expansion
Viser 111–120 av 178 bidrag
< 1 ... 10  11  12  13  14 ... 18 >
Oppdatering: 5. okt. 2023 @ 14.15

Fixed:

- Name for the Renegade Style 2 Corrected.
Renegade Uniform -> Renegade Combat Fatigues

Oppdatering: 4. okt. 2023 @ 12.31

Updating with EHA, but an hour late.

Changed:

- Style 2 Sprites upgraded with new base uniform textures.

- Weapons spawning at more refined levels, specifically the 10mm family, and RCGL, which are no longer able to spawn on Campaign Start, though still appear early game.

Oppdatering: 1. okt. 2023 @ 13.23

Sorry, minor problem with tags & missing fab recipe. I think I got it now.

Oppdatering: 1. okt. 2023 @ 13.16

Added:

- Engineering Overalls (Old EHA Engineering Suit) Reimagined, and with a Style 2.

Oppdatering: 1. okt. 2023 @ 10.18

Changes:

- Minor clerical tweaks on a couple of weapons.
Waterlogged Assault Pistol -> The Wanderer (+Description Change)
Coalition Suppressed Assault Pistol -> Covert Assault Pistol

Oppdatering: 29. sep. 2023 @ 12.14

Changed:

- Gave the Coalition Assault Shotgun a glow-up. No functional stats changed.

Oppdatering: 24. sep. 2023 @ 16.43

Minor little update

Changed:

- Black-Ops "Sapper" and "Heavy" equipment have been given more distinctiveness cosmetically.

Oppdatering: 13. sep. 2023 @ 15.59

Changed:

- Combat Helmet variants restatted to fit.

Added:

- (This is where the Combat Medic Uniform would be if SCP didn't beat me to it, but better it be on the main mod.)

Oppdatering: 9. sep. 2023 @ 11.53

Fixed:

- Spawn frequency of 10mm Magazines were way too high.

Oppdatering: 7. sep. 2023 @ 13.38

Fixed:

- Renegade Light Hand Cannon, Double-Barrel 8-Gauge, and both Leverguns are now able to be put on weapon holders.