星云:战舰指挥官 NEBULOUS: Fleet Command

星云:战舰指挥官 NEBULOUS: Fleet Command

Marduk Clan Collective
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更新于:2023 年 11 月 18 日 上午 9:33

Hotfix:

Removed 100mm HEDP Shell crit capabilty
Reduced 100mm HEDP Shell explosion radius (3.3m-2m)
Decreased Lahmu-class Gunboat identity work required (250-125)
Increased Lahmu-class Gunboat radar signature (+50%)
Reduced C2 Flak Cannon, 'Nirah' functioning threshold (25-20)
Increased C3 Gun, 'Laguda' functioning threshold (20-25)
Increased C3 Gun, 'Laguda' muzzle spread (0.3-0.5)
Increased C3 Gun, 'Laguda' time between muzzles (0.33-0.5)
Increased C3 Gun, 'Lahar' functioning threshold (20-25)
Increased C3 Gun, 'Antu' functioning threshold (32-65)
Increased C3 Gun, 'Antu' rare debuff chance (5%-15%)
Increased C3 PDT, 'Sebitti' functioning threshold (10-40)
Increased C4 Gun, 'Enten' functioning threshold (30-35)
Increased C4 HV Gun, 'Igalima' functioning threshold (30-70)
Increased C4 Gun, 'Shulshaga' max health (400-650)
Increased C4 Gun, 'Shulshaga' functioning threshold (40-65)
Increased C4 Gun, 'Shulshaga' damage threshold (35-45)
Increased C5 Gun, 'Zababa' max health (500-800)
Increased C5 Gun, 'Zababa' functioning threshold (30-80)
Increased C5 Gun, 'Zababa' damage threshold (35-45)
Increased C5 HV Gun, 'Dumuzid' functioning threshold (30-90)
Increased C5 HV Gun, 'Ashgi' max health (550-900)
Increased C5 HV Gun, 'Ashgi' functioning threshold (55-200)
Increased C5 HV Gun, 'Ashgi' damage threshold (40-50)
Increased C5 HV Gun, 'Ashgi' rare debuff chance (5%-15%)
Increased C5+ Railgun, 'Melammu Dingir' functioning threshold (40-50)
Increased C5+ Gun, 'Enki' functioning threshold (40-50)
Increased C1 Casemate, 'Kusu' rare debuff chance (5%-15%)
Increased 'Melammu' Railgun System functioning threshold (20-120)
Increased 'Kingu' Spinal 435mm Heavy Flak Cannon rare debuff chance (5%-15%)
Increased 'Kingu' Spinal 435mm Heavy Flak Cannon functioning threshold (30-90)
Fixed C5 HV Gun, 'Ashgi' lens dynamic visible mesh

更新于:2023 年 11 月 14 日 下午 3:35

Hotfix:

Fixed variable gun error on C3 Gun, Antu (hopefully for real this time)

更新于:2023 年 11 月 14 日 下午 2:26

Rollback:

Scripting errors persist. Fix enroute.

更新于:2023 年 11 月 14 日 下午 2:09

Hotfix:

Fixed variable gun error on C3 Gun, Antu (hopefully)

更新于:2023 年 11 月 14 日 上午 4:03

Hotfix:

Fixed dynamic visible mesh errors again.

更新于:2023 年 11 月 13 日 上午 7:50

Hotfix:

Updated VFX .dll file

更新于:2023 年 11 月 13 日 上午 7:26

Hotfix:

Fixed dynamic visible mesh error on new weapon systems
Adjusted C5 HV Gun, "Ashgi" recoil animation
Removed armour damage radius from all 75mm rounds
Decreased cost of all 75mm rounds (150/pt-500/pt)
Reduced 100mm HEDP AP value (38-35)
Reduced 100mm HEDP component damage (35-30)
Removed armour damage radius from 100mm Incendiary Shells
Reduced 100mm Incendiary Shell AP value (25cm-15cm)
Reduced armour damage radius from 200mm HE Shells (0.7m-0.35m)
Reduced armour damage radius from 200mm HE-HV Shells (0.7m-0.02m)
Reduced armour damage radius from 200mm Incendiary Shells (0.35m-0.1m)
Reduced crit chance on 200mm Incendiary Shells (+200%-150%)
Reduced armour damage radius from 600mm HE Shells (1.35m-0.5m)
Reduced armour damage radius from 600mm HE-HV Shells (1.35m-0.06m)
Reduced 600mm HE Shell AP value (55cm-40cm)
Reduced 600mm HE-HV component damage (229-165)
Increased 600mm Plasmatic Shell component damage (20-70)

更新于:2023 年 11 月 13 日 上午 3:42

Adjusted Shamhat-class Light Cruiser hull volume values
Fixed Enkidu-class Battleship engine glow outage error
Fixed Siduri-class Command and Control Cruiser Huge Compartment DC board error
Increased Large DC Storage damage threshold (15-30)
Increased Large DC Storage restore count (4-6)
Increased Large DC Storage repair team (0-1)
Increased Large DC Storage Network damage threshold (15-30)
Increased Large DC Storage Network restore count (8-12)
Increased Large DC Storage Network repair team (0-2)
Increased Large DC Storage Network functioning threshold (10-20)
Increased Large DC Storage Network max health (300-500)
Reduced Plasma Re-Conversion System compounding multiplier (x4-x2)
Reduced Plasmatic Afterburner System compounding multiplier (x4-x2)
Reduced Large Ammunition Elevator compounding multiplier (x10-x5)
Increased DSM-250 Mobility Drive System rare debuff chance (5%-15%)
Increased DSM-250 Mobility Drive System hull angular motor buff (+20%-30%)
Increased DSM-250 Mobility Drive System hull turn rate buff (+25%-40%)
Rebalanced performance of all radar types. (Lulal, Nindara, Uras & Ashur stats adjusted by Brutoni, please message him if you have concerns)
Decreased point cost of all 100mm shells (100/1pt-250/1pt)
Decreased 100mm EMP Shell crit chance (+400%-+75%)
Decreased 100mm EMP Shell AP value (40cm-25cm)
Decreased 100mm EMP Shell debuff effect stacking (2-1)
Decreased 100mm EMP Shell armour damage radius (1m-0m)
Increased 100mm EMP Shell Penetration Depth (20m-50m)
Increased 100mm Incendiary Shell crit chance (-70%-+75%)
Increased 200mm Incendiary Shell crit chance (-70%-+175%)
Fixed 435mm Flak Shell VFX repeating
Fixed 100mm EMP VFX repeating
Changed Alammush Fire Control Radar model
Changed C1 Casemate 200mm Rotary Cannon, Aya model (Now has elevation & traverse)
Increased C3 100mm Gun System, "Laguda" muzzle spread (0.15-0.3)
The C4 Gun, "Shulshaga", all C5 and C5+ weapon systems will no longer check for friendly fire. (This was to eliminate an issue where some guns were failing to super-fire over guns ahead of them)
Added C1 Casemate 75mm Quad Cannon, "Kusu"
Added C2 100mm Gun System, "Martu"
Added C3 600mm Gun System, "Antu"
Added C5 600mm HV Gun System, "Ashgi"
Added "Kingu" 435mm Spinal Heavy Flak Cannon
Changed 900mm HE Shell function (Uses new bomb shell type)
Fixed C1 75mm Dual Purpose Gun, "Ishum" role type (Offensive-Dual Purpose)
C4 600mm Gun System, "Shulshaga" now has recoiling barrels
C5 600mm Gun System, "Zababa" now has recoiling barrels

Important:

This build of the Marduk Clan Collective was built on the public test branch of Nebulous. It will not function correctly on the main branch.

Known Issues:

Gilgamesh-class Dreadnaught forward C5+ gun fire may impact weapons when firing directly ahead
No visual indicator for Siduri-class Cruiser buffs
30mm Sandshot VFX generated sideways
75mm Grapeshot VFX generated sideways
Potential balance issues

更新于:2023 年 10 月 9 日 上午 4:44

Hotfix:

Reduced C5+ Siege Cannon, Enki cost (200ps-180pt)
Fixed C4 200mm HV Gun, Igalima ammo selection
Fixed Enkidu-class Battleship Status/DC Board again
Fixed 200mm Incendiary point division and storage volume values.
Changed 900mm HE Shell to use kinetic shell framework.
Adjusted 435mm Flak Shell performance
Reduced 'Nusku' Beam System beam volume
Reduced 'Nusku' Beam System on target angle (10deg-2deg)

更新于:2023 年 10 月 7 日 上午 6:24

Hotfix:

Changed shell descriptions to include Light or Heavy reload tag
Fixed Enkidu Status/DC Board drive/power plant sockets
Decreased C2 Flak Cannon, Nirah time between muzzles (0.125-0.1)
Increased C3 Gun, Laguda time between muzzles (0.25-0.33)
Increased 150mm Flak Shell point division (0.5-0.75) [Means 1pt of ammo is now 75 shells, same as vanilla flak]
Decreased 150mm Flak Shell storage volume (0.05-0.02)
Decreased 150mm Flak fuze margin (0.3-0.2)
Decreased 100mm HEDP Shell explosion radius (0.8-0.33)
Decreased 100mm HEDP Shell ray angle (15-7)
Decreased 100mm HEDP Shell ray count (5-3)
Increased 100mm HEDP Shell armour penetation (35-38)
Increased 100mm HEDP Shell max penetration distance (2.2-4)