NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Marduk Clan Collective
Mostrando 11-20 de 79 aportaciones
< 1  2  3  4 ... 8 >
Actualización: 24 ENE a las 15:32

Hotfix:

Fixed Nanshe-class Escort Carrier collider sampler.

Actualización: 23 ENE a las 5:17

Hotfix:

Fixed C5 Dumuzid HP to function
Fixed emission and lighting outage effects on several hulls
Fixed EWar error when jamming used against FCR equipped hulls
Added socket filters to Nanshe-class Escort Carrier Hangar Storage sockets
Added two large launch hangar bays to Assur-class Fleet Carrier
Further adjusted side launch hangar bays on Assur-class Fleet Carrier
Changed all Assur-class Fleet Carrier launch hangar bays to accept launch and landing requests

Actualización: 22 ENE a las 3:20

Hotfix:

Fixed large strike craft being unable to land on Assur-class Fleet Carrier

Actualización: 21 ENE a las 13:36

Updated to 1.4:

Added Nanshe-class Escort Carrier
Added Assur-class Fleet Carrier

Added Bulk Internal Hangar access
Added Reinforced Internal Hangar
Added Medium Mounted Hangar access
Added Large Mounted Hangar access
Added OSP Strikecraft (Skiff, Barracuda, Sturgeon, Pike)
Added OSP Rockets (R1, R2, R3)

Removed 100mm EMP & Incendiary Shells
Removed 200mm Incendiary Shells
Removed variable reload scripts, replaced with regular versions
Reload times of all affected weapons set to average between former 'light' and 'heavy' reload values.

Increased C4 Gun, Enten reload speed (4-0.5sec)

Actualización: 19 SEP 2024 a las 10:45

Hotfix:

Fixed 150mm Flak Shell not generating destruction effect
Disabled overpenetration on 75mm Grapeshot, 75mm HE, 100mm EMP, 100mm Incendiary, 200mm HE, 200mm Incendiary, 600mm HE, 600mm HESC, 600mm Plasmatic Shells

Actualización: 19 SEP 2024 a las 9:30

Hotfix:

All munition costs reduced by 50%
All munition storage volumes reduced by 50%
Reduced C5+ Railgun, Melammu Dingir cost (350-200pt)
Reduced C5+ Siege Cannon, Enki (180-120pt)
Reduced 'Melammu' Railgun System cost (275-180pt)
Reduced Adamant Magazine cost (144-80pt)
Removed Strike Planning Center access

Actualización: 19 SEP 2024 a las 6:55

Hotfix:

Allowed all offensive weapons to be grouped
Updated Ninazu Fusion Round information

Actualización: 18 SEP 2024 a las 18:07

Updated to 1.0:

Added Observation Deck compartments for Siduri-class Cruiser, Gilgamesh-class Dreadnaught and Tiamat-class Titan
Added default internals for all hulls
Added C2 S1 Missile Turret, Gula
Added forward facing map entry to all ships
Added lifeboats to all ships
Added EA20 Active Decoy access
Added TLS-3 Launcher access
Added accurate radar cross sections to all hulls
Re-added Missile Programming Bus access
Re-added Missile Programming Bus Array access
Re-added VLS-3 Launcher access
Re-added Ninazu Fusion Cannon and munition
Fixed Ishtar and Tiamat DC Boards
Fixed Lahmu Engine Audio
Remade Gilgamesh DC Board
Updated 7500mm Abzu munitions

Increased Gilgamesh-class Dreadnaught armour thickness (110-130cm)
Increased Gilgamesh-class Dreadnaught internal density armour equivalent (1.3-1.5)
Increased Enkidu-class Battleship armour thickness (70-95cm)
Increased Ishtar-class Battlecruiser max speed (22-24m/s)
Increased Ereshkigal-class Heavy Cruiser max turn speed (0.09-0.11)
Increased Ereshkigal-class Heavy Cruiser linear motor force (1200-1600)
Increased Ereshkigal-class Heavy Cruiser angular motor force (700-1100
Increased Ereshkigal-class Heavy Cruiser hull component max repair (20%-25%)
Increased Ereshkigal-class Heavy Cruiser armour thickness (48-65cm)
Increased Ereshkigal-class Heavy Cruiser increased firing arcs of C4_2, C4_3, C3_1 & C3_2 (60-80deg)
Increased Siduri-class Command and Control Cruiser CR96 Comms Array transmit power (5000-8000)
Increased Siduri-class Command and Control Cruiser CR96 Comms Array bandwidth (7500-12500)
Increased Siduri-class Command and Control Cruiser CR96 Comms Array gain (30-65)
Increased Shamhat-class Light Cruiser max speed (24-28m/s)

Increased 435mm Heavy Shrapnel Shell component damage (25-35)
Increased 600mm HE Shell component damage (340-420)
Increased 600mm HE Shell impulse magnitude (20-80)
Increased 600mm HE-HV Shell component damage (165-220)
Increased 600mm HE-HV Shell impulse magnitude (40-100)
Decreased 600mm HESC Shell max penetration distance (-1-5)
Increased 600mm HESC Shell impulse magnitude (20-80)
Decreased 600mm HESC Shell ray angle (35-25deg)
Increased 600mm HESC Shell ray count (10-14)
Increased 'Alammush' Fire Control Radar gain (60-70)

Known Issues:

Tiamat-class Titan performance extremely poor for unknown reasons, lead Nebulous dev looking into it.
The Fly Forward script causes ships to attempt to 180 once burn is complete.
Ninazu Fusion Round fuel line fire blasts don't burn armour
Ninazu Fusion Round impact VFX missing some textures.

Actualización: 15 SEP 2024 a las 14:47

Undoing previous rollback

Actualización: 15 SEP 2024 a las 14:37

Rollback:

Testing performance issues with Tiamat hull