RimWorld
SkyMind Network [1.4]
8개 중 1~8개 표시 중
업데이트: 2024년 2월 1일 오후 12시 54분
작성자: Killathon

- Servers that are temperature sensitive have had their descriptions updated saying what the range is.

업데이트: 2024년 1월 14일 오전 8시 06분
작성자: Killathon

- Pawns outside the SkyMind Core can now leverage a nicer designator when targeting surrogates to connect to, allowing them to connect to multiple surrogates without having to reselect the connection gizmo.
- Temperature sensitive buildings like servers are now actually sensitive to cold in addition to heat. Computers don't like being frozen any more than we do.
- Temperature sensitive buildings like servers steadily take damage if the room they are in uses outside temperature to represent how dreadfully awful it is on a system to be exposed. You don't find PC's in nature.

업데이트: 2023년 10월 31일 오전 7시 11분
작성자: Killathon

- Fixed a bug where despawning/destroying/uninstalling network towers and relay towers would not reduce the network capacity.

업데이트: 2023년 6월 5일 오후 7시 20분

- Fixed some compatibility issues and bug fixes with Mechanical Humanlikes: Android Tiers Reforged.

업데이트: 2023년 5월 25일 오후 7시 00분

- Fixed an unintended situation where the SkyMind Core could explode from heat when it shouldn't do that. It will still generate heat, but will never suffer critical failures (besides maybe catching on fire if you let the room get crazy hot from vanilla mechanics).
- Added an experimental nerf to surrogates so that they don't generate skill points quite as absurdly fast for their controller.

업데이트: 2023년 5월 13일 오전 11시 00분

- Gave transceivers/receivers the bionic thing category so they can actually go into stockpiles.
- Tweaked world pawn method again to not throw errors if the player's faction doesn't exist yet.

업데이트: 2023년 5월 12일 오후 6시 36분

Fix to pawns leaving the map disconnecting from the network improperly.

업데이트: 2023년 5월 11일 오후 12시 59분

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