Halo: The Master Chief Collection

Halo: The Master Chief Collection

Holdout (Old)
Mostrando 1-10 de 10 aportaciones
Actualización: 10 ABR 2024 a las 19:15
por Hyokin

Actualización: 30 MAR 2024 a las 18:26
por Hyokin

Actualización: 30 MAR 2024 a las 16:59
por Hyokin

Feb/March 2024 Update - Mostly various tweaks to scripting, AI placement, and weapons to ensure smoother loading and correct sequences.

Actualización: 5 FEB 2024 a las 20:41
por Hyokin

Patch to fix 2/3/24 versions broken scripting.
Level should be playable start to finish. Still a few bugs to squash and audio to fix in next update!

Actualización: 3 FEB 2024 a las 20:57
por Hyokin

Updated map images.

Note: Level doesn't load after Hunter Encounter. Will update fixed patch tomorrow.

Actualización: 3 FEB 2024 a las 20:31
por Hyokin

(Updated to version 0.90)

Actualización: 23 SEP 2023 a las 17:34

Quick update to match compatibility with new MCC updates.
Working on finishing/tidying up Beach encounters and tunnel section for next update! Custom cinematics/cutscenes may also be included in future updates!

NOTE:
Due to some issues transferring files to a new pc, there might be some bugs in the scripting and sounds because I had to revert some files back to an earlier version. The mod should still be playable, but I'll be sure to get those errors fixed as soon as possible.

Thank you for your patience and for playing my mod!
~ Hyokin

Actualización: 27 JUN 2023 a las 22:37

June 28, 2023 - Holdout Completed Changes
Overall, some major updates to level geometry, audio quality, weapon firing sounds, and encounters from the last update. Here are some of the additional changes with my TO-DO list as well. I'm also working on adding cinematics. Link to the FMOD audio files will be up shortly.

SANDBOX
Fix Sniper Rifle's rate of fire.
Blue or tealish HUD.
Port Needle Rifle and DMR.
Update SMG sounds to H2 sound.
Update several weapons with H2 version

COURTYARD
Fix H2 Weapon Audio being too loud.
Fix Howdy Pelican Audio being too quiet.
Fix textures.
Less drones in swarm
Move Flocks to Covenant ship in distance.
Add ODST/Superintendant interactive scenery.
Revoice pilot dialogue w/southern accent.
Fix Z-fighting geometry in the Grunty Scare hall.

PELICAN PICKUP
Add more interactive ODST scenery.
Remove sniper near top left highway chunk.

SNIPER ALLEY
Fix textures.
Fix overhead tunnel geo [NEW] Fix OPEN EDGES!!
Hotel: Add "Chief, glad you could make it!" dialogue
Hotel: add death timer for worker to hasten elite movement.
Fix grunt squad spawn if player runs through.
Fix lighting inconsistency with beach area.
Add light to end of hall?
Remove Forge Walls
Ensure geo consistency between both zones.
Fix breakable glass so door doesn't clip through when opening.
Fix breakable glass geo so it doesn't leave floating bullet holes, (edited)

BEACH A
Banshee/Hornet flock over city in distance.
Adjust geometry so bridge is more visible.
Add a nav point on the phantom outside.
Alternatively, move Grunt spawn to draw player's attention to phantom.
Warthog turret camera very broken. Why???
Sniper: Remove firing positions(or make it its own set.) to avoid it jumping out of the tower.

BEACH B
Add a phantom assembling the AA gun.
Add a marine Warthog spawning in behind the player and driving in to help.
Spawn the Elite drop pods faster(why their shields busted?)

BEACH FINAL
Fix decorators.
Add a sniper tower.
Fix geometry near tunnel entrance.
Add ghosts/choppers coming out of the tunnel.

TUNNEL START
Add cinematic title for third chapter.
Add NM district doors to tunnel.
Add script point for Drones to fly up at the player as they make the jump.


TUNNEL MID
Add ghosts and choppers (and a Prowler/Spectre?)
Add a Drone Swarm flying into the tunnels?
After the big room, add the barricade with the shadow, shade turret, and elites.

TUNNEL END
Add script points for Shadows and spawn more in later sections.
Add final room encounter: shadow turret, placed turrets, three ghosts, and a pair of hunters(legendary?)
Move the flat image of the skyline back to add the illusion of depth
AI using Shadow Turrets are unable to fire!

TO DO LIST
Coutyard Phantom isn't unloading all troops. What the hey?
Add street signs/monitors/highway overhead sign.
Add seagulls/rat flocks
Adjust timing of radio clicks for audio.
Volume for Pelican Pilot waaaay too low.
Add debris and smoke/fire FX to burnt out building.
Add some more flocks, perhaps Cockatiels flying over the alley?
Fix beach warthog marine's AI(breaks after they spawn and do their jump.)
Have beach marine warthog move up from other area(or spawn a new one)
Add marines holding out on structure and beach.
Tunnels - Is lighting is working properly (The end is blue? Shiny objects?)
Tunnels - Add some geometry outside the windows. (render, no collision)
Add some instance geometry to break up the monotony of the tunnels(columns, doors, etc.)
Add the flipped bus jackal shield wall encounter, shade, and a ghost.
Fix the lighting near the Drone "fly up" spawn.
Have tunnel marines spawn in a warthog and follow the player.
Tunnel - Lower the ceiling in big room?
Fix Scarab's firing points to match busted hog.
Tunnel Mid/End - Add decorations like HuCiv, etc.
Add marines with a turret on the sides of the big room.
Warthog moves up/respawns to join player.
Fix misaligned geo/textures in end Tunnel.
Add "sunken" tunnel pieces with water.
Shadows carrying ghosts? How?
Shadows don't move (what the heck!?)
Add soft ceilings/slip surfaces in Blender
Verify decorators are on the right BSPs
Fix beach sand to use Shader_Terrain instead.

Actualización: 17 MAY 2023 a las 18:27

5/17/23:
- Added Sniper Alley, Alleyways, Hotel Zanzibar, and first two beach encounters.
- Level ends after Elite Drop Pods.
- Fixed AI spawns. Fixed textures. Fixed a lot of scripting and other stuff too.
- Custom audio should work, if not, updated FMOD will be available via Nexus Mods.
- More updates in the near future.

Actualización: 10 MAY 2023 a las 9:33