Project Zomboid

Project Zomboid

Visible Generator Range
Mostrando 1-5 de 5 aportaciones
Actualización: 29 DIC 2024 a las 12:34 p. m.

Uploaded Version 1.4 of the mod.

Current changes:
// B41
+ Added compatibility with Multiple Generators
* Applied the fixed exterior generator check to Immersive Solar Arrays.

Actualización: 28 DIC 2024 a las 2:34 p. m.

Uploaded Version 1.3 of the mod.

Current changes:
// B41 & B42
* Changed to Prerender function to match the UI update speed, which is the same speed the java displays update anyways. Should in turn improve performance.
* Fixed a bug having to do with exterior calculation when the sandbox setting is disabled, as it was improperly calculated and broke displays at times.

// B42
+ Added a new rendering method for the square display. This required some special logic to account for water, so please report any irregularities.
+ System now only displays your current floor in contrary to B41, which makes it a bit more dynamic and easy on the eyes seeing as it's currently impossible to get rid of the outlines.

Actualización: 18 DIC 2024 a las 4:07 p. m.

Uploaded Version 1.2 of the mod.

Current changes:
+ Added B42 Support
* Backported some updated features from B42 to B41, including updates to the rendering system, how powered tiles are indicated, and the associated patch.
* Now uses the accessibility option for 'Good' and 'Bad' colors on the client.
* Updated the codebase to allow more compatibility

Actualización: 8 MAY 2023 a las 11:00 p. m.

Uploaded Version 1.1 of the mod.

Current changes:
+ Added Immersive Solar Arrays support. Power Banks will now appropriately show their range, which is conveniently the same as a regular generator. Special logic was implemented to make sure they correctly show current power providing status.

Actualización: 6 MAY 2023 a las 11:14 a. m.

Uploaded Version 1.0 of the mod.

Current changes:
+ Release at last, cheers!