Barotrauma
Vanilla Weapons Overhaul (Draconis)
กำลังแสดง 51-60 จาก 359 รายการ
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อัปเดต: 25 ธ.ค. 2024 @ 9: 23am

Welder nailer improvement updates for Christmas, projectiles look better and while they still repair doors they also weld them shut now so it has a downside when you are working close to doors and hatches and not watching where you fire the rivet gun.

Might tweak the repair later but its like a mid skill mechanic speed wise but wastes more fuel, a high skill mechanic with perks fixes much faster though talent perks should increase this as well.

อัปเดต: 24 ธ.ค. 2024 @ 4: 40pm

Numerous small tweaks to barrel posistion or prices or hand posisition. Ion Pulser improvements to use.

Added Jovian Shotgun variant sold for reputation/can be found in wrecks/abandoned. Some NPC's carry it. Slightly faster fire rate but less accurate/larger cone of fire.

Added Mechanic weapon Weld Nailer an 18 shot rifle that fires heavy projectiles that spotweld hull on impact less efficent than a normal welder it allows for quick repairs

อัปเดต: 15 ธ.ค. 2024 @ 5: 01pm

hotfix, load bearing vest had incorrect amount of slots.

อัปเดต: 15 ธ.ค. 2024 @ 4: 53pm

So slighlty big and possibly unpopular update. }
All ammo has been reverted back to vanilla stack sizes to better work with mods like Baroverhaul and other mods using vanilla stack sizes. Exceptions to this are are the Light Pistol which keeps its 4 small pistol magazines per slot but is now 16 in cabinets, Making it easier to store extra magazines for. All other ammo is as follows, Standard Magazines 2 in inventory 8 in container, Drums or Heavy magazines/cells 1 in inventory 4 in container, Harpoons 6 in inventory and 32 in Cabine, Loose shells 12 in inventory and 32 in container and finally grenades/AM rifle shells remain 8 in inventory 32 in container.

Load Bearing Vest has had its protection increased but the top three slots are now dedicated to ammo, sonar/pda and medical. Slowing effect is also reduced

New Mariner Backpack is a military field pack with 9 slots no restrictions but slows the user down slightly and interferes mildly when using scooters.

New Ion Pulser is an advanced energy weapon that does high burn/internal damage with a scattering of exotic electromagnetic burns and rad contamination due to its uranium core. It does minimal damage to structures and the beams have a tendancy to scatter wildly on hit. It also does extra damage to mechanical creatures.

Maser pistol buffed to do more damage to mechanical creatures similarly to the Ion Pulser as it was lacking when used against fractals when its supposed to be a energy magnum that does EMP damage.

อัปเดต: 5 ธ.ค. 2024 @ 8: 20am

assault grenades were missing new grenade tag for ammo slots

laser rifle cauterize effect much more obvious and removed the small underwater bubble effect on its explosion (it burns ballast flora)

อัปเดต: 18 พ.ย. 2024 @ 7: 48am

Maser underwater bubble fixed

อัปเดต: 15 พ.ย. 2024 @ 1: 52pm

several old pirate outfits were missed

อัปเดต: 7 พ.ย. 2024 @ 11: 52am

Added Breacher Carbine back in after serious rework and repair of item code.

Fixed some issues with Operator Rifle using Breacher fixes.

Added new weapon Impulse Rifle, a 2 shot burst older style assault rifle that was rechambered for the newer assault rifle rounds. High fire rate and accurate burst fire, larger double whammy recoil can be atrocious at low skill. Has a single comparment in the stock similar to the repeating rifle.

อัปเดต: 6 พ.ย. 2024 @ 8: 17am

breacher carbine spagettii code came undone. Going to remove the entire gun for the time being and come back to it at a later date.

Coalition Defense Carbine and Light Machine Gun damage slightly increased after testing showed their bullets to be underperforming even with their armor penetration vs the SMG, which has consistantly high damage and depleted rounds late game.

อัปเดต: 5 พ.ย. 2024 @ 6: 24am

Chainsaw shakes when being used

Pistols all have proper penalties for dual wielding

Breacher is stil a bit of a mess but it works alright.