Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Uppdatering: 10 maj, 2023 @ 7:20

Uppdatering: 10 maj, 2023 @ 7:05

Uppdatering: 10 maj, 2023 @ 7:01

trying this again seems to have updated wrong

Uppdatering: 10 maj, 2023 @ 6:52

test update seems hash failed

Uppdatering: 10 maj, 2023 @ 5:40

Changed Harpoon Coil gun charge time to match new update.

Uppdatering: 13 apr, 2023 @ 11:03

added more gearsets and tweaked old ones. some leaders were not very leaderesque.

Uppdatering: 12 apr, 2023 @ 12:26

Did another pass on NPC weapon load outs, testing shows double pistol/revolvers isn't working out even with equip tags. Kept a few elites with oxygenite masks so if they are in a flooded situation they get a movement buff. Leaders now have talent buffs according to their faction. Expect to see a few enemy types with Assault Rifles, Bandoliers and other talent gear.

Renamed all the Aftermarket weapons besides the Aftermarket Shotgun. Each now has a unique name and a return of the Deadeye Carbine.

Still on the fence about Flashlights on Pistols and the Stab Light. Seems to be doing ok thus far.

Uppdatering: 11 apr, 2023 @ 17:37

Changes to NPC enemy gear load outs, certain enemies were putting away weapons rather then carrying them for some of the bulky guns.

Uppdatering: 10 apr, 2023 @ 6:38

Minor update, some weapons were not correctly showing their ammo amounts due to not having a contained item slot indicator set. This has been corrected.

Uppdatering: 9 apr, 2023 @ 4:54

BIG Update

Weapons now spawn in NPC combat missions properly.

Bandits: The Wildcards, lots of odd weapon combos and they sometimes have explosive shotshells or flame throwers, rogue medics.

Coalition: Either a full force occupying a station or a rogue group, heavier weapons and lots of defense carbines and occasionaly aftermarket weapons. Leaders usually have really good weapons.

Sepratists: Either an official terrorist cell or as rogue group they have generally heavier armor with stat bonuses, more crude guns like high damage lever actions and occasionally explosives.

Pirates: mix of gear with a few special combos, generally the worst armed and equipped of the bunch but leaders can be extremely deadly. Often have scavs with melee weapons