Barotrauma
Vanilla Weapons Overhaul (Draconis)
21–30 из 359
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Обновление: 28 июн в 17:43

dropped new laser damage, was too high at masterwork

Обновление: 27 июн в 16:50

hotfix for laser charge pack having laserammofuel tag for laser bore/cauterizer

Обновление: 27 июн в 8:43

Added new Standard issue Laser Rifle and Pistol VERY high ammo and share interchangeable charge pack ammo but have different damage and pistol/rifle talents take fulq to make but not parts kits

Обновление: 17 июн в 10:42

Added Scope support to all Rifles and Most Carbines

Burst Carbine and Breacher did not get them due to their excessive recoil.

Обновление: 12 июн в 16:04

description and restrictions on bandolier were incorrect.

Обновление: 10 июн в 8:44

Improved Russian Translation

LMG series of weapons including Automatic Rifle and Cult Carbine are now listed as 5.45x39mm to differentiate the Defense Carbine 5.56x39mm weapons from them as they use similar magazines. The mod canon being the Coalition developed the LMG and Carbine platforms to not be interchangeable due to a mixture of design by comittee, old earth suppliers from different regions and possibly the intent to not let the Defense Carbine have ammo commonality due to the risk of insurrection.

Modified revolver dual wield penalties lessend, making it easier to wield a pair of these slower firing high capacity revolvers, though the talent really puts them in a good place.

Light Handcannon ammo is now 6, 5 shots was somewhat trying to be realistic but somewhat arbitrary as the gun

Forgot to put this down but the Saber attack and hold animations are VASTLY improved to make it look like you are actually using a dueling sword to slash at targets.

No new spears yet, looking at possible bayonets, spears and the upcoming scopes.

Обновление: 4 июн в 1:22

Much better Russian Translation files hopefully.

Replaced the experimental bloodloss effect with an on limb on hit status effect for laser cauterizer rifle.

Обновление: 3 июн в 17:39

Обновление: 12 мая в 14:11

minor fix on wrong cap as there is no sep cap 3

adjust values on veteran sep helmet to not be so over the top.

Обновление: 10 мая в 16:15

BIG issue with enemy submarine crews fixed,

Updated basic firearm armor penetration on SMG, Coalition Defense Carbine and Jovian SMG/Pistol. To coincide with changes made to the base game Deadeye is stronger as well but not strict upgrade nonsense it is in vanilla now.