Barotrauma
Vanilla Weapons Overhaul (Draconis)
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更新: 2023年7月12日 @ 21時28分

Laser Rifle armor penetration was missing, it now ignores a hefty .45 due to its intense laserburn. Also bleed resist works both ways it seems, laugh.

The Operator and Repeating rifle got small overhauls and each now has a special slot in the stock for your favorite bandage or tourinquet.

Handcannon ammo had a tag in its indentifier causing duplicate recipe, fixed.

a few minor cosmetic, text and damage passes. Battle rifle magazine is properly seated now.

更新: 2023年7月9日 @ 22時36分

adjusted stab light to be more of a useable spotlight vs the flashlight, I don't know if the flashlight was buffed at some point but it seems way brighter now so the stab light is wider and brighter .

更新: 2023年7月9日 @ 18時39分

smg stack to 4

laser rifle supercap upgraded to be faster.

更新: 2023年7月7日 @ 4時36分

Operator Rifle was small rather than medium item. Was not able to go into hotbar but could go int bags.

I have been loathe to put too much more in especially outfits, armor or bags the problem is modded game play forces more storage with more items. taking suggestions.

更新: 2023年7月6日 @ 8時46分

Adjusted fire rate on lever action, manual rifle. Small tweaks after feedback and testing to make some of the weapons feel better and more weighty on impact.

Revolver round now stacks to 24 to keep pace with the other handguns that can have much higher ammo reserves. Really want to see if this is too much. Rumor is Vanilla might go as high as 32 in the next update!

Pistol magazines now stack to 4 giving them a much higher reserve ammo than other small weapons.

Defense carbine mags now stack to 3 keeping pace with other mid tier rifle and pistol ammo.

Battle Rifle magazines only stack to 2 now, they are much larger and have higher damage ammo and thus the reserve ammo is bulkier similar to the LMG.

更新: 2023年7月5日 @ 20時11分

Stab light sprite and inventory icon changed to look different to the flashlight.

Adjusted damage and armor penetration on the pistol, heavy pistol, Assault rifle and Laser rifle.

Some weapons were under performing or had awkward damage. Heavy Pistol should hit harder while the Assault rifle has a small chance to deal hydrostatic shock on every hit. Pistol armor penetration slightly increased to improve its damage against harder targers.

更新: 2023年7月4日 @ 4時04分

Made Heavy Pistol and Handcannon ammo require copper to make similar to the Revolver rounds.

HMG changed to Flashpowder to make it more expensive and to follow other magnum/high power ammo.

GPMG lead cost increased to 2 as it was too cheap to make over other ammo for 50 rounds voxes.

Shotgun revolver attack speed slightly increased, minimum accuracy greatly increased but still bad, almost considering making it worse but one handed, need to track more feedback on this.

更新: 2023年7月2日 @ 2時02分

Another early morning comb through patch.

HMG round was not being using it was instead firing assaultriflerounds due to an error. HMG proper round damage is now being used and fire rate has been halved from .1 to .2 firing speed to account for the heavier damage round. DPS should still be extremely high with its heavy armor piercing effect.

minor tweaks on Laser Rifle fire rate and descriptions, capacitor mechanic is really working out making it very precision weapon that requires thinking about shot placement and fire rate rather than mag dumping.

Repeating Rifle is now a Sepratist 50 reputation reward, still can be found in wrecks. Similar to the Operator Rifle.

If you are reading this please post any bugs or odd issues you find. The harpoon coilgun not functioning went unnoticed for an extremely long time due to the incorrect item slot target!

更新: 2023年7月1日 @ 19時19分

Harpoon Coil gun battery slot was set to wrong slot fixed to target slot 6, as it wasn't able to fire. This one went a long time without being noticed which either shows no one is using either the rifle and/or mod lol.

更新: 2023年7月1日 @ 15時00分

two commas missing in operator rifle sell/price data caused issues