Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Pembaruan: 12 Nov 2023 @ 5:54am

RIOT ACT Update

Due to increased security incidents and raids on stations the Coalition and Seperatists have both increased defenses on stations. Including authorization to use riot shotguns and shotgun revolvers with (mostly) rubber pellet ammo. Addtional stun guns have been issued and gunners with light machineguns have also been deployed.

The Coalition has deployed their marines to reinfoce security concerns and have authorized limited milita and security detectives to engage threats to the station.

The Seperatists combat medics have been authorized to use tranquilizers and various irregulars have been organized into rapid response groups to deal with threats often at the barrel of a shotgun.

Riot shields removed from NPC's as after heavy testing it seems very hard to get them to actually use them properly.

Stun baton battery use increased from 4 to 5 swings and progressive stun slightly buffed.

Pembaruan: 9 Nov 2023 @ 2:28pm

new tactical slot icon, minor fixes for random ammo types not despawning, correct magazine in inventory for SMG and other magazine weapons

Pembaruan: 9 Nov 2023 @ 5:41am

Fixed issues with lag/desync spawned rounds not despawning if dropped, they should spawn less frequently.

Fixed issues with magazines and other items stacking oddly in hotbar vs inventory vs bag/wearables.

slight tweaks to battle rifle, fire rate was too fast for damage, still faster than the repeating rifle.

some minor text clean up and small changes

Pembaruan: 7 Nov 2023 @ 10:57pm

Changes all loose normal ammo to 24 in inventory and 48 in cabinets. An odd change from the 32 I know but with 6 8 and 12 in revolver, shotgun and rifle weapons 12 or 18 felt off and now you get 4, 3 or 2 reloads depending on the weapon you are using. The ease of reloading and not dealing with magazines however is now nerfed a bit from being able to just carry a 32 stack.

Handgun ammo is now somewhat easier to make though it still requires TI-Alloy for its penetrator.

Pembaruan: 6 Nov 2023 @ 4:01pm

Marauder Battle rifle adjusted, slower firing, lower velocity instead of hitscan, has recoil/flinch negated by exosuit and absolutely devestates armored targets and submarine hulls.

Pembaruan: 4 Nov 2023 @ 6:01am

changed up weapon values, internal damage was bypassing armor pretty heavy so I made frangible/hydroshock represent with explosion damage, get out those tweezers NT docs. The Marauder battle rifle is being moved to an advanced parts kit weapon as its just too good not to be, still expensive ammo.

Pembaruan: 31 Okt 2023 @ 9:18am

Naval machete feedback and testing shows its underperforming so all of its soft stats and attack speed plus damage were slightly increased. No plans atm for special versions like the dive knife.

NPC loadouts added including machetes and talents.

Pembaruan: 31 Okt 2023 @ 1:11am

Update busted the way rifle grenade noises work, operator had incorrect fire rate due to its rifle code,

Operator rifle has a big reload after firing a rifle grenade and fires a lot faster now.

The manual rifle can fire grenades as fast as you can normally fire due to its improved mechanism.

Both now make proper grenade firing noises!

Welder and Prototype steam cannon being tool/weapons got given a flashlight slot to fit in with other weapons.

Pembaruan: 30 Okt 2023 @ 11:03pm

coil harpoon gun shows battery very minor changes

Pembaruan: 30 Okt 2023 @ 12:09am

Removed changes to Fissile Accelerator to be compatible with Reactor mods