Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Mis à jour le : 14 oct. 2023 à 15h11

Mis à jour le : 12 oct. 2023 à 18h32

Added new Thermobaric charge, a neutrally bouyant grenade with a 2 second assault fuse. smaller blast radius and does less explosive damage but causes heavy burn (especially to thalamus) removes some oxygen from rooms it detonates in. Somwhat expensive to make and costs a fair bit from Coalition reputation.

Mis à jour le : 11 oct. 2023 à 16h13

There was a bug in the Heavy Pistol and unique variant so I needed to update.

So instead of just fixing it I also went and fixed the blade on the saber, added slight penetration to the boarding axe and brought back the Machete as a slower hacking alternative to the diving knife, it swings slowly and having weapon skill speeds it up slightly. Has higher sever chance and very slight armor penetration.

Mis à jour le : 11 oct. 2023 à 12h40

Sorry for the double update if you were running a game.

I made VWO not cause errors when ran with EHA, running it and what order you run both of them is on you, they aren't meant to work together.

Mis à jour le : 11 oct. 2023 à 11h13

Big pistol update!

Damage has been adjusted on many guns to give better feel, especially on guns that have a chance to do extra damage, revolver switched to extra blunt rather than internal damage for its frangible rounds. Weapons found on stations and wrecks should have ammo much more commonly now.

Heavy pistol is now one handed and slightly rebalanced to do slightly less damage but give a good shot to damage ratio but slightly expensive to produce ammo for, still pretty controlable and looks far less goofy, this includes the unique version!

New weapon Light Hand Cannon a western themed 5 shot chambered in rifle rounds. Made from a shotgun revolver with many of the parts swapped out for advanced titanium components using the new materials toolbox. It has a heavy kick similar to the normal handcannon but much more forgiving, it does slighlty less damage than a normal rifle and fires somewhat slowly compared to the other pistols.

Mis à jour le : 8 oct. 2023 à 13h05

Special update: Coalition Captain And Seperatist Captain were missing from the combat mission NPC and only the Captain Lords were present. was just told about this and it needed a fix cause it spawned warnings/errors due to missing npcs

Mis à jour le : 8 oct. 2023 à 11h33

Small damage changes, removed text about pockets on armor, slight changes to price of advanced parts.

Mis à jour le : 4 oct. 2023 à 13h14

fixed shotgun not needing talent to craft.

The Load Bearing Vest and Tactical Backpack now have the Bandolier tag so they will go into duffle bags when you die. Future bags if any will also include this.

Mis à jour le : 2 oct. 2023 à 23h02

removed antique heavy pistol from fabrication recipies.

Mis à jour le : 2 oct. 2023 à 1h21

New Enemy load outs and boss enemy ID's should allow access to more security lockers.