Barotrauma
Vanilla Weapons Overhaul (Draconis)
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Mis à jour le : 3 oct. à 14h59

Small update to fix aluminum accidentally added to decon of repeating rifle instead of aluminium.

Mis à jour le : 1 oct. à 3h16

Added Chinese Translation

Mis à jour le : 29 sept. à 12h21

small balance pass, issues with density changes on several items resolved. harpoon coil gun damage was too high.

Mis à jour le : 27 sept. à 0h04

density changes messed up harpoons and SSL rifle projectile water gliding.

Mis à jour le : 25 sept. à 13h04

grenades dangerous on activation

some small cosmetic tweaks to holding and cosmetic things

new Russian Translation files!

Mis à jour le : 19 sept. à 12h51

Blueprint changes, Shotgun Revolver is on gunsmith blueprint now, revolver + rounds are captain talent only, my mistake was testing blueprints and it slipped in.

New Wreck/Abandoned weapons.

ProtoExo Rifle a medium machinegun cut down to arm protoexo and RIG suits in Europas past with a large semi-auto rifle. Has sharp nasty recoil chance on every shot negated by high skill or exosuits. Feeds from 7.62x51mm GPMG Drums.

Vintage Laser Rifle an early high power laser using special rods grown in zero gravity to arm colonists during the early weapon programs on europa. 60 shots per charge pack and has recoil due to intense vaproization at the muzzle.

Mis à jour le : 17 sept. à 14h55

Blueprint update!

Majority of weapons are now gated by blueprints you can rarely find or buy from certain vendors or with reputation. Several "upgrading" weapons still exist as loot which can be improved. More advanced weapons start showing up at high rep or past 20 and 30 difficulty similar to vanilla.

The majority either have their ammo simple to make like pistols which do not require any blueprint, some heavier guns have ammo as part of the blueprint but a few like the jovian shotgun or coalition marksman rifle do not grant the ability to make the ammo for them.

.38 antique lever action has been tweaked added in. showing up rarely on wrecks or in stores, its subpar but can hold quite a bit of ammo. It can also be used to craft a repeating rifle along with the lever-action or standard rifle.

Mis à jour le : 12 sept. à 23h05

europa brew was missing the acidreaction identifier, no clue how. I previously had it set drastically high as it was not effective prior to the multiply by max vitality buff but I am increasing it from 30 to 40 and reducing the slow effect from 100 to 60.

These changes should mean you can use Europabrew inside of railgun properly due to its projectile effect settings.

Mis à jour le : 10 sept. à 15h05

Flecette reworked to throw out 8 piercing projectiles similar to a flak shell, each can pierce multiple body parts and combined they will ragdoll smaller enemies. Much less maximum damage than a standard grenade, these projectiles do not pierce walls or doors easily though due to how baro tracks projectiles expect some modicum of wackyness as they stop late and pepper the other side of a door or wall.

Pump action grenade launcher reworked to have a 5 round tube but a single chamber slot so you can quickly load single rounds of special ammo like flares or nukes without messing with the stack already in the gun, effectively its like the rifle launcher slot on a full grenade launcher.

some slight balance passes on several of the ammo typles including the jovian smg again.

heavily reworked and redacted probability to ignore damage on novel armors, only really on blockade suit, physicorum, cerimonial and the exoskeleton.

Mis à jour le : 25 aout à 8h41

Jovian SMG was still tad too low.

Big balance pass on last update, toned down helmet probabilities immensely

Physicorum Carapace and Blockade Armor should both feel much better to use.