Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 1 jul 2023 om 11:19

forgot to update LMG damage

Update: 1 jul 2023 om 11:00

Thank you Neitronus!

5.56 special update. The Defensive Carbine and Operator Rifle had lower damage output than expected due to being pegged to the SMG round damage, 15 vs 13 for the 5.56, The SMG round was getting a 4.5 damage bonus due its 30% innate ranged weapon damage modifier.

The 5.56 is now 16 damage with 0.15 Armor penetration and a chance to yaw and deal 5 additional gunshot and bleed damage for a 21 blackjack. Additionally both rifles are Rifleman rifles. While the SMG does more raw damage and bleed vs unarmored and has DU special ammo.

Update: 1 jul 2023 om 4:15

accidentally had loadable tag on laser rifle cell still, whoops.

Also alien pistol increased damage by 25% and a tiny portion of that is radiation damage. It just wasn't being seen as a useful weapon with its low damage output.

Update: 1 jul 2023 om 3:46

Deep dive through the files this morning.

All rifle and pistol items should now be 100% compatible with Rifleman and Quickdraw perks, shotgun revolver is still 50/50 with its pistolitem tag on the gun itself, seems to be working. Defensive Carbine rounds allows rifleman perk similar to assault rifle rounds.

Laser Rifle fire rate and damage adjusted, now deals a small amount of internal damage, slightly less bleed reduction and increased burn. This gun is going to be going through a few revisions

Stun baton damage reduced 6 to 5 up from 4, vanilla quality bonus makes these really good and even a slight change in damage is getting much higher damage than intended, two batons were almost better than a boarding axe and they are still good even in vanilla.

Update: 30 jun 2023 om 10:47

Big update fun time!

New cool weapon using EK particle effects The Laser Pulse Rifle it can fire up to 5 times before draining the capacitor and has a big 50 round battery to draw from. Does only burn damage and stops bleeding. It is extremely risky but it can be used to cure bleeding on your team members!

Reworked Captains Saber from EK making a return as a fun little sword found in wrecks, uses helm skill to slash and stab.

fixed several unique weapons spawning in shops when they weren't supposed to.

Adjusted the Anti-Material rifle to once again pierce targets as its sort of its thing.

Adjusted Marauder and several other guns slightly to have better feel when firing.

Update: 28 jun 2023 om 19:58

Cleaned up some of the unique weapons stats. The Light Machine Carbine quality was off. minor fixes should be the last update until new items are added.

Update: 22 jun 2023 om 23:57

defensive carbine recycle was incorrect, fixed

Update: 22 jun 2023 om 1:12

Fixed Lever Action rifle not having quality modifers (I know right?) and made its sprite slightly larger and better holding animation.

SMG Magazine is back to 21 rounds so the deadeye carbine is 7 bursts of three rounds.

Advanced SMG gets 42 rounds (anything you want) as it is based on having a double magazine compared to the basic SMG.

Heavy pistol changed to 1 magnesium 1 lead and 2 steel for magazine to represent the steel core AP rounds. Damage and recoil adjusted upwards to represent the harder hitting ammo. No longer uses titanium.

Several large caliber guns such as the marauder battle rifle, handcannon and heavy pistol do minor amounts of blunt force to represent the high caliber high velocity round ploughing through targets, this will cause more broken bones when using these weapons with NT, Shotguns got a 0.25 damage per pellet buff simarily as a test.

Battle Rifle distinctly uses a 7.62x51 high grain steel core bullet with potential yaw while the GPMG uses a cheaper light ball version of this round with reduced characteristics. This was done to better distinguish the guns using the heavier 7.62x63 rifle round.

Update: 20 jun 2023 om 18:02

Added in the Automatic Rifle, a two shot burst fire version of the LMG, slightly heavier 10% move speed, and slightly more accurate.

Cleaned up even more aiming and handle positions

Update: 20 jun 2023 om 12:29

Another big update.

The classic Katana is back as a unique wreck weapon.

Grenade Launchers get the red devil flechette round, 22 steel needles in each casing causing massive laceration and bleed damage.

Many weapons were adjusted so that the holding animation was synced up better to the grip so that they look less awkward. Especially the new katana.