Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Visar 191–200 av 206 poster
< 1 ... 18  19  20  21 >
Uppdatering: 23 mar, 2023 @ 12:01

- Fixed Ascenders Bane being removable in shops

Uppdatering: 23 mar, 2023 @ 11:44

- Fixed crash from selecting Summon cards
- Fixed some effect wordings

Uppdatering: 22 mar, 2023 @ 22:11

v1.0.2.1
- Vanilla power rendering option
- New custom cards now have a default max. upgrade level of 1 and max copies count of -1
- Fixed upgrade highlighting bugs
- Fixed modifiers not updating values properly
- Fixed not allowing multiple pile selection
- Fixed obtain crashing if card is missing

Uppdatering: 21 mar, 2023 @ 21:55

v1.0.2
- Replaced Persist with Bounce
- Added Mark to available powers
- Added Heal percent move
- Added Use Parent toggle for card-related moves
- Added obtaindeck and obtaindeckcustom commands
- Added tooltips for Forced selector
- Bugfixes

Uppdatering: 20 mar, 2023 @ 21:29

Uppdatering: 20 mar, 2023 @ 20:58

Uppdatering: 20 mar, 2023 @ 20:10

v1.0.1
- Added mod option to switch back to Madness replacements for missing cards
- Added card editor option to use linear upgrade paths with forms
- Added specific card filters to most card selection effects
- Specific card filters now can reference other custom cards
- Fixed empty effects taking up text space on the card
- Fixed "Costs +X" effect doing nothing
- Fixed changing forms in editor
- Fixed crash when activating card effects that work on card IDs
- Fixed Affinity Counting Panel crashes when viewing base game cards
- Fixed card ID dropdown for effects sometimes filling up with every card

Uppdatering: 19 mar, 2023 @ 5:55

Uppdatering: 18 mar, 2023 @ 19:06

Uppdatering: 18 mar, 2023 @ 19:04

- Fixed "Give X effect" effects not changing values when amount is adjusted
- Fixed transform not having any pickable cards