Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
206개 중 31~40개 표시 중
< 1  2  3  4  5  6 ... 21 >
업데이트: 2024년 2월 9일 오후 6시 28분
작성자: Pine Colaria

- Fixed Summons missing card previews when hovered over

업데이트: 2024년 2월 9일 오후 5시 59분
작성자: Pine Colaria

v4.1.7
- Added a separate "Single Enemy" targeting option, which makes a card only playable against enemies (and not on allies)
- Added conditions to require the player to fetch a card or remove a card from deck
- The "When killed" condition now works on the player and will prevent player death when triggered if targeted at the player
- Fixed Pay X Gold condition not checking the player's gold properly when used from a Summon
- Fixed other "active" conditions (e.g. pay power) not activating properly when used from a power or Summon
- Fixed origin and destination not being reflected in the wording for card pile manipulation conditions
- Minor visual adjustments on template cards

업데이트: 2024년 2월 7일 오후 12시 11분
작성자: Pine Colaria

- Fixed custom cards played from "Play from Pile" effects targeting the wrong enemy

업데이트: 2024년 2월 7일 오전 9시 25분
작성자: Pine Colaria

- Fixed "Pay per Power" modifier ignoring the extra value and applying the wrong amounts to effects when they actually get executed

업데이트: 2024년 2월 6일 오후 9시 39분
작성자: Pine Colaria

- Fixed custom spriter animations crashing game when loaded into a custom character
- Fixed an image issue that could occur if a custom animation used on a custom character was deleted
- Fixed naming of custom animations in skin dialog
- Fixed skin dialog always resetting to the top value when opened

업데이트: 2024년 2월 5일 오후 3시 35분
작성자: Pine Colaria

- The Extra value on PMod_Per now divides the bonus value when "Bonus Per" is active
- Fixed interactable powers not activating properly when clicked
- Fixed the top-right number shown on card powers not reflecting the number of times the power can be activated
- Fixed custom relic flash being too large
- Adjusted descriptions of the Rarity and Type dropdowns on the primary info page on custom card editor screens
- Summons should no longer interact with enemy damaging/death checks (e.g. Windy Zone modifier from Spire Biomes)

업데이트: 2024년 2월 2일 오후 2시 27분
작성자: Pine Colaria

v4.1.6
- Replaced the "Clear" button on the custom description editor with an "Enable"/"Disable" mechanism that allows for custom descriptions to be completely blank. The preview will now show the original effect text when the custom description is disabled. Custom descriptions that are completely blank will not affect text layout on cards
- The Limited and Semi-Limited primaries on cards have been changed into conditions, such that they can be used under other primaries. Existing cards using these primaries should be migrated automatically
- Fix Passive effects on custom cards causing all cards to be playable if that passive didn't affect card playability
- Fixed a crash that could occur if an "Obtain card" effect was triggered at the start of a run
- Fixed the blank node underneath a Multi-Condition or Branch Condition being draggable and crashing the game when dragged under another node

업데이트: 2024년 1월 24일 오후 9시 16분
작성자: Pine Colaria

- Fix game sometimes crashing when Vulnerable, Weak, or Frail are applied from cards from other mods

업데이트: 2024년 1월 24일 오후 9시 15분
작성자: Pine Colaria

업데이트: 2024년 1월 23일 오후 6시 03분
작성자: Pine Colaria

v4.1.5
- Added config option to enforce a minimum text size on cards (excess card text will clip outside the card)
- Increased the card text length threshold before text shrinking kicks in
- Card titles over a certain length will now get wrapped onto multiple lines
- Fixed card names not changing properly on upgrade
- Fixed text in condition effects on cards being inconsistently highlighted when the condition is met
- Fixed cooldown amount not reflecting the actual cooldown amount on the card