Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Viser 41-50 af 206 forekomster
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Opdatering: 18. jan. 2024 kl. 22:02

- Added ability to add colorless cards to custom run loadouts
- Fix custom relics not being shuffled by properly by game RNG. Shops won't prioritize custom relics anymore, and boss chests will no longer deprioritize custom relics
- Fix actions being cleared at the end of battle even if it could not be cancelled (i.e. Spiker thorns damaging you, custom Fatal effects)
- Fixed "Pay X Per Power" modifier not affecting the output of the effects underneath it
- Text on custom card titles and description will no longer grow infinitely smaller as the text grows longer

Opdatering: 17. jan. 2024 kl. 20:22

v4.1.4
- Added Min/max block/damage traits
- Added Summon/Augment tutorials to editor screens
- Added keyword icon quick add dropdown to description editing dialog in effect editor screens
- Added a "Partial" toggle to the effects pane for card manipulation effects, which allows for the effect to select cards that meet any one of the selected filters instead of all of them
- You will no longer need to have the "Show irrelevant properties" option enabled to see Summon-related fields/effects and cards/relics/flags from other colors
- Fixed "X Elite" condition not showing up
- Fixed trait node in effect pages on orbs only being able to select "Unplayable"
- Fixed "If Card" condition doing nothing with "Use parent"
- Fixed card manipulation effects with "Use parent" under a play card effect not finding the cards to affect
- Fixed Passive effects on orbs not being applied to cards

Opdatering: 12. jan. 2024 kl. 17:43

v4.1.3
- Added conditions for checking the last X cards played/discarded/exhausted
- Added modifiers for clamping values and randomizing value output
- Added additional sort headers on the custom card selector screen for colors that support them
- Increased the range of available HP and Gold changes in loadouts
- Orb slot/Card draw/Energy/Potion slots can now be adjusted in loadouts in custom runs
- Fixed custom loadouts being ignored in runs
- Fixed self target on summon not working
- Fixed base stat editors not adjusting ranges to current character
- Fixed moves with extra/upgrade values set to increase on upgrade getting the wrong number set for that value when actually upgraded
- Fixed unblocked damage recording wrong amounts
- Fixed tooltips from hovering over powers appearing even if filtered out by EUI
- Fixed "Any" targeting on damage effects always targeting random enemies

Opdatering: 7. jan. 2024 kl. 12:45

- Fixed Turn-Based next and single turn next on powers acting like permanent
- Fixed crash when loading up the game with cards with effects with specific cards and the invert flag selected

Opdatering: 7. jan. 2024 kl. 8:22

- Reverting to 4.1.1 because 4.1.2 crashes when certain custom cards are loaded

Opdatering: 6. jan. 2024 kl. 21:03

v4.1.2
- Added fetch condition
- Added boss target and elite target condition
- Added relic counter effects
- Fixed card names disappearing on upgrade when custom descriptions were used
- Fixed custom descriptions getting erased when card names were changed
- Fixed counter not showing on relics with use-based triggers
- Fixed fetch triggering card draw effects
- Fixed "increase by X amount" mod changing values more than it should
- Fixed scope on effects being able to be lowered below 1 on powers
- Fixed crash when deleting effects pages with custom descriptions set
- Fixed upgrade amount not being saved properly on card creation effects
- Fixed specific card and invert fields on card manipulation effectsnot working together
- Fixed effects triggering outside of battle ignoring the "Use Parent" modifier
- Fixed "X per distinct power" ignoring the "bonus per" option
- Fixed Silenced not blocking base game buffs
- Fixed card filter conditions not always being applied properly on card creation effects

Opdatering: 29. dec. 2023 kl. 14:45

- Fixed crash that could occur when using an Effekseer effect on a card with random targeting

Opdatering: 28. dec. 2023 kl. 13:27

v4.1.1
- Added template syntax to description editing dialog for specifying an item's upgrade value
- Added template syntax to description editing dialog for dynamic text blocks. See https://github.com/SevenDayCandle/STS-EUI/wiki/Smart-Text-Rendering#dynamic-text-blocks for more information
- Added button on description editing dialog to clear the current description
- All cards/relics/blights are now available for selection in effects on items, regardless of their color
- Fixed upgrades on non-cards not having any effect on the upgrade/scope values of skills
- Fixed upgrade values on skills not being saved
- Fix description editing dialog on effect pages applying changes even when cancel is pressed
- Fix "while in any pile" appearing on the tooltips of custom powers applied to creatures
- Fixed "instant" powers never actually being applied on characters

Opdatering: 22. dec. 2023 kl. 12:35

v4.1.0
- Added a button to edit descriptions for individual effect pages
- Fixed a text bug in the description for "Evoke X Orb"

Opdatering: 8. dec. 2023 kl. 10:34

v4.0.1
- Add "Instant" End Turn Behavior option for powers, which makes them function like keywords
- Added Barricade power to power effects
- Fix Branch Condition node showing an amount selector even though it had no effect
- Fix Take Damage Trait being applied twice
- Fix Confusion not stacking
- Fix use parent targeting not working with "on other card played"