Hearts of Iron IV

Hearts of Iron IV

Boogie
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更新于:2023 年 6 月 26 日 上午 9:53

Patch 17
-Fixed a bug which meant Italy and Japan would gain negative experience for traits.
-Brilliant Strategist no longer gives +20% Leader Experience and any other traits that effect experience gain. However when the No grinding spirit gets reduced in 1940, All units that had brilliant strategist will regain the 20% experience gain.
-Forgot to mention in previous patch that Free France now has focuses to annex minor nations that have been capitulated (Belgium, Netherlands, Norway, Denmark, Greece, Luxembourg. When Netherlands is annexed it will hand over DEI territories to Australia.)
-Fixed Rommel Not getting Panzer leader and Desert Fox, It now works that after fall of France Germany has a year to have at least 5 divisions in Africa.
-Reverted a bunch of changes made to navy (TFB changes however still have the navy Cap)
-Added New events and decisions for UK, Hungary, Germany
UK after finishing army rearmament can now invest into forming the BEF, this will cost 10 civs for 120 days, after the 1st investment it will spawn 2 mixed tank divisions and 6 infantry for France on outbreak of war, after the 2nd investment it will spawn 4 mixed (but slightly better) tank divisions and 13 infantry divisions.
Hungary will now get an event if Soviet Union closes in on Budapest and the date is after 1942 jan which will hand over a % of civs and mils (10% and 5% respectively) and a favourable trade deal to Germany and a cost of 8 civs for 200 days. In return Hungary will spawn 3 tank divisions and 5 infantry next to Budapest on west side of river. The number of divisions and type of tank is dependant on what Germany has researched and whether the date has passed 1943, or 1944.
Germany after Greece has capitulated but still controls Crete can have an option to launch an invasion of Crete with paratroopers so long as they have more than 25 transport planes. If agreed it will spawn 4 20w paratrooper divisions on the island (even if there are divisions on the tile).
Soviet Union can now Invest into divisions of the far east. This costs 8 civs for 120 and comes with 2 investments, However these will only spawn if the axis get close to Moscow. The tank template is also dependant on what tech Soviets have researched. (Also only works if they go medium and have the T-34 else if it will spawn light tank divisions). The 1st investment gives 3 medium tanks and 8 Infantry, the 2nd investment grants a further 3 tanks and 8 Infantry
-Added a Exiled Focus tree for RAJ, Comes with 2 different paths, 1 will build up for a uprising in India, 2 Rapid build-up of forces and large amount of equipment to try and take Raj back with the aid of allies.
-Change Romanian Focus tree so that focuses don't cancel if requirements are not met.
-Change some of the middle industry path of Romanian focus tree to be 35 days.
-New Alpha Air changes which include:
125 new airframes unique to nations
air tech trees for: Germany (Hungary, Romania, Finland) Italy (Bulgaria, Spain) UK (Commonwealth nations) USA (Brazil, Mexico) Japan (Manchukuo, Siam) Soviets (Mongolia, China) France.
New Modules with them being set into tiers and limiting what each aircraft can have loosely based off history (For example I-16 that Soviets start off with start with cannons)
New starting aircraft
New events for USA when researching specific airframe
Air designs can be roughly broken up in to 8(ish) types:
1 Fighter
2 CAS which can be split into 2 sub sections that being a dive bomber (Germany gets these early) and a regular CAS (these can have rockets ect)
3 Heavy fighter
4 tactical bombers (which can have long range naval bombing for the patrol type aircraft)
5 strat bomber
6 fighter – bomber (This is your JU88 can have a lot of CAS weapons but also a few tactical bombs or even heavy fighter guns really you do it all but at a high price and not being ideal the best for everything however has decent range for all of them.)
7 Dive Naval bombers – these are capable of doing strat bombing (Very bad but its supposed to represent that carrier naval bombers can help damage coastal forts on the pacific) and naval bombing as well as port strikes.
8 torpedo bombers – only the early versions of torpedoes can be used to port strike and planes can only fit 1 torpedo however they have a higher naval damage but more expensive.
Japanese Aircraft is more interesting in which favouring the army or navy will mean the research time for the aircraft in the opposing section will be longer.
France can gain access (after capitulation) to British fighters and bombers as well American fighters and bombers only if they have been researched by them.
Italy can also gain access to BF109 and JU 87 as well upgrades for the BF109 can be selected if Germany has researched them. This is early Alpha version of this and a lot of balancing and editing to airframes is needed, there may also be a rework on modules and how they work. Therefore, please go to Suggest Mod changes if you spot something broken or too strong or too weak.

更新于:2023 年 6 月 22 日 上午 11:25

Patch 16.1
-Updated the mod inline with TFB latest patch
-Fixed Canada not having no grinding spirit from start
-Push back the date Free France can start annexing exiled minors to 1942, but also including when they annex Netherlands it transfers DEI to Australia (comes with a -95% recruit-able population on DEI states).
-Fixed Spanish panzer leader generals not available for volunteer Spain
-Added a few skill levels to generals that will level up.

更新于:2023 年 6 月 19 日 上午 11:49

Patch 16
(There was a patch 15 but it only covered minor bug fixes and therefore was not worth mentioning.)

-Fixed M3 lee (or grant *looks down upon in British*) not showing a icon
-Removed some elements of Host tool (Not needed since TFB added Host tool a while back this is clearing some unnecessary files.)
-Fixed some other changes that happened from TFB
-Made Mexican focus tree all 35 day focuses.
-Reform the Union of Britain army focus now gives something (exiled UK communist military path.)

-Introduced no grinding idea for all nations that lowers as the war goes on. (starts at -100% experience gain to -75% by 1940 June, -50% 1941 June, -25% 1942 June, and is removed by 1943 June.)
-Generals will now gain traits that could be grinded however these are locked behind focuses or events (For example Rommel gets panzer leader and desert fox if Germany has more than 5 units in Africa, and Japan gains traits for taking Nanjing).
Also a new general for Mongolia with Panzer leader
Be aware this is WIP and may not be 100% functional (events are a bit quirky however initial testing shows it should work).

更新于:2023 年 6 月 12 日 上午 11:29

Patch 15

-Integrated TFB Changes to Germany tank designer
-Ported over changes made in TFB

更新于:2023 年 6 月 8 日 上午 11:45

-Patch 14.1 08/06/2023

-Germany cannot annex vichy until after 1941
-Free France now have focuses to annex Norway, Denmark, Greece, Netherlands, Belgium, Luxembourg if they are Ai at war with Germany. This is to try and speed the game up but also remove exiled units.
-Reworked USA No Asia focuses tree to be less powerful but also fixed a lot which was not working with the focus tree such as events for elections not firing but also for them to join the allies.
-If UK is capitulated and is AI the decision for France to annex UK is not optional.
-Fixed exiled UK Churchill in charge not being able to progress through focus tree.

更新于:2023 年 6 月 4 日 下午 12:50

Patch 14

-Buff from Veterancy is decreased
-Minor propaganda changes (increased bonus)
-Pulled number of changes form TFB (Ethiopia changes from 31/06/2023+ 03/06/2023)
-Some other clear housing of code to try and slim down (This may break something however during current testing it seems to be a-okay. Whole purpose was to try keep the mod file small and deleting files needed)
-Australia can no longer annex DEI
-USA does not start with Philippines (both this and the previous changes were not known to happen when implementing No Asia)
-Overhauled No Asia to include USA with a new focus tree which allows it to annex Mexico and Brazil. USA plays more like a minor nation since it’s a reduced state and focus tree is not as strong.
-Added decisions for Romania, Hungry, South Africa, Canada, Australia to annex nations (Romania can annex hungry and Bulgaria, Hungry can annex Romania and Bulgaria, Canada can annex South Africa, UK can annex Australia)
-Added some new division icons as options.
-Potential fix for Romanian oil resetting when a hot join happens. (Difficult to test in single player however, I added a monthly check which should set the idea correlated with amount of oil to the variable set when changing control of state. That way if it does reset after a hot join, it should fix its self after a month.)

更新于:2023 年 5 月 29 日 下午 2:24

-Reduced the planning debuff from having max intel on local region from -100% to -20% (this can be stacked with other nations i think)
-Commonwealth tanks can mount medium cannon 1 on early hulls.
-Moved the Oil in Africa so that it starts in Moldova (Romania) However they will lose it if Italy loses Libya (Bengahzi, Tripoli, Tobruk). The reason being is sometimes Romania would not gain access to the oil due to no legal transport path.
-Some background clearing of files not needed (just some spring cleaning just ignore this)

更新于:2023 年 5 月 25 日 下午 3:03

Australia can get Mountain gun
Decision to take ethopia for UK after 1939 jan.

更新于:2023 年 5 月 25 日 上午 11:13

ADDED A NO ASIA SCENARIO (25/05/2023)

更新于:2023 年 5 月 22 日 上午 9:21

Patch 12
-Fixed Imperial conference
-Added fortresses as in TFB (From what i can tell these cannot be built but are just added from focuses or events)
-Gave the Soviet national focus 'Germans are coming' : -5% consumer goods, 15% factory output, 5% factory efficiency max, 10% efficiency growth, 10% resource extraction (Keep in mind this will be removed as soon as Germany declares and also ends with the end of the 5 year plan).
-Added 2 upgrades for Motorized Rocket Artillery which upgrade breakthrough, soft attack, hard attack, defense. However they can only be upgraded after certain techs have been researched which are : Rocket Artillery (1940), Rocket Artillery Upgrade (1941-42), Experimental Rockets (1943), Rocket Artillery 2 (1944). Also costs extra steel per upgrade and the standard xp cost. Also increased the naval invasion penalty of motorized rocket artillery from -20 to -60.