Company of Heroes 3

Company of Heroes 3

CheatCommands Mod
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更新于:2024 年 7 月 18 日 上午 5:35
作者:Janne252

2024.7.4
Changes
  • Fixed a sync error caused by enabling construction speedup in a multiplayer game while there's at least one entity whose construction is incomplete
  • Added an option to enable shared line of sight between all players
  • All game options are now highlighted by default (visible in the custom games browser)
  • Added a category for special battlegroups. These battlegroups are present in the game but are not normally accessible.
  • Added a category for special battlegroup abilities. These Battlegroup abilities are present in the game but are not accessible via any battlegroup. Due to these battlegroup abilities being orphan (not part of a battlegroup), they can only be removed manually by clicking the "remove" button on the battlegroup ability itself on the battlegroup menu.
  • Added "Luftwaffe Relay Point" to Wehrmacht battlegroup abilities
  • Moved "Luftwaffe Combat Group" to special battlegroup abilities
  • Added unused Wehrmacht "Defense Battlegroup" and its battlegroup abilities

更新于:2024 年 7 月 13 日 上午 1:20
作者:Janne252

2024.7.3
Changes
  • Fixed runtime loading of units
  • Fixed an error related to toggling resource income enablements

更新于:2024 年 7 月 7 日 上午 7:13
作者:Janne252

2024.7.2
Changes
  • Optimization: When the CheatCommands Mod menu is entirely closed, almost all updates and computations in the mod are skipped. This should result in almost vanilla FPS when the CheatCommands Mod menu is closed, especially when selected squad(s) take constant damage, which previously resulted in unnecessary UI updates causing severe FPS stutter.
  • Fixed "Issue command" not working as intended when target player is explicitly selected
  • Fixed "Issue command" attack ignoring some valid targets
  • Improved copying & pasting units with picked up special weapons
  • Improved copying & pasting units UX: Unit(s) cannot be selected until pasting has completed restoring all attributes
  • Clipboard item preview now displays "Auto-Attack: Disabled" and "Invulnerability: Enabled" statues
  • Fixed clipboard paste error for team weapons with "Auto-Attack: Disabled"
  • Fixed clipboard not copying some veterancy bonuses like USF paratrooper camouflage
  • Fixed clipboard paste not restoring team weapon setup status
  • Fixed clipboard item preview to use the faction of the owner of the unit as the context when resolving unit icons
  • Added a version warning for older clipboard items
  • Improved clipboard paste support for held/garrisoned squads with picked up special weapons
  • Fixed "Delete" to work recursively as intended
  • Fixed clipboard overwriting items in multiplayer matches due to World_GetRand(...) always returning 0 in multiplayer. This issue has also been reported to Relic.

更新于:2024 年 7 月 3 日 上午 11:38
作者:Janne252

2024.7.1
Changes
  • Fixed a sync error caused by "Global AI: Off" match setting in a multiplayer game
  • Fixed AI on/off status synchronization issues
  • Improved enabling and disabling AIs: AI units stop moving when their AI is disabled
  • Fixed Copy & Paste per-entity health values to work with upgrades & veterancy levels that modify the unit's total health like vet 3 US Paratroopers
  • Added a quick action button for setting the health of the selected entity or squads to 1 hitpoint
  • Added a new section "Tools & Utilities"
    • Added "Health Monitor", a tool that displays hitpoint changes of all player-owned entities and squads. Useful for measuring damage, repairing and healing speeds.
  • Clipboard items are now saved and persist between matches and sessions
  • Improved clipboard item preview: Veterancy, additional items

更新于:2024 年 6 月 26 日 上午 11:07
作者:Janne252

2024.6.1
Changes
  • Added support for spawning structures or units from unloaded factions without "pink boxes". Thanks to https://github.com/sw5163 for the technical information.
    • Save game features are disabled until all unloaded blueprints have been loaded
    • It is still technically possible to spawn a unit from an unloaded faction before some other player's system has loaded the same unit, but since it only takes a few seconds per faction to load unloaded units, this should almost never happen. The loading could be synchronized but since the window for this event is extremely narrow during the first few seconds of a match, it will not be implemented at this time.
    • Restarting a skirmish before all unloaded blueprints have been loaded may crash the game. Don't restart a skirmish game until "Load" and "Save" buttons are enabled.
  • Improved target position accuracy
  • Added more options for modifying squad loadout count
  • Added an action for setting the camera to follow the current selection
  • Improved "Players & Map" UI layout
  • Various other stylistic UI improvements
  • UI update logic improvements

更新于:2024 年 4 月 7 日 上午 2:38
作者:Janne252

2024.4.3
Changes
  • Added Goliath to spawnable units
  • Adjusted the order of Africa Korps vehicles
  • Updated instant ability recharge list with patch 1.6.0 content
  • Optimized instant ability recharge: Number of ability modifiers reduced from ~2230 to ~1075

更新于:2024 年 4 月 5 日 下午 1:01
作者:Janne252

2024.4.2
Changes
  • Fixed an issue where deleting a squad towing another unit like a heavy AT-gun would cause the game to crash

更新于:2024 年 4 月 5 日 上午 6:00
作者:Janne252

2024.4.1
Changes
  • Updated "Spawnables & Battlegroups" menu with patch 1.6.0 content

更新于:2024 年 2 月 28 日 上午 9:23
作者:Janne252

2024.2.9
Changes
  • Added "Unlock Panther Heavy Tank Production" battlegroup ability
  • Added "Unlock M4A3E8 Sherman Easy Eight Production" battlegroup ability

更新于:2024 年 2 月 27 日 上午 11:12
作者:Janne252

2024.2.8
Changes
  • Hotfix to make the mod compatible with the game's 1.5.0 update