Company of Heroes 3

Company of Heroes 3

CheatCommands Mod
Näytetään 41–50 / 55
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Päivitys: 13.12.2023 klo 11.37
tekijältä Janne252

2023.12.4
Changes
  • Spawnables menu lazy loads each faction on first "visit"
  • Greatly improved UI performance when switching between spawnable menu faction tabs
  • Fixed "Apply" button of setting health percentage of multiple units not appearing
  • Fixed "Individual Squad Members" mode being out of sync
  • Fixed "Individual Squad Members" in-game UI not updating

Päivitys: 11.12.2023 klo 9.19
tekijältä Janne252

2023.12.3
Changes
  • Combined Player and "Game, AI, FoW" menus
  • Overhauled resource addition controls
  • Fixed unit icons being resolved relative to the local player, not the faction the unit belongs to
  • Added spawnable mines
  • New feature: Locked target player
  • Various UI and UX improvements
  • Performance optimizations (Greatly reduced constant rendering stutter)
  • Fixed clipboard not correctly restoring copied squad weapons
  • Re-ordered all spawnable items to a logical order; squads, team weapons, vehicles, special units

Known issues
  • Switching between faction tabs in the spawnables menu lags a bit. This will be investigated in the future.

Päivitys: 5.12.2023 klo 11.25
tekijältä Janne252

2023.12.2
  • Fixed missing command point resource icon in "Player" -> "Add resources" menu

Päivitys: 5.12.2023 klo 10.15
tekijältä Janne252

2023.12.1
  • Moved all emplacements (non-towable team weapons) to "Structures" tab
  • Added new battlegroups and units
  • Infinite resources auto-filled to max value when resources are used
  • New feature: Clipboard tool
  • New feature: Add / clear suppression level of selected squads
  • New feature: Adjust health of individual squad members
  • New feature: Capture / neutralize all territory sectors (currently doesn't work with victory points)
  • New feature: Drop / Remove special weapons of selected squads (e.g. Flamethrower)
  • New feature: Spawn pickup-able special weapons & capture-able team weapons of all factions
  • New feature: Turn off HQ auto-reinforce in match settings (enabled by default; i.e. HQ auto-reinforce turned off)
  • New feature: Abandon team weapon / emplacement
  • New feature: Detach team weapon crew
  • New feature: Split squad
  • Added option to set selection player owner to any player, not just "You / Enemy / Neutral"
  • Instant construction speedup is now a lot faster

Päivitys: 2.4.2023 klo 0.03

2023.4.1
  • Fixed an issue where British Forces was not detected as a loaded faction
  • Re-enabled save game feature

Päivitys: 12.3.2023 klo 9.02

2023.3.5
  • Added support for killing/deleting individual squad members
  • Added support for removing upgrades of selected squads
  • Added support for instant-reinforcing selected squads by 1
  • Player cheats (resources, instant production, etc.) now always target the local player by default. Enabling "By selection" allows applying player cheats to other players.
  • Improved user experience of all menus: Click audio feedback now only registers for actual clickable targets like buttons or checkboxes

Päivitys: 8.3.2023 klo 6.13

2023.3.4
  • Added 2 requested spawnable items: US Forces "Safe house" (structure) and DAK 222 (vehicle)

Päivitys: 7.3.2023 klo 9.08

2023.3.3
  • Fixed invulnerability & auto-attack per-squad UI indicators
  • Added support for quickly setting selection health to 100%

Päivitys: 6.3.2023 klo 7.32

2023.3.2
  • "Issue command" highlight UI is now synchronized to all players similar to "auto-attack" or "invulnerable"
  • Loading saved games with this mod is now supported

Päivitys: 4.3.2023 klo 12.01

2023.3.1
  • Fixed camera target position being incorrectly calculated in some cases
  • Added support for issuing a command the selected squads: Attack move, attack, stop, attack ground, retreat, reverse move, move, face position, unload, eject occupants.
  • Added first iteration of command feedback UI: Applies to issuing commands and invulnerability and auto-attack toggles. Let me know what you think!
  • Added a bunch of new spawnable units (excluding some non-interactive medic units). Thanks to Thibz for listing them.
  • Added a dismissable warning of unloaded factions