Garry's Mod

Garry's Mod

gm_born
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Update: 29 jan 2024 om 12:43

ver. 2.4.2

- Added latch into the hall

- Added the room

- Updated lore

Update: 25 nov 2023 om 12:48

ver. 2.4

- Added offshore island

- Extended ocean

- Tunnel checkpoint's garage door can now be closed.

Long time no see.
I've been working on my next map (Release date yet unknown), and I just wanted to update gm_born as appreciation for the continued support. Thanks, 'modders

Update: 5 jul 2023 om 7:18

ver. 2.3.1

- Cookie Bear's area has received an update

- Minor texture fix at the harbour

Update: 23 jun 2023 om 13:56

ver. 2.3

- Added new area besides the checkpoint in the tunnel

- Added inside area to the building near spawn with the locked door, created by and in a collaboration with my bud; Cookie Bear

- Added PlayerClip brush under the airduct jump for more consistency
- Added more details to the beach
- Added more airborne Ai Nodes
- Small rocks at spawn now collisionless to players. This is to fix a problem where the player is unable to move due to spawning in the rock.
- MORE LORE!!
- Lore related additions and changes
- Various minor changes

Hello, long time no see! I'm finally done with my exams and ready for high school.
Updates for gm_born will now be more consistent, though the map is nearing a state where I'd call it done - so we'll see.
Thanks for all the nice comments, enjoy the update!

Update: 13 apr 2023 om 8:26

ver. 2.2

- Added interior to the white building at the canal

- The checkpoint gate is now breakable (Thanks for the suggestion, CombineElite)

Update: 6 apr 2023 om 4:11

ver. 2.1

- Added small new underground area to canal

- Various fixes and changes to the area outside canal

- Window texture fix to the small red hut

- Removed T-posing combine (I have no idea how it got there)

Update: 31 mrt 2023 om 12:07

ver. 2.0

- Added new massive area
- Canal
- 1 Enterable building (I will add more, don't worry)
- Seperate skybox for performance
- 2 entrances


- Fixed a few textures
- General tweaks

Hello, sorry for the long wait, I'm really happy with how it turned out in the end. Enjoy!

Update: 11 mrt 2023 om 5:07

ver. 1.3.1

- Minor texture fix

Update: 8 mrt 2023 om 12:52

ver. 1.3

- Added an inside to the white warehouse in the harbour area

- Various fixes and changes


Hello, i'm not dead.
Sorry for the long wait. Maintaining maps has never been my strong-suit. Just the 1.0 release of gm_born took me almost 2 years of on and off working.
And now with the insane support gm_born has received, (which i'm extremely thankful for) it has really put my issue to the test.
Updates will still come out, I'm not gonna pull a TF2 on it. - I love mapping, but burnout and perfectionism can sometimes give me troubles.

Update: 1 mrt 2023 om 13:07

ver. 1.2.1

- Changed checkpoint gate window

- Minor fixes and changes

The ladder problem might be a source engine spaghetti thing, but I'll see what I can do in the coming updates